Play through two beta maps; Tram Ride, which is okay, and Cave, which is pretty cool.
The mod was never finished or released, so this is all we have.
I got an “A.I. Disabled” message when I died in the second map and nothing I tried removed it, so be careful not to die, otherwise you will have to restart the map from the beginning!
This is a single player Half-Life 2 mod, being made by just one person. His name is Thomas Kelley AKA Stadric Gonzalez and there are currently two beta maps available for you to test. As always the author is looking for some insightful and intelligent feedback, so please play the maps and post your comments here.
- Title: As I Lay Dying
- Filename: sdk-2013-aild-beta-maps.7z
- Size : 12.20MB
- Author: Thomas Kelley AKA Stadric Gonzalez
- Date Released: 25 November 2006
Not currently suitable for use with Gauge – sorry.
Download to your HDD [12.20MB]
If you require more help, please visit the Technical Help page.
- Make sure you have the “Upcoming” branch of the Source SDK Base 2013 Singleplayer installed in Steam and run at least once. (Properties – Betas – select “upcoming” from the dropdown list).
- Copy the aild-beta-maps folder into your …\Steam\SteamApps\sourcemods\ folder.
- Start or restart Steam
- Half-Life 2: As I Lay Dying Beta Maps should now be listed in your Library tab.
WARNING: The screenshots contain spoilers.
1Last 7 days
5Last 30 days
Using Gauge: Users
Manually: 5 Users
Average: 0 Hours, 24 Mins
Shortest: 0 Hours, 16 Mins by Unq
Longest: 0 Hours, 30 Mins by Roy
Total Time Played: 1 Hours, 58 Mins
This release is currently not in a collection
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Rating: C (69%)
Play Time: 10 Minutes
This is the second release from the author (check is site for the other one that isn’t bad too). This one can be, I think, considered as a totally playable and enjoyable DEMO map. In this one (like the title explain it without any doubt) you will pass most of the time in a…cave. The design starts slowly in a simple squared room were you will take you HEV suit that is in charge (you can cut the power) and after you will try to get out when you hear an explosion in the toilet room. There is a hole in the ground that will lead you to the cave quite well build with a high atmosphere full of Quake and RTCW spirit. Design is average to above average (more through the effect use by the author that are cool but I won’t spoil them). The atmosphere especially in the cave is enhanced by sounds. Combats are not really present (but will be perhaps more part of the upcoming entire release). Progression and puzzles are easy and you are more in place to enjoy them than getting nervous not beating them. Ending is a little wierd and abrupt but certianly manage to make us seen more from the author.
Even if the release is short in playtime (but certainly not in construction time) and can suffer from the absence of real gameplay or lack of fluidity to the theme visited (difficult to mix a medieval cave with futuristic train ride), it’s worth to play it through and appreciate the neat effect that the author add to is map.
Ah man this map looks good, will give it a try – am however wracking my videogame-damaged brain trying to think of an old HL1 mod which looks a lot like this, can anyone tell me what it is? 1) Starts off with a women talking about the local scientists from ‘that base” 2) You then discover an entrance to an underground cave in a house 3) There’s a waterfall down there.. that’s all I can remember.
Your description sounds familiar to “Dwell” for Half Life. You enter a series of underground caves via the basement of a house.
OK the maps are that great being done by only a person. the water reflections on the ss made me dl tath. now, as I lay dying is also a metal band and … u should pay royalties (laughs like Grigory).
This guy maps with style.
I enjoyed playing theses a lot.
one wierd thing is that some of the screenshots shown here I didnt see an either of the maps… 🙁
I believe you are correct cubedude. Unless we missed something very important, I didn’t see a lot of the sceenies in the game either. Perhaps it’s part of the bigger mod? The info did say that these were only two maps for beta testing.
I enjoyed the train ride but didn’t like it too much when I had to get out of it to get it going again. When I saw the first blue sizzle screen coming at me, I thought it would slap me right in the face & the train keeps going, but NOT! How come in some areas, they are passable, others, they are not?
I’m the modder in question.
I just now got Phillip’s email about adding this, and while I would’ve appreciated him waiting for a response first, I’m not complaining…much.
I actually emailed Phillip only a moment ago in response to him hosting AILD here.
Firstly, As I Lay Dying is the title of a book by William Faulkner, which he took from Homer’s “The Odyssey”, when Agamemnon speaks to Odysseus, “As I lay dying, the woman with the dog’s eyes would not close my eyes as I descended into Hades.” That’s where the band got their name. It’s copyright has already expired, I’m sure.
As for the screenshots that aren’t from Cave or Tram Ride, they’re from levels that don’t have betas out yet. They’ll all be included in the final release. Whoever put up the explanation failed to state that fact, so there it is.
As for inspiration, the only inspiration I had was for the last level, which will be a mostly faithful recreation of Hyperblast 2 from Unreal Tournament 2004.
Goddess, I don’t know what you’re talking about, I’ve never had a problem with one of those fields being solid. Please email me back at [email protected] with the specifics of your problem, so that I can fix it.
Lastly, don’t let the review phase you from playing the mod. That review applies to the beta version of cave, which, if I might say so myself, is a product of my younger self. The final release will be much more polished, and testing will eliminate most, if not all, bugs.
Check the website for updates:
I like how the link to his website goes to a bunch of pop-ups, screen lockers, and fake malware attacks.
It appears he was just a user on that website and someone else bought the domain. So it is not his fault as far as I can tell.
I believe the link should be deleted.
I wasn’t saying there was a bug or problem. Usually, the blue fields won’t let you progress unless you deactivate them or unplug them but I realize you’re on a “combine tram” so I guess the tram itself grounds you from being zapped by them. Whereas in the prison area, that one zaps you but that’s because it’s a prison cell. When you are on the actual ride itself, what’s the point of having the blue fields anyway?
The only problems for me were that the tram would not go steadily in some places unless you moved around a little bit.
I think it was clear in my ‘review” that this was just a demo that looks promising but needed more work, whish is actual the phase Just hope you don’t find it to critic
Goddess, I got and responded to your email.
Stef, I appreciate the review, and I will take your advice into consideration. Thank you for taking the time to review this smear on the windshield that is the internet.
wow, these are some cool demo maps, really interesting architechture and game flows. some things need polishing, sure, got stuck on the key and had to noclip out and the tram was a bit ‘sticky’, however the promise is evident and I look fwd to much more from aild!
I’ve played both the cave and tramride and would really like to play the finished mod. The Cave was pretty good IMHO.
Really good work! These demos look alot different from others. They have a modern and futuristic feel to them yet still seems like a HL mod and not some total conversion. Great idea and really nice looking demos-looking forward to the finished product.
I hadn’t played this, so I was quite curious to see what it contained, and I have to say there are some really cool ideas here. It’s a shame that it was never finished.
The first map is set in a Combine base, or at least it looks like it and you need to go underground to turn on the power to the tram again. I missed a power switch but eventually found it after thinking the map had finished and decided to “no clip” around.
The second map is more spooky and as the name sugegsts is set in a cave. It’s actually very, very cool. Unfortunately, I died and got the “A.I. Disabled” message and nothing I tried got rid of it, so I stoipped recording my playthrough video at that point.
I do plan to replay at some point.
All in all, the second map is well-worth your time and I highly recommend playing it – just be careful not to die!
I can’t get these three maps to open in Gauge. I managed with Bossville, but not these. I updated Source SDK Base 2013 Singleplayer.
FYI – I dragged and dropped the 7z files onto Gauge.
yeah, I should have put the Gauge link in those maps. gauge won’t work with them. You could try replacing “sdk-2013” with “hl2” that should work, but I’ll be looking into a better solution soon.
I uninstalled the maps and then changed their name in the ‘maptap’ folder. They reappeared in Gauge with the new name. All good, but they still won’t open.
Also, my login never sticks, so I have to login every time I visit the site.
You have to install manually.
The login issue is related to your browser settings not anything on my end.
The first map or Chapter makes me think of it as a practice map. There are some interesting ideas used to make triggers, connect switches, make elevators and so on.
The only thing that did not make sense was the antlion behavior.
Not bad work, but not fun to play. Maybe if it was part of a story, but not the story.
This one was a lot more fun. It is part Serious Sam, Indiana Jones, Micheal “Explosions” Bay, Tomb Raider and Half-Life 1 and 2. Now don’t expect a full blown experience, it is only about fifteen minutes long at the most.
I liked the mix of environments. Indoor, underground, caves, water and heights. I also liked things exploding for no reason (but not all the time.)
So, it needs a story, a goal, expanded out and maybe guiding the player a little bit more without it being the only choice.
I would like to see this one finished up.
have just seen this map, but it lacks the download button in the download option section.
Fixed, sorry about that.
I recently signed up to RTSL, and decided to review something. This was the first mod I saw, so I decided to go for it.
The first chapter is pretty simple, with a decent amount of spectacle but little gameplay until you reach a Combine outpost of some sort. While the atmosphere is reasonably well done, the puzzle involving finding buttons around the map was pretty confusing, since none of them gave any feedback on what they did, aside from the one that opened the cell doors. It’s brief, but a bit confusing, and unfortunately skippable, in my own personal opinion.
The second chapter, though, is pretty good. All of the issues with the first map were absent; the path forward was clear most of the time, and when it wasn’t, it didn’t take too long to discover. This map also has a substantially more interesting setting than the first, being in a cave with rather mysterious contraptions around and some seemingly ancient power trying to halt your progression. It’s definitely worth playing, and, while rough around the edges, felt like it wouldn’t be out of place among the HL2’s original maps, gameplay wise.
In short, you’d be forgiven for skipping the first map, but at a measly 12MB download size, you may as well give it a go for the surprisingly good second level alone.
The download is missing
I just clicked on the Download link and it took me to this page:
This site contains the maps and mods listed on RunThinkShootLive.Com.
It cannot be accessed directly.
Fixed, please try again.
I deleted the wrong section. I have put a download link in now.
I am sorry bothering you again, but i’ve got redirected to files.runthinkshootlive.com where one can’t access directly to the files. Sorry again.
Fixed, try now.
By the way, thank you for your awesome site!
You are most welcome.
Works fine 😉 Thanks.
Yeah … the first map was a good idea but isn’t intuitive and leaves you wondering sometimes. Those antlions just stood there and the whole environment did seem to work well with the distant gunship. Eventually, I figured run for it inside and only one antlion followed me – which was good as i had little to defend myself. Yeah this was ropey but worked quite well and I could see some nice ideas even if it was really short.
The second map was gloomy and creepy with some rather odd ideas. Nothing HL2 about this. Feels more like something from Doom3 to me with the moving blocks / auto-erecting staircases /etc. It was okay. Not a bad couple of betas, shame nothing came of either?
A mixed bag here, maybe worth playing. If you get frustrated like I did in the first map, you should feel free to just give up and play the second one (tunnels).
The first map doesn’t have much of interest, although a couple areas of the rail are decent. I hated the find-the-button hunt in the prison underground, and for some reason the button in one of the cells unlocks a normal door which was previously locked. Nonsensical and obtuse.
The second map has some interesting events even though it doesn’t quite gel together flawlessly. Might be worth a play if you’re looking for mods to pass the time.
This is a perfect Play it Later. I also think it’s a shame it was never finished. Because the whole thing looked like a pretty nice concept.
Unlike the rest, I actually did like the first tram map. Looked really “combinish” and got a bit of nostalgia for HL1 tram section. The whole part where you have to restore power was nicely done.
Then the second map was just beautiful. And also have another tram-like section. And the way the stairs inside the last section of the cave were assembled just in front of your eyes, is just a beautiful scene I’ve never seen in any HL2 mod.
Overall it was nice to play this. A shame the mod project died. It’d had been pretty interesting t see it finished.
As Anakin would say, “Not good”.