Half-Risen (Demo v2.0)

for Half-Life

Here’s a 12-map (roughly an hour) demo of an upcoming mod. It features quite a few puzzles that require exploration and some lateral thinking – but there’s also plenty of combat. Beware the teleporting aliens and the dark areas. I don’t recommend playing this on hard!

Author’s Notes

This is my first Half Life Mod that I accidentally started. Back in 2017 I was an average mapper and I started doing some experiments. After that I created the first map for the mod and then, after some years when I got better I decided to make a mod. For now this is only a DEMO; the next release will be the final release, hopefully before the New Year arrives.

This mod has custom weapon models and some human models too!

Thank you for playing!

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Total Downloads: 1,05931st August 2021
11 Comments and 3 recommendations, most say "Play It Later"

The Heist

for Half-Life 2

About Inspired by the Hero’s Journey, The Heist puts the player in the shoes of a Resistance commando on a mission to steal a weapon prototype from the Combine. Gameplay features include sneaking past enemy guards and hurling cars at an enemy strider. Reader Recommendations Avoid It! Think Twice Maybe Play It Later Play It… Read More

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Total Downloads: 96315th July 2007
11 Comments and 5 recommendations, most say "Play It Now!"

Freeze – Map Labs Atom #5

for Half-Life 2: Episode Two

This special winter edition Map Labs Atom was run as a 3-day jam instead of the usual 24 hours. The theme? Easy, make a cold map.

This time there are 19 ice cold maps for you to play!

As always, if you’re interested in learning more about Map Labs and maybe even participate in their upcoming challenges, visit the Map Labs Discord.


Total Downloads: 51725th October 2023
1 Comment

Half-Life: Field Intensity

for Half-Life

Return to Black Mesa, this time as Corporal Stefan Oldfield – part of a squad arriving by truck. Work with your fellow marines to survive Black Mesa again!

Previously known as Soldier’s Adventures.

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Total Downloads: 2,42126th April 2022
30 Comments and 20 recommendations, most say "Personal Favourite"

Bear Party: Adventure

for Half-Life 2: Episode Two

Have you ever dreamed of playing as a Care Bear? And getting to murder other Care Bears? Then have I got the mod for you!

Bisounours Party: Adventure is the latest release from Klems, prolific Source modder and overall winner of The Hammer Cup 2017.

Author’s notes:

I have been working on this weird ass source mod for over a year now. It’s mostly complete (some assets needs to be redone, need voice recordings as well), so I’m releasing it now to get feedback. It’s a full singleplayer campaign with 5 maps, fairly long (between 1 to 2 hours), with custom mechanics, weapons and enemies. There’s a few cutscenes and some story, some puzzle and parkour, but it’s mostly a lot of bunnyhopping around and blowing up carebears. Go play it and (hopefully) post feedback here! 

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Total Downloads: 8,77615th December 2019
44 Comments and 12 recommendations, most say "Personal Favourite"

ReplayVille

for Half-Life 2: Episode Two

Hello and welcome to Challenge 5 in the Lambda Cup, a series of five Source single player mapping challenges. If you are new to the Lambda Cup or mapping challenges, please see the event’s homepage: THE LAMBDA CUP 2018. The theme for this challenge is “replay”. Get ready to play through 9 new maps! Basic… Read More

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Total Downloads: 4,52129th December 2018
36 Comments and 8 recommendations, most really enjoyed it!

The Lambda Cup 2018 – Challenge 5 – ReplayVille

Hello and welcome to Challenge 5, the final event in the Lambda Cup, a series of five Source single player mapping challenges.

Theme Details

For this challenge, we would like to you create a map that is fun to replay – or that specifically rewards you for playing through again. Variety is the spice of life, so offering the player different experiences during playthroughs is key.

One way to do this is by offering the player choices. Choice of path, or weapons, or companions, and so on.

Randomness can also make significant changes to the experience. Random enemy locations, random timing of attacks, or even random map layout changes that can lead to interesting playthroughs are all fair game.

Ideally the player’s choices or any random elements will impact the playthrough and offer variety on a replay.

Your entry could be a hub-type map where the player must achieve an overarching goal by completing a number of smaller goals. The hub area would lead to various points where the player performs an action that has consequences in the other parts of the map. For example, the player chooses to clear a building of zombies first and then attempts to pass a city street which has a sniper. Because there are no zombies left, the player finds it harder to reach the sniper since they are the only target left. If the player had attacked the sniper first, they would have found a shotgun which would have made it much easier to kill the zombies. But, because the sniper was killed first, they would find a lot more zombies in the building than in the first scenario.

In this case, “hub” doesn’t necessarily mean a map with corridors and portals – the hub area could just as easily be a crossroads in the forest, for example. “Hub” here just means a central area connecting to a variety of areas, where the player can make choices about how to proceed. If there is an overarching goal, it should be clear to the player – and ideally the smaller goals tie in sensibly to the larger goal. (Think of Blast Pit, where the player had to turn on the oxygen, fuel, and the power in order to fire the test engine to proceed past the tentacles. It’s not a good example for replayability, just for how an overarching goal can be linked to smaller goals).

Your entry could also be one where the player has to find the “correct” route in order to complete the map – along the lines of ChaseVille or some of the maps in the recent 72-Second Experiment. But keep in mind that it should be fun to replay – not frustrating and almost certainly not time-limited.

Or perhaps the player learns something during playing your map that allows for a totally different approach on a replay.

For this challenge the usual limit of 2 maps is removed. However, please don’t take that to mean you should build 10 maps.
We have removed this limitation to allow interesting “jumps” to each section, IF the mapper chooses to create a hub-style map.

As always, if you have any questions or doubts, please ask. If you want a private answer, please send an email to [email protected] – NOT [email protected]. Good luck!

There is one new rule this time [about affecting other maps], so please, please please, read all the rules carefully.

Deadline

The deadline for submission was 11pm GMT Monday 17th December 2018


16th November 2018 20 Comments

The Mesa Cup 2018 – Challenge 3 – The Surface Complex

Who can forget the moment when Eli Vance says that you must reach the surface and get help? Up until then we had just been wandering around and causing trouble (and a resonance cascade). Now we had a real goal – something to get us excited. Reaching the surface proved harder than expected but BOY! was it worth it.

For this final Mesa Cup challenge, we would like you to create a level that features a Black Mesa surface area as the prominent element.

The first two challenges have had maps that were set mostly underground, so now it’s time to get some fresh air. Your entry can be set completely on the surface, or a mixture amongst inside, underground, and surface areas. The main goal can be to reach the surface itself if you like, or the level can take place entirely on the surface.

We would love some foreshadowing as well as a WOW reveal moment, but the details are up to you.

This challenge lasts longer than the previous two; you have 5 full weekends to create and polish your entry. Please get someone to playtest it!

Deadline

The deadline for submission was:

11pm GMT Monday 5th November 2018


5th October 2018 7 Comments

Reject

for Half-Life 2

Ammo is in short supply, so use it sparingly.

In fact, why don’t you use the grenades that the Combine soldiers through?

Find all the switch and reach the suitcase.

They are not easy to find though!

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Total Downloads: 2,7952nd September 2018
27 Comments and 9 recommendations, 3 say "Play It Now!"