Uplifted

for Half-Life 2: Episode Two

10th January 2012

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Play as a Combine soldier who has some “enhanced” abilities.

Follow your commanding officer and do as he tells you.

Then defend the position as long as you are instructed to.

Basic Details
  • Title: Uplifted
  • File Name: hl2-ep2-sp-uplifted.7z
  • Size : 2.13MB
  • Author: Patrick Moates
  • Date Released: 16 February 2011
MapTap Users

Download directly into MapTap [2.13MB]

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Download Options

Download to your HDD [2.13MB]

You can still use it with MapTap once you have downloaded it.

Manual Installation Instructions
  • Save the above file to a location of your choice and open it with a file archive application of your choice. I recommend 7-Zip.
  • Copy Moates_MLRTM.bsp and graphs folder into your Half-Life 2: Ep2 Maps folder.
  • Copy MoveSpeedDefaults.cfg and moates3.cfg into your Half-Life 2: Ep2 cfg folder.
  • Copy gcvisiontest.raw and betterq.raw into your Half-Life 2: Ep2 Materials folder.
  • Launch Half-Life 2: Episode Two
  • Open the console and type map Moates_MLRTM.
  • Press enter/return or click the Submit button.
  • Play and Enjoy.

If you require more help, please visit the Technical Help page.

Screenshots

Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots contain spoilers.

Single Player First Person Shooter Maps and Mods for Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3
Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

5 recommendations, average score: 2.8 (out of 5), standard deviation: 0.56 (what's that?)
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Meta Review Data
Statistics based on 1 comment(s) with meta review data.

Installed:
Using Gauge: Users
Manually: 1 Users

Time Taken:
Average: 0 Hours, 11 Mins
Shortest: 0 Hours, 11 Mins by ArctixSnowPup
Longest: 0 Hours, 11 Mins by ArctixSnowPup
Total Time Played: 0 Hours, 11 Mins
If you believe this release is missing important tags, please suggest them in a comment?
Jump to a review
Phillip says MaybeThink TwiceThink TwiceMaybe?Play It Later

7 Comments

  1. Phillip says Maybe

    I have to admit I am not sure I fully understand what abilities I have once I inject myself. Sure, the screen changes colour but I don’t seem to be able to do anything differently. If all I could do is move a bit faster, I’m not sure that’s enough of a hook to keep me interested.

    The level itself seems well built but I couldn’t really see why I defending the area anyway. Okay, that’s not exactly needed, but having a reason might be nice.

    Running around and turning on generators has been done, and done well in Human Error, but I didn’t exactly enjoy it then either.

    Personally, I don’t want to be the dogsbody, I want to be the hero.

    All in all an average level that didn’t really excite me.

    I recommend you play one difficulty level higher than normal.

    5 Word Review
    Didn’t challenge my new abilities

  2. I’ll probebly skip it, thanks for the review. I dont see how seeing red is a “power”.

    One thing though, that’s 4 sp mods released in just a week, nice way for the year to start. 🙂

    1. Jim P

      Yeah I mean, that’s more of an eye defect when you think about it. Colour blindness effectively…

      Daredevil is blind… so you can be blind and have super powers. I don’t know any colour blind superheros though…

  3. Think Twice

    It appears to be nicely made, looks OK and you get to shoot things. Well that’s the good points done with!!!

    The combine must be really struggling for resources, as the shields keep going down. I bet they must be using cheap illegally made copies of kit from China. I’m tempted to play this again and climb the ladder and stand and watch from the platform as I think this would play out without me firing a shot!

    As for enhanced abilities ERR!!, what are they? Maybe they are being able to belch the national anthem of your choice for all I know. I’m curious to know what brought about the colour change in the screenshot’s as despite the injections it didn’t happen when I played this.

  4. Hec
    Think Twice

    No no no, I think about put this a maybe, but that would be too much, I men here I never understand that new CMB ability, and I think that was just a crazy experiment to change the colours in the Gameplay, appart from that there’s nothing else to do in this map, except press panels when the force walls are gone!, I think it’d be so much more interesting if you fight against at least few recistance members instead of a ridicolous disorganizated semi horde of zombies.

    So play this just to fill the gaps, I also found those cfg and materials folders kind of annoying to place when you install this map, just to get this few time gameplay.

  5. Maybe?

    Like with runaway train this concept is an excellent idea, but alone it’s nothing special. Makes me wonder whether or not there should be a repository of “situational maps”, things like this, and the guildhall releases to give modders and mappers some ideas for clutch points in their mods.

    This map was a lot longer than runaway train, but the visuals were pretty lacking. Why all the red hues? Sorta made my eyes bleed. It was pretty easy too… I think? I’m not sure if I actually beat the map, it told me to go to the APC then it faded out. The gate feature was cool, but a little too overpowerful IMO. Lastly the special ability? What was it? Some sorta infrared view?

    Anyway, this concept can certainly be integrated and expanded upon to make it awesome.

  6. Play It Later

    This map is alright. I really didn’t think much of this map, which could be a good thing. This map has both positives and negatives. It fades out after 11 minutes of gameplay (or at least that’s what happened to me). It’s short enough to be like a short demo. Could definitely be expanded upon if done right.

    Score Sheet

    Usage of space and world brushes: 6/10
    Detailed enough to make me feel like I was a combine soldier in C17 during the winter.

    Visuals 6/10
    The color correction is… well I got used to it after a few minutes of seeing it. It’s not that bad. It’s certainly not the worst I’ve seen. It’s definitely over-bright and over-saturated.

    Gameplay: 6/10
    Shoot some zombies. Defend the shields. I thought the shields going down was kinda weird, but to be honest the combine was taken down in a matter of days by one dude. These menial tasks are just one of many that the combine probably did day to day. I honestly like playing mods like this.

    Final Score: 18/30 – 60%

    Final Comments: Play it if you want to, the screenshots don’t lie. Gonna replay it because why not? I’m bored.

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