You find yourself stuck down a mine shaft. Alyx looks on and offers you hope. Take the gravity gun and use the traps the miners left to kill anything that stands in your way.
In this level, I wanted to create a unique Half Life 2 experience that focused on creative ways to use the Gravity Gun, and on fully exploring the physics of the Source engine. I also wanted to challenge my scripting abilities by crafting highly refined gameplay scenarios. Because the player has no ammunition and no direct way to attack enemies (other than head crabs), I proceeded to build and script a level where the player uses only the environment to survive, defeat foes, and navigate to relative safety. An alternate vision of Ravenholm seemed the best choice to create an environment of tension and suspense, where the players spelunk in the hazardous and trap-riddled mines under Ravenholm in an attempt to reach the surface and rendezvous with Alyx.
Gameplay emphasizes spontaneity, improvisation and creativity, and centers around the thrill of watching enemies fall prey to your wits. This demonstrates the underlying theme of the level: vulnerability and conquest. The player is apt to feel vulnerable with only the Gravity Gun, but when traps are sprung and the tables are proverbially turned, Gordon transforms from the victim into the conqueror, and zombies transform from assailants into victims.
- Title: Underbelly
- File Name: hl2-ep2-sp-underbelly.7z
- Size : 1.26MB
- Author: Richard Milner
- Date Released: 05 August 2010
- Copy Milner_Underbelly.bsp into your Half-Life 2: Episode Two Maps folder.
- Launch Half-Life 2: Episode Two
- Open the console and type map Milner_Underbelly.
- Press enter/return or click the Submit button.
- Play and Enjoy.
If you require more help, please visit the Help page.
Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots contain spoilers.
1Last 7 days
8Last 30 days
If you believe this release is missing important tags, please suggest them in a comment?