” For this assignment, I was tasked with creating a level using an “out of the box” idea. With that in mind, I created a level where the player is made to feel as though the game were being played from the point of view of Lamarr, the headcrab. Being a headcrab (and a de-toothed one, at that), the player has no direct means of combat and must rely on the environment and some deception to prevail.
The player begins in Dr. Kleiner’s lab just before taking a routine trip to Black Mesa via teleporter. However, Lamarr is once again playing near the teleporter and falls onto the device just as it starts up. Not only does the player get to begin a new life as a headcrab, the teleporter error manages to re-materialize Gordon/Lamarr inside a Nova Prospekt bathroom.”So, the plan is real simple, Gordon. You and Crazy will charge in, grab some guns, and let us out of the cells. Once we’re out, well…we’ll figure it out from there. Talk to Crazy when you’re ready, he’s probably watching the zombies again. Good luck…we’re counting on you.”
- Title: The Lamarr Incident
- File Name: hl2-ep2-sp-the-lamarr-incident.7z
- Size : 971kB
- Author: Charles Butler
- Date Released: 29 October 2008
Download directly into MapTap [971kB]
You MUST have MapTap installed before using this link.
You can still use it with MapTap once you have downloaded it.
- Copy TheLamarrIncident.bsp into your Half-Life 2: Episode Two Maps folder.
- Launch Half-Life 2: Episode Two
- Open the console and type map TheLamarrIncident.
- Press enter/return or click the Submit button.
- Play and Enjoy.
Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots may contain spoilers.
Please note: These statistics are valid from December 2010
2Last 7 days
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Using Gauge: Users
Manually: 1 Users
Average: 0 Hours, 5 Mins
Shortest: 0 Hours, 5 Mins by JellyGal
Longest: 0 Hours, 5 Mins by JellyGal
Total Time Played: 0 Hours, 5 Mins
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This is a short mod with no combat. That’s the main reason for my giving it a Consider It recommendation image.
I disliked the text on the screen but that’s a general issue I have have with maps and mods not one specifically for this map.
There are a couple of nice touches, llke the steam pipe but overall it’s more of a portfolio piece rather than a playable masterpiece.
Isn’t the headcrab named ‘lamarr” and not Larmarr?
DOH! Fixed, except for the filenames, which I’ll do when I get home.
Neat idea but the outcome was a bit disappointing and could’ve been better. Too short and no way to defend yourself, even though I didn’t die once – hell the Combine couldn’t even hit me despite that I’m walking 0.5 mph!
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No way am I going to play a HL game has a bloody Headcrab.
lol great idea
It was “okay’. I say that because it was much too short and all you did was run around with barely any point. But it is a good concept, I’d say.
I haven’t played this yet, but I just want to say I think the concept’s hilarious.
Could be developed into something seriously interesting, too… If you played as a non-debeaked headcrab, and you could jump on people’s heads and turn them into zombies that you control… and when they get killed you can walk around as a headcrab again until you find another host… Pretty neat! Jump on a combine’s head and become a zombine… I’d like to see that mod.
Then you MUST try this: Half-Life: Zombie Edition. (As a side note I *really* thought I had added this mod to PP, but I can’t find it.)
Too short, but I suppose that’s good since there’s not much you can do as Lamarr.
Different, kind of fun, worth 5 minutes.
Really worth a shot, but it’s far from polished.
I liked the mirror and the steam parts a lot. And found it funny to play as a headcrab for a change and to end up on a [spoiler]dirty bathroom floor trying to find a place to hide[/spoiler]. But first time I played it, encountered a bug: [spoiler]The thing I saw in the mirror I kept on seeing outside the bathroom and the combine was just stuck pushing the cart into the wall to the infinity so I reloaded. I think it was triggered by me not jumping on the right side of the cart.[/spoiler] Couldn’t figure out what to do in the [spoiler]crab swarm[/spoiler] but [spoiler]I followed a crab since I noticed they were all gone at some point except one[/spoiler]. Maybe a bit more light in that area. Also, a long chat line from Alyx flashed by my eyes and skipped to the next, in the last bit.. bit of bad timing. Oh and I could jump and hear footsteps which broke the immersion.
I remember this map/mod as being a big deal when it came out? Maybe I’m mistaken but I expected more so can only rate it a Maybe.
Does this map still work? After I hide in the boxes, the combine walks out pushing me around then stops for a long time. Do I just wait, or is something intended to happen?
I just tried to play it but I couldn’t jump, so I couldn’t really get any further. perhaps a reload or restart might be the best bet here.
Well, I got it working. Make sure to not fall out when you hide in the boxes, that breaks the map.
Anyway, it’s a short map where you play as Lamarr. Cool concept but so much more could have been done with it. I like the detailing in Kleiner’s lab, but it’s a bit weird that you can’t interact with anything. There’s not much gameplay, mostly you just walk around and look at text on screen. There’s a kind of fun part with a fight between combine and headcrabs, but that’s the best thing about the map. It’s pretty pointless and I don’t recommend it.
headcrab walking simulator. Very short, and not much to do.