For this Experimental Mapping Challenge, entrants had to make a map that most would consider beautiful.
Of course, beautiful is generally considered visual but in this case, the atmosphere was also important.
It was hoped that some would even try environmental story-telling.
The mod contains 7 official entries and 3 bonus entries.
This mod requires the Source SDK Base 2013 Singleplayer “Upcoming” beta branch activated.
- Title: The Beautiful Indoor Experiment
- Filename: sdk-2013-sp-tbie.7z
- Size : 95.4MB
- Author: GreenSt, 1upD, November, Sockman, John Evans AKA Jonny512, The_Blazer, Michael McGee AKA HQDefault, Tobias Janderå, Matt71490 AKA Event Horizon, Builderpro
- Date Released: 10 March 2018
CURRENTLY THIS RELEASE CAN NOT BE USED WITH GAUGE. SORRY
- Make sure you have the “Upcoming” branch of the Source SDK Base 2013 Singleplayer installed in Steam and run at least once. (Properties – Betas – select “upcoming” from the dropdown list).
- Copy the “sdk-2013-sp-tbie” folder into your “SourceMods” folder.
- Restart or start Steam.
- RTSL.THE.BEAUTIFUL.INDOOR.EXPERIMENT should now be listed in your “Library” tab.
If you decide to use the Per-Map Opinion Images, please either watch the video below or use the file below:
Gameplay is obviously one of, if not the, most important aspects of video games, but how a game/map/mod looks is very important too.
Various styles fit various settings, but great lighting and attention to detail are always important.
For this challenge, we would like you to create a beautiful indoor map. It can be a map where the player roams freely or is taken on a ride (literally or figuratively).
No outdoor areas can be accessed or even seen. Windows can be included but preferably blurred or at least inaccessible. What we mean is that players must not be able to look out of windows, but windows can be used for lighting and effects.
No gameplay is required, although of course it is allowed.
The player can be allowed to walk through the map and discover things for themselves or the view can be controlled via physical barriers or point_viewcontrol.
What’s important are lighting, setting, and emotion. We want atmosphere. Think style over size.
The judges hope for interesting architecture and cool details. In fact, you could even create one room, but of course that one room must blow us away!
Scripted sequences can be used to make the map feel alive and flesh out the scene.
When players finish your map, they should sit back and say “wow!” Also perhaps: “I didn’t know indoor areas could look so awesome!”
Full details can be found on the The Beautiful Indoor Experiment announcement page.
The deadline for submitting maps was:
11am GMT Monday 26th February 2018
CET is Central European Time. Phillip’s Time.
Just a House by GreenSt
HotelMesa by 1upD
Chromatic by November
Modern House by Sockman
Data Processing by John Evans AKA Jonny512
Launch by The_Blazer
Aqua Rust by Michael McGee AKA HQDefault
Bonus: Empty Locales by Tobias Janderå
Bonus: Perspective by Matt71490 AKA Event Horizon
Bonus: Outpost by Builderpro
I’ll be presenting two random Steam games to the following entrants.
Firstly, to The_Blazer for his Launch entry. I felt that while this was possibly the smallest entry, it really captured what I was looking for when I though of the theme. It was detailed and well-lit.
Secondly to November for his Chromatic entry. Mainly for the cathedral type room, that can be seen in the panoramics. Using simple colours is an interesting option but it’s the combination of those colours and the shapes they are used with that really matters.
I’d like to thank all the entrants for taking the time to create something and hope you, the reader, enjoy them.
Time for you to share your thoughts! Vote for your top 3 maps. Poll closes 10th April 2018.
The bonus maps have not been included in this poll.
Which are your top 3 maps from The Beautiful Indoor Experiment?
- Aqua Rust by Michael McGee AKA HQDefault (17%, 20 Votes)
- Launch by The_Blazer (23%, 28 Votes)
- Data Processing by John Evans AKA Jonny512 (15%, 18 Votes)
- Modern House by Sockman (7%, 8 Votes)
- Chromatic by November (23%, 28 Votes)
- HotelMesa by 1upD (4%, 5 Votes)
- Just a House by GreenSt (11%, 13 Votes)
Total Voters: 52
Experimental Mapping Challenges, also known as EMCs, are short challenges, normally 50 or 72 hours long, with a theme that severely restricts and limits what mappers can do. The themes are chosen to allow a wide range of artistic interpretation. In addition, they allow mappers to take risks and try things that in normal maps they might avoid.
For more details visit the Experimental Mapping Challenges homepage.
0.9 – Entrants version to check everything worked.
1.0 – THIS RELEASE: First public version. One missing texture (very small) in Perspectives.
The RunThinkShootLive.Com introduction video was made by Jeff Muñoz (ThatoneJeff)” and he also significantly helped with logo design – thanks Jeff, you ROCK!
The menu music is Brane Scan by Kelly Bailey from Half-Life 2
There are 10 custom gridview images included in this release.
To use them, switch your Steam Library view to Gridview. Right click on RTSL.THE.BEAUTIFUL.INDOOR.EXPERIMENT and chose “Set Custom Image”. Click “browse” when a small windows appears and navigate to your SourceMods folder and the “sdk-2013-sp-tbie/steam-gridview-images/” folder and select the image of your choice.
You can of course, create your own image and use that.
The number of the images DOES NOT correspond to the chapter.
Maximum two maps per mapper per competition.
The map must be original and not have been released publicly before.
The map must run in system with only Ep2 installed
By entering the competition you grant PlanetPhillip.Com & RunThinkShootLive.Com the right to release the map as part of the Ville Mod.
Maps must not appear before the release and for one month after the release of the mod.
No assets from retail games other than HL2, HL2: Ep1, HL2: Ep2 and Lost Coast are allowed.
Other assets are allowed with written permission from their original authors, which MUST be included in the entry.
Phillip’s decision is final and no correspondence will be entered into about it.
The map MUST have a proper name.
The map MUST have a proper filename: MapName_ABC.bsp (ABC is replaced with the code for the mapping challenge)
All entries must be sent to: [email protected] no later than the deadline.
This challenge was not sponsored. If you are an individual or company and interested in sponsoring a challenge, please contact Phillip ([email protected]) to discuss the options.
WARNING: The panoramics contain spoilers.
WARNING: The screenshots contain spoilers.
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