The_Blazer's profile

Basic Details

Sitename

The_Blazer

PP Member since

3 March 2013

GRAvatar

Gender

Male

Contact Details
Half-Life Games Owned
Playing Style and History

Type

Aggressive

Playing Style Description

I move around a lot, except in some rare cases. Half Life 2 is thankfully not one of those ironsights games so I constantly hop around enemies like some crazy bird, and I'm never in the same place for more than 5 seconds in combat.

Top 5 Favourites

Games

  1. Planetside 2
  2. The Space Engine
  3. The Stanley Parable
  4. Far Cry 3
Commenting

Milestone Reached

  • 1-50 Comments = Shy
  • 51-100 Comments = Friendly
  • 101-250 Comments = Socialable
  • 251-500 Comments = Talkative
  • 501-1000 Comments = Opinionated
  • 1001 Plus Comments = Omnipresent

Comment Totals

Total Comments

112

This year

3

This month

0

Modding Skills

Modding Skills

  • Mapping: A lot
  • Modeling: None
  • Scripting: None
  • Texturing: Little
  • Voice acting: None
  • Writing: Little
  • Sound: Little
  • Music: None

Additional information

I have developed a personal mapping workflow that has allowed me to reliably complete maps for PP's competitions. My visual style is very heavily reliant on lighting to make areas look detailed and unique. Investigation on the Source 2 engine and the new version of Hammer currently underway...

Latest 25 Comments
DatePostComment/Link
21 Mar 2018 The Beautiful Indoor Experiment I'm so happy someone felt like this. It was exactly what I was going for with this map! Thank...
26 Jan 2018 The One Billion Units - Experimental Mapping Challenge Just for clarity, does this make a 3D skybox effectively forbidden? Those require a separate, iso...
07 Jan 2018 The Lambda Cup 2018 - Challenge 1 - CoastVille Hey, if we get to use our own little mod base thingy for the 'villes, I'd propose to add some HD ...
19 Dec 2017 December 2017 - General Chat Found the problem, apparently my antivirus has a "feature" where it takes over file read/write pe...
18 Dec 2017 December 2017 - General Chat Oh would you friggin' look at that! So apparently Windows decided that Hammer doesn't have the...
08 Nov 2017 The Hammer Cup 2017 – Challenge 5 – FusionVille It looks great! The idea for the challenge is also really cool. Hopefully we can see people comin...
07 Nov 2017 November 2017 - General Chat I got an idea in my head for the mapping challenges; no idea how doable it is or how much sense i...
21 Oct 2017 Dark Interval: Part 1 It seems a bit... crashy right now. I did enable the Source SDK 2013 in -upcoming mode and the ga...
18 Oct 2017 Entropy Zero I just wanted to say that this is probably one of the most "divisive" mods I've seen on this site...
07 Jul 2017 50-Hour Mapping Challenge - CromulentVille https://en.wiktionary.org/wiki/cromulent It's a Simpsons joke, apparently, which explains the ...
10 May 2017 50-Hour Mapping Challenge Next Weekend Maybe this is a tall call to make, but I feel like we're going to see a lot of maps based around ...
24 Mar 2017 The Hammer Cup 2017 – Challenge 2 – ToxicVille Not wanting to be a buzzkill but shouldn't packaging such content in the BSP be required? If you ...
22 Mar 2017 The Hammer Cup 2017 – Challenge 2 – ToxicVille Does it HAVE to be the classic toxic goo that deals exponentially-increasing damage until you're ...
17 Nov 2016 Hard!Ville Mapping Challenge I think it might be a porting problem rather than a legal problem. Lost Coast runs on a different...
17 Oct 2016 HalloweenVilleThree Mapping Challenge is your friend. Now if only it didn't slow down your jump speed to Moon levels too... Alterna...
29 Apr 2016 Poll Question 344 - Will you watch/rent movies via Steam So, normally I either just catch movies on TV or watch them on, um, y'know, free streaming websit...
06 Apr 2016 The Hammer Cup 16: Challenge 3: BacktrackVille One good way to do backtracking in a "wake up in twisted place" scenario is to create the whole l...
05 Apr 2016 The Hammer Cup 16: Challenge 3: BacktrackVille Making a truly new enemy is extremely hard and requires editing the game's actual code, which can...
04 Apr 2016 The Hammer Cup 16: Challenge 3: BacktrackVille The real problem with antlion workers is that in all the Ville mods I played - including one cont...
30 Nov 2015 CrossoverVille Mapping Challenge I have a bit of experience with ridiculous leaks, did you if your compile log has any other erro...
03 Oct 2015 Poll Question 323 - Do you think that the majority of mods for each respective game are harder than the games themselves? I have voted "yes", but I think it's pretty natural if you think about it. Mods are usually by p...
03 Sep 2015 Modders: Choose the next Mapping Challenge! I feel like I should start thinking about vertical things now.
02 Sep 2015 Modders: Choose the next Mapping Challenge! I personally feel more inspired for an AntlionVille challange, but there's no doubt that Vertical...
13 Aug 2015 Poll Question 316 - How do you feel when a mod limits access to the console? For me it really depends on the mod. Generally, it shouldn't happen, period. Players should be ab...
27 Jul 2015 Station60Ville - Mapping Challenge Theme Announcement I feel I should at least write something about the progress of the map. I haven't posted anythin...
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