As a break from how I normally do things, I thought I would try something new:
I want modders/mappers to choose the next mapping challenge.
I give you three choices and you must select via the comments.
ONLY modders/mappers comments will count not players. Sorry, but it needs to be the modders/mappers who choose, since they do the hard work!
Below are the three choices. Please read the details, not just the titles.
A map built around the idea of using containers. They could be used as puzzles or placed in a simple warehouse where the player must navigate a maze to find the exit. They could be used for jumping puzzles or even as weapons.
Friends or foes – you decide, perhaps both. This map should include plenty of antlions, in fact maybe even a swarm. There could be a defence-type situation where the player must use turrets to survive or an attack-the-Combine-base-style map, where you are the overlord of a thousand eager antlions. You could also include antworkers too.
After playing this mod, you would probably never want to see another antlion again.
Another chance to imagine how height can be used to great effect in maps. The first VerticalVille mapping challenge produced some great maps and hopefully this second one will too.
Even if a challenge theme is NOT chosen, that doesn’t mean it couldn’t be used in future, so don’t think it’s now or never.
Feel free to talk about how you feel about each theme.
Even if you hate all three, please try to avoid suggesting other themes – at least on this post. Just send me an email – I WANT to hear your ideas for new themes, but if I don’t limit the choices we will never choose.
I will make the final selection based on the comments this time next week and hopefully start the next challenge next Wednesday.