As announced last week, here is the moment you have all been waiting for!
Run in conjunction with MapCore.org and lasting 4 full weekends, this mapping challenge with stretch your imagination and abilities to the limit.
It’s time to fire up hammer and let those creative juices flow.
We’d like you to re-imagine a scene of your choosing from any of the Half-Life games.
To be clear, we are NOT looking for remakes of any scenes – we want you to completely re-imagine a scene.
Think of this as a What if…? concept.
Here are some examples of ideas you could develop:
- The Tram ride at the beginning of Half-Life:
What if somebody else pushed the cart? Gordon was late, so they got somebody else and the resonance cascade happens when Gordon is still on the tram. It crashed to the ground but leads him to a previously unseen section of Black Mesa.
- Black Mesa:
What if Half-Life’s infamous research facility were hidden underneath a city or town rather than out in the desert?
- Surface Tension:
This particular event occurs on the side of a Citadel. Yes, it doesn’t fit the story, but that’s not important. This is about high cliffs and long falls.
- Opposing Force:
What if Black Mesa were devastated by this game’s nuclear bomb quite early during the story, leaving Adrian Shepard to navigate a version of the research facility resembling a post-apocalyptic nightmare?
- Point Insertion:
Instead of arriving at a city train station, Gordon finds himself in a deserted and derelict village station, perhaps near enough to Ravenholm, to feel the threat. Being seen by Civil Protection may be the least of his worries.
- City 17:
What if the Combine had chosen the United States, France or London to be their primary city?
The only limitation is your imagination, which we ant to see run wild – create the most wonderful interpretation of Half-Life’s universe that you can conceive.
Whether your project is big or small, you should strive to create something that will delight all Half-Life fans.
11am GMT Thursday 19th March
11am GMT Tuesday 28th April
Originally it was 14th April, but after popular demand it has been extended.
- Maximum one map per mapper per entry.
- The map must have a least one enemy and one weapon; i.e. playable.
- The map must be original and not have been released publicly before.
- The map must run in a system with only Ep2 installed.
- By entering the competition you grant RunThinkShootLive.Com and MapCore.org the right to release the map as part of the RaiseTheBarVille Mod.
- Maps must not appear for download before the release and for one month after the release of the mod.
- No assets from retail games other than HL2, HL2: Ep1 or HL2: Ep2 are allowed.
- Other assets are allowed with written permission from their original authors, which MUST be included in the entry.
- The organizers’ decision is final and no correspondence will be entered into about it.
- The map MUST have a proper name.
- The map MUST have a proper filename: MapName_rtbv.bsp
- Each entry should be accompanied by a correctly formatted (vtf) background and chapter image. The name is not important, as it will have to be changed.
- All entries must be sent to: firstname.lastname@example.org no later than the deadline.
As has been said earlier. We are NOT looking for you to simply recreate a scene in a new engine. You can however, use assets from Black Mesa.
Prizes are being given by both sites.
A lightly used hardback copy of Valve’s rare Half-Life 2 development book Raising The Bar. This book is a must-read for any fan of the game, and particularly those interested in the development process. In addition to being collectable in its own right, this edition is signed by valve staff.
This has been kindly donated by Don aka Unq and the signing has been arranged by a friend of Phillip’s at Valve.
All entries, except the Winner and Almost winner, will be entered into a random draw to win Sniper Elite 3.
As always, the services of BetaTestersCollective.com should be considered.
Because this is a joint challenge, there are two places for this. Please use this post to discuss the challenge and share progress of your work. For your updates, please create a new comment each time, rather than replying to your first update.
There is also the challenge thread over on MapCore where you can do the same.
Both will be complied for post-challenge judging and articles, so you don’t need to post in both places, although it’s not a problem if you do.
There have been a few questions asked about this challenge, so hopefully this will help you. However, if you question is not here and you have doubts, please don’t hesitate to ask, no matter how small your query.
Yes, by all means, but you must pack them into your BSP. Yes, we know that may mean redundancy, but the map MUST run in a system that ONLY has Episode Two installed. We don’t want to force players to download BM.
Yes, but there I still only one prize. You’ll have to fight to the death to decide who gets it.
Half-Life, Opposing Fore, Blue Shift, Half-Life 2, Lost Coast, Episode One or Episode Two
Yes, pack them into your BSP.
No, but you could use the cut area as inspiration for something that was released in one of the games. What we don’t want people to do is remake a cut section from a game.
Well, yes, but again, there should be some element of “What if…?” in the map. Simply changing a town for a city is only part of what we are looking for. You map should really be the result f some change, however minor, in the story.
In the context of this challenge a “Scene” is a part of the game that has some effect on the following game. So, changing one location for another is not really enough. What we are looking for is something that takes the game in a different direction.
Sorry, no. You entry must be a self contained map.
Sure, but it must have at last one enemy, one weapon and a player spawn.
We think it’s best if we disallow this. Mainly to avoid any potential problems. Please start your map from something new. However, we will allow a very small section if this is just used to “fit into the story”. For example, in Episode One, at the beginning when Alyx and GOrdon are thrown into the Citadel. If you map started at the bottom but then things went very differnt from the game, that would be okay.
We suggest a little text at the beginning to set the scene. Something like…”What if Gordon were late and somebody else push the cart? Let’s find out“. It’s not compulsory but it might help.
Wow, that’s a tough question. Your changes MUST NOT affect maps that may be after yours in the final mod.
Ask in the RTSL post or MapCore thread. Somebody will respond quickly.
We really hope that you have fun with this. MapCore and PP/RTSL has a long history of supporting maps and mods for the Half-Life games.
As such, we’re hopeful that both communities still have the passion for one of gaming’s finest classics, and is keen to apply modern-day skills and technologies to bringing Half-Life’s universe to life – because valve sure isn’t doing it any time soon!