We are getting closer to the end!
Welcome to the fourth of five mapping challenges as part of The Hammer cup 2016.
TrapVille AKA AdmiralAckbarVille
For this challenge we would like you to create a map that contains at least one trap. It could be one huge or complicated trap or multiple smaller simpler ones.
The player could be the one setting the traps or the one avoiding them. Or the one caught in them.
The winning map will be the one that creates the most interesting situation involving traps, that is fun to play and looks polished.
We are big fans of Rube Goldberg machines, and would love to see clever, overelaborate traps – but we realize the short timeframe, so please don’t get so carried away with the trap design that you don’t have time for testing and polishing the rest of your map.
Here are some ideas to get your creative juices flowing:
“After fairly light resistance, the town square feels a little too empty. This was too easy. Not committing too far forward, you investigate further. It’s clearly a trap. You retrace your steps but quickly find the trap was not the town square after all…”
“The Combine attack is just too strong. Time for a retreat into the mines. You are sure there is a way out and the only way to stop them following you is to blow the entrance. Oh dear, maybe that wasn’t such a good idea – it looks like someone may have been waiting for you down here…”
“Between you and the survivors is the abandoned village, but it’s almost as bad as Ravenholm. There’s talk of the ‘residents’ becoming creative to capture more escapees. Could it be true? Only one way to find out…”
As always, if you have any questions either ask in the comments or if you require a private answer send Phillip an email: [email protected]
12th May 2016 55 Comments