Operation Randomosity

for Half-Life

1st January 1998

Basic Details
  • Title: Operation Randomosity
  • File Name: hl1-sp-operation-randomosity.7z
  • Original File Name: james4.ZIP
  • Size : 409KB
  • Author: James Cockburn
  • Date Released: 30 August 2001

Download Options

Download to your HDD [409KB]

You can still use it with MapTap once you have downloaded it.

Reader Recommendations
Avoid It!
Think Twice
Play It Later
Play It Now!

2 recommendations, average score: 3 (out of 5), standard deviation: 0 (what's that?)
Total Downloads

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  1. This map was release for a contest that could propose different scenario and scripting in the same map environment it was fun for 15 minutes of gmeplay since there are 4 different mission in the same map that shows randomly

  2. Mel

    short/grunts only/no game play/ending not clear

  3. piledriver

    4 short missions/all in the same map/each one loads randomly/which is a nice touch/4 different and clear endings/not a blocky horror/author says he was part of Red Alert team:
    do/I get/points/for the most slashes?

  4. Maybe?

    Competition map for Valve ERC, topic “Random”.
    So there are 4 maps in 1 you can say, as after a little introduction the random generator starts one of four scenarios.
    They all take place in the same environment, so you can challenge yourself for doing it better than the last time as they are almost the same in any of these four missions.
    Missions are assassinate a traitor, rescue Barney, plant a C4 bomb and stop a convoy.
    The last two I mentioned are almost identical as you will stop the convoy via planting a bomb too automatically.
    It’s fun to play as combat can be tough at first, don’t worry you start with lot of ammo and some weapons, and of course the obligatory HEV suit.
    So what I like is the combat action and the mapping. The design is original and good-looking, each mission starts outside at day and you need to head in some small warehouse-like area to accomplish each mission.
    There are some details and the lighting is nice. Layouts and architecture are pretty.
    Another good feature are the different tiny cutscenes after successfully finishing each mission.
    You will also encounter one and the same script which can be a threat at first.
    The AI of the enemies are good, soldiers throw grenades and chase you once they spotted you.
    But once I saw a grunt throwing a grenade at me from far away and another grunt was coming close to shoot me, and directly stood where the grenade landed 😉

    However, it’s very short fun and worth a look, just don’t expect anything “big” or special.
    Ideal for a coffee break 😉

    Playtime: around 10 minutes

  5. Ten Four Reviews

    Operation Randomosity was made for a Valve ERC contest where the goal was randomized gameplay. Thus this map has re-playability with four random generations.

    Each of these four distinct gameplay modes takes place in the same map and not in separate ones, unfortunately. But this one map’s design is broken down into four pieces, each one separately accessible in a certain mission. The four missions include infiltration, assassination, rescue, and search-and-destroy.

    Continue reading the review on Ten Four…

    This review is republished here by permission and was originally published Wednesday, 7th November, 2001 by Calyst.

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