Hill Valley 2015

for Half-Life 2

2nd June 2006

Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Author’s Note

“This level is inspired by the movie “Back to the Future 2″ and is acclimatized in the Hill Valley of 2015. You will have to eliminate all the combine and Breen closed in one safe. But there will be also to fight Antlion guard.”

Basic Details


Click on the thumbnails below to open a medium size image.

Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Reader Recommendations
Avoid It!
Think Twice
Play It Later
Play It Now!

1 recommendation, average score: 3 (out of 5), standard deviation: 0 (what's that?)
Total Downloads

Please note: These statistics are valid from December 2010

  • 0
  • 0
  • 0
    Last 7 days
  • 0
    Last 30 days
  • 0
    365 days
If you believe this release is missing important tags, please suggest them in a comment?
Jump to a review

Help me create more and better content - please support me on Patreon

Help me create more and better content - please support me on Patreon


  1. this is a map that reminds me a lot of first duke map, building several thing in a squary place with only squared rooms, badly textuted and lighted, you need to go from place to place and kill enemies. In additon there is no real aim exept killing breen and you got the starting point giving you ton’s of weapon (also like in duke). only some architecture gives some point to this one.

  2. Fluffy the Hamster

    Number of Maps: 1
    Score: 2.5 out of 5
    Annoyance Rating: #*&@)(!*#()@!*#(ING GAAAAHHH. Uh. Alot.
    Lighting: Dark enough to strip naked in public and conduct dance routines usually featured in S Club Seven songs.
    Architecture: I’m in lego land again.
    Textures: Everything is so *#@)(!ing shiny.
    New Models/Skins/Etc.: You bet you’re arse it isn’t/isn’t/isn’t.
    Gameplay: What’s that? DUCK!

    You are, once again, Gordon “Getting jiggy with it!” Freeman (When are you ever not Gordon “My milkshake is better then yours” Freeman?) and once again, you are doing something for some reason. You’re getting an eerie feeling that Jennifer Lopez reallly hates you.

    I was blind when I played this map.

    See, there’s this thing. The author here decided to coat all the walls in a metallic reflection. There’s this little bug where reflections show up as texture errors, resulting in a reflection being a continous pink/black checkered texture. This primarily happens in Garry’s Mod…

    Well it happened here. The result was blindingly obvious.

    Anyway. This map is obsessed with two things: Darkness and spamming thousands of enemies. Both are available in over-hauling abundance. Both together means alot of concrete kissing for the Gordmeister.

    Let’s approach the first one. Darkness is everywhere. In the world of Hill Valley 2015, there is no light. There is only darkness. It’s dark enough that a man can sneak through and surgically remove all the ovaries from the entire female population of Ohio. That being said, it’s pretty awfully dark.

    Enemies are in abundance. More then that. You’ll fight thousands of soldiers of all races. One interesting aspect of the enemies is the white supremecy.

    There are thousands of combine elites. In every building, hiding in every corner of every hole in every orfice. I’m sure if I opened my wallet, there would probably be a combine elite on my credit card. Stealing my card number, the bastard.

    I’m not joking. There are elites everywhere. I’m sure they all gather and sing “2, 3, 4 WHITE POWER!”.

    Another part of this overwhelming white superiority here. You pop your head out and you get answered by thousands of plasma balls. Everywhere. At every point. It’ll piss you off to no end and possibly beyond.

    That part explained, there’s a disturbing lack of variety. There’s some metropolice spamming manhacks every once in awhile and some black soldiers sitting around. Turrets round off the package, but there’s still a lack of variety. I was hoping for a sniper, or something.

    I’ll throw everything else out. Architecture is crap (Everything was either created from blocks or paper). Texturing is crap. Enemy placement will piss you off (MrDirectX has apparently an urge for placing enemies that can kill you in nearly one shot right behind you when you enter a room…) and the lighting doesn’t exist. Whoop de hee heeee.

    It’s shit, but it’s at least interesting. You’ll have to be strategic, making sure that you kill the inhabitants of buildings without being caught from crossfire from another building. The whole process is as fun as performing a circumcision on yourself (Assuming you are, infact, male). I am, however, prepared to suggest the map if you have 10 or so minutes of your life that you are willing to sacrifice to the members of the Hammer Shite Committee (HSC. Invite only).

  3. Maybe?

    Hampster’s review is both unfair and misleading. It isn’t a top notch map by any means but it is nowhere near anything like the review in all most every opinion stated.
    It is a rant and so different from the map that I don’t think Hampster played it – it is shameful.
    It is actually a little easy to play because a lot of the combine have their backs to you – mind you a lot don’t as well!
    Lots of sniping to do with plenty of ammo and a great double boss fight at the end.

Reply without including a Recommendation and MetaReview Data

Recommendation System

You must be registered and logged in to use the Recommendation System.
Why not register now? It's free and easy. If you are already registered then please login.

Comment Formatting Guide

Well formatted comments are much easier to read. Please copy and paste the HTML Tags to use in your comment

  • HEADER: <div class="fix"></div><div class="sbe3">TEXT HERE</div>
  • BOLD: <strong>TEXT HERE</strong>
  • ITALIC: <em>TEXT HERE</em>
  • SPOILER: <span class="spoiler">TEXT HERE</span>