This is the Read category

A collection of text posts, including Poll Questions, Text Interviews with moddersand Phillip’s Blog. All posts are written to encourage friendly debate and discussion.

Follow the Read releases via RSS


Starlost – Sci-Fi Theme

Introduction Starlost of a one-series Sci- Fi show from the early 1970s. The basic concept was quite simple. Planet Earth was nearly destroyed by a “disaster of Galactic proportions!” (Although I don’t believe we ever learn what this disaster was). Humanity decides to build an Ark to ensure its survival. The Ark is a huge… Read More


20th April 2006 3 Comments

Personalising Games

Introduction In the Switching Weapons post, Darth Marsden asked “Would you buy a game that didn’t have a machine gun?” And a clever question it is because it goes to the root of a particular issue that has been on my mind for a while, which we will return to in a moment. Although the… Read More


16th April 2006 1 Comment

Single Player Competitions

Introduction In a previous post entitled Define a Great SP Player I discussed what skill set a good SP player needed. I didn’t provide the definitive answer but I at least started the discussion. As with many other posts the idea kept bouncing around in my head until another thought popped up. Multiplayer I don’t… Read More


6th April 2006 1 Comment

Define A Great SP Player

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

In a previous post entitled Do We Expect to Die? I discussed the idea that players need to die, or at least have an event that make it clear the game has “beaten” you, in FPS games because if we didn’t then we wouldn’t feel challenged. Writing and thinking about that post got me thinking about “What exactly makes or defines a good SP Player?


6th April 2006 No Comments

Switching Weapons

Introduction Just a quick question for you: How often do you switch weapons when playing SP Games? Am I the only player who rarely switches weapons? I was playing a Chaser mod last night called Longwood Complex when I noticed I that although I had collect about 5 other weapons I hadn’t switched to any… Read More


1st March 2006 4 Comments

Over Used Features

Introduction I’m sure we’ve all experienced something similar to this: I’m playing a game or mod and something happens that the first time is quite cool and then from that point forward the level designer thinks I need to see it at almost every turn.


28th February 2006 4 Comments

Real Lives

Introduction In a previous post entitled Why I Play FPS Games I posted a response to a comment where I mentioned different types of people who could design levels for games. It got me thinking about designer’s lives outside the gaming world. Career Paths Gaming is still a relatively new industry when compared to movies… Read More


12th February 2006 7 Comments

The Challenge

Introduction I spend a lot of time looking for SP mods and maps for the games I’m interested in. However I’m not perfect and I’m sure that my database is missing lots of files. I do feel that the database is the best resource of Single Player First Person Shooter Maps and Mods available on… Read More


12th February 2006 29 Comments

Why Me? – Mod Story idea

Introduction As with most of my mod stories I will start with the story told in fiction form and then explain the reasoning behind it and also give more details about the gameplay and twists/spoilers. A Rude Awakening All is dark and warm and quite and peaceful. Then suddenly: Noise, heat, light and movement……PAIN……nightmares!


8th February 2006 4 Comments