This is the Read category

A collection of text posts, including Poll Questions, Text Interviews with moddersand Phillip’s Blog. All posts are written to encourage friendly debate and discussion.

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Amateur Content Delivery

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

This post will discuss a possible method for amateur content delivery using Steam that would that improve the replayability of Half-Life 2 and other similar games.


7th February 2006 4 Comments

A Tale About A Tail!

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Imagine you woke up one morning with an itch in your lower back. This itch just got worse no matter how much you scratched it. Then over the coming weeks you noticed a protrusion where your coccyx is. This protrusion got longer and longer.


31st January 2006 No Comments

Mirror Image

A change is as good as a rest We have a saying in English: “A change is as good as a rest”. If the meaning isn’t clear to you let me explain. If you change something about your life it will have the same benefit as taking a rest. So instead of going on holiday… Read More


26th January 2006 6 Comments

Colour Blindness

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

I learnt today that a person I occasionally work with is colour blind. As strange as it may seem I have never met or known anyone colour blind before. He has trouble distinguishing between greens and yellows. Not bright yellow or dark green but the lighter shades.


26th January 2006 1 Comment

Why I play Sci- Fi FPS Games and Mods

I’m a little older than the average gamer, not the oldest I know but still at an age where my contemporaries consider my hobby as childish. A typical Monday morning conversation could be:

THEM: “So, what did you do this weekend?”
ME: “I worked on my website”.
THEM: “Oh, I didn’t know you had a website, what’s it about?”
ME: “FPS Computer Games”.
THEM: “You still play games at your age, I would have thought you would have grown out of that by now”.


23rd January 2006 16 Comments

Time Travel Gameplay Idea

I've just finished watching Twelve Monkeys and although I've seen it before I stilled enjoyed it. I was wondering whether the concept of being sent back and retrieved in time could be used in a game. Now I know there have been a few games where time travel is part of the story (and in… Read More


30th October 2005 4 Comments

Valve, Steam and its Pricing Model

Introduction Valve has recently restructured its pricing for games available via Steam. This is of course one of the advantages (from Valve’s point of view) and two of the three new packages seem to offer good value for money. I’m not going to repeat all the discussions about “Screwing Customers” etc.


16th October 2005 1 Comment

Real Retro Modding!

The Real Meaning of Retoding! There are plenty of mods that are building old games in new engines but how about building some new games in old engines? I propose a team starts to build Half-Life 2 in the original Half-Life engine! Why? Well, making comparisons between games is almost impossible, there are too many… Read More


1st September 2005 5 Comments

Voice Acting for the Masses

Introduction I’ve been writing Mod Stories for a while now and they nearly all rely on characters within the story to explain the reasons and motivation for certain actions. Can you imagine Half-Life and Half-Life 2 without voice acting? Of course it’s possible, and recommended, to have subtitles at the bottom but a large part… Read More


30th August 2005 6 Comments

AMES Research Center – Real Theme

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Founded in 1939, NASA AMES has evolved into one of the nation’s premiere research labs in support of NASA missions and the nation’s Vision for Space Exploration.

Located in California’s Silicon Valley, NASA Ames has created partnerships with leading universities and high-technology industry leaders, brining the scientific and corporate communities together in efforts to advance human knowledge and explore the unknown.


15th August 2005 2 Comments