This is the Read category

A collection of text posts, including Poll Questions, Text Interviews with moddersand Phillip’s Blog. All posts are written to encourage friendly debate and discussion.

Follow the Read releases via RSS


Container Transport – Real Theme

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

I found these images recently and immediately thought they would make a great level for a Half-Life 2 Mod.

It could be part of a large puzle, meaning that certain actions have to be performed before the ship reaches the dock, get the electricity working, open the gears etc.

I have no idea where this is, so if you have any information please contact me.


2nd September 2006 5 Comments

Valve Just Keep Doing It!

Introduction I’m not the first to discuss this, nor the last, but whilst there are many aspects about Valve that really annoy me, I can’t help but congratulate them on their creativity. The image above (Sorry it’s not very clear!) is taken from the video below of a newly discovered weapon, from HL2 Ep1, which… Read More


21st August 2006 2 Comments

Russian Underground Tunnels – Real Theme

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Here is another collection of images that I think would make either a great level or at least provide inspiration for one.

These images come from Russia. To my knowledge they are not part of the normal underground system.

Any extra information about them would be appricated. If you know of similar types settings please contact me.


24th July 2006 8 Comments

Fewer Weapons Not More!

I want to challenge a gameplay concept that we take for granted. It’s been on my mind for a while now but starting Half-Life 1 Episode 1 brought it to the forefront of my thinking. The weapons included in a game are one of the most, perhaps THE most, important element of that elusive thing… Read More


15th July 2006 11 Comments

Musical Gun

Introduction Please bear with me while I talk about two seemly unrelated topics and then cleverly merge them into something you had never even considered before. (Well, that’s the plan!) Real and Game Weapons Anybody here ever fired a real weapon? Closest I have come is a air rifle. I’ve never even touched a real… Read More


25th June 2006 5 Comments

Cultural Influence of Stories and Mods

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

I think I am beginning to see a pattern emerging regarding the cultural influences of FPS games. I have been thinking about this longer than I have been playing games and have been planning a post about it for a long time. The announcement of Inhabited Island: Prisoner of Power has forced me to write something.


25th June 2006 2 Comments

Grey Gamers Unite!

Introduction When you are new to something it can be very daunting; there seems to be so much to learn, resources can be hard to find and use, help is often focused towards more advanced users. What’s needed is a gentle introduction with a specific focus for the type of questions you are likely to… Read More


21st June 2006 20 Comments

IMALAZYBEEOTCH

Introduction I recently started playing Pariah and was really looking forward to it. Imagine my surprise when I found out that there was no manual save option. OK, I think it’s good when developers try new things and I was prepared to see what happens. I thought I read somewhere that the game saves at… Read More


14th June 2006 6 Comments

Brothers

Introduction I wrote the following story for a couple of mod developers who were looking for a specific co-op storyline. The idea of writing a draft story specifically for a Co-Op mod is an interesting one and to my knowledge that has never been done, nor has a mod been made specifically for two players.… Read More


22nd May 2006 4 Comments

Manhack Revolution

Introduction This is a story for Half-Life 2. It is a specific story written to provide a background for a mod. I have no plans to make this mod; I just enjoy creating stories and concepts that could make mods. I will tell the story first and then describe the background and gameplay features. The… Read More


28th April 2006 No Comments