Another Ville! The Map Labs crew put together another Test Tube (short, several day challenge), and this time it’s a Ville sequel! That’s right, here’s the second CromulentVille, the wacky, weird, sometimes fun challenge!
The original CromulentVille was actually only a 50-hour challenge, and it was the challenge with the most ever number of entries. This sequel was a few days longer, and there are 14 entries and 2 bonus maps this time. Enjoy!
As always, if you’re interested in learning more about Map Labs and maybe even participate in their upcoming challenges, visit the Map Labs Discord.
- Title: CromulentVille 2
- Filename: sdk-2013-sp-mlc-cromulentville2.7z
- Size : 389 MB
- Author: Attack Slug, ThatsRidonkulous, Sarif, Ian ‘Idolon’ Spadin, Reiid, BeefBacon, StookyPotato, Duck, Jean ‘XBLAH’ Knapp, Kimberly ‘iiboharz’ B.R., Jaycie Erysdren, Steven Cabbage, White_Red_Dragons, Andre Beaulieu, Matt71490 AKA Event Horizon, Jakob // Tea, Cosy Kibble, Sam ‘Startacker’ Ricker
- Date Released: 01 March 2020
- Make sure you have the Upcoming branch of the Source SDK Base 2013 Singleplayer installed in Steam and run at least once. (Properties – Betas – select upcoming from the dropdown list).
- Copy the “cromulentville2” folder into your SourceMods folder.
- Restart or start Steam.
- CromulentVille 2 should now be listed in your Library tab.
If you decide to use the Per-Map Opinion Images, feel free to use the file below as a template:
CromulentVille2-Review-Template.txt
Listed as they are displayed in the mod itself:
Bemusement by Attack Slug
Courier by ThatsRidonkulous
Erectional Cascade by Sarif
Fulfillment by Ian ‘Idolon’ Spadin
Mansion of Mapping Mystery by Reiid
Milgram by BeefBacon
OSHA_Violation by StookyPotato
Obsolete by Duck
Scrambled by Jean ‘XBLAH’ Knapp
Something’s Fishy by Kimberly ‘iiboharz’ B.R. + Jaycie Erysdren
Teleportato by Steven Cabbage + White_Red_Dragons
This Way Up by Andre Beaulieu
Through Mind and Body by Matt71490 AKA Event Horizon
what we left behind by Jakob // Tea
Exit by Cosy Kibble (bonus map)
Unassuming Warehouse by Sam ‘Startacker’ Ricker (bonus map)
WARNING: The screenshots contain spoilers.
Each map has 5 screenshots.
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1,186Overall
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26Today
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68Last 7 days
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85Last 30 days
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1,186365 days
Using Gauge: Users
Manually: 2 Users
Time Taken:
Average: 1 Hours, 38 Mins
Shortest: 1 Hours, 15 Mins by Collins
Longest: 2 Hours by vancanucksfan
Total Time Played: 3 Hours, 15 Mins
If you believe this release is missing important tags, please suggest them in a comment?



I dare anyone to post a video completing my map.
what map? that circular thing screaming programmer self-indulgence? gave it 10 seconds and moved on.
Never mind all that…here’s the deal, if anyone can can be bothered…re make war of the worlds..(HG Wells)…you already have all the tools you need. You know the story. Begin. I reckon 3 months, so a summer release.
Most of the maps kept me engaged throughout, and this map pack has a few gems as well!
Manually
Medium
1 Hour, 15 Minutes
I can`t find my way out of the control room in Something`s Fishy – am I missing something or is the map possibly broken. I can`t break through the glass with my gravity gun and there doesn`t seem to be anything else to do there.
You mean the opening room? The glass in front of you (looking outside to the water) should be broken when the boss launches his first attack.
That doesn’t work for me. The robot shoots a few missiles towards the top of the window, and I hear broken glass, but the glass in front is still there.
SOLID_VPHYSICS static prop with no vphysics model! (models/lostcoast/props_monastery/monastery01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_small03_veg.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/lostcoast/props_monastery/monastery01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_wasteland/woodwall030b_window03a_bars_static.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_wasteland/woodwall030b_window03a_bars_static.mdl)
Unknown command “sk_mechacrab_health”
Unknown command “sk_mechacrab_melee_dmg”
Unknown command “sk_mechacrab_crowbar_dmg”
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file scripts/soundscapes_toki.txt
toki.brick_interior02, 100, (*playlooping*),
KeyValues Error: LoadFromBuffer: missing { in file scripts/soundscapes_toki.txt
(*toki.brick_interior02*), (*100*), (*playlooping*),
KeyValues Error: LoadFromBuffer: missing { in file scripts/soundscapes_toki.txt
(*toki.brick_interior02*), (*100*), (*playlooping*),
KeyValues Error: LoadFromBuffer: missing { in file scripts/soundscapes_toki.txt
(*playlooping*), (*pitch*), (*playlooping*),
** Duplicate Hammer Node IDs: Error reading weapon data file for: weapon_flaregun
NPC Alyx using alternate collision! — DISABLED
‘cfg/motd.txt’ not found; not loaded
‘cfg/motd_text.txt’ not found; not loaded
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file scripts/soundscapes_toki.txt
toki.brick_interior02, 100, (*playlooping*),
KeyValues Error: LoadFromBuffer: missing { in file scripts/soundscapes_toki.txt
(*toki.brick_interior02*), (*100*), (*playlooping*),
KeyValues Error: LoadFromBuffer: missing { in file scripts/soundscapes_toki.txt
(*toki.brick_interior02*), (*100*), (*playlooping*),
KeyValues Error: LoadFromBuffer: missing { in file scripts/soundscapes_toki.txt
(*playlooping*), (*pitch*), (*playlooping*),
Can’t save if not active.
Compact freed 1613824 bytes
Redownloading all lightmaps
CSceneEntity Alyx :”Alyx” unable to find gesture “posture01″
CSceneEntity Alyx :”Alyx” unable to find gesture “posture05″
CSceneEntity Alyx :”Alyx” unable to find gesture “posture04″
CSceneEntity Alyx :”Alyx” unable to find gesture “A_gesture10″
CSceneEntity Alyx :”Alyx” unable to find gesture “A_gesture05″
CSceneEntity Alyx :”Alyx” unable to find gesture “A_gesture05″
CSceneEntity Alyx :”Alyx” unable to find gesture “A_gesture05″
CSceneEntity Alyx :”Alyx” unable to find gesture “A_gesture05″
CSceneEntity Alyx :”Alyx” unable to find gesture “A_gesture02p”
CSceneEntity unable to find actor named “w_physics”
CSceneEntity lcs_al_controlroom01 unable to find actor named “!Target1”
CSceneEntity lcs_al_controlroom01 unable to find actor named “!Target1”
Anyways I managed to noclip through the window and complete the map
There is a lot of good content here. My favorite was Courier – it was fast-paced and innovative. Fulfillment was also well done, as it provide a lot of surprises inside the crates. Teleportato had a very funny Michael Jackson reference; you have to see it.
Something`s Fishy was wildly original and would have been the best for me, but the glass never broke and I was stuck in the control room. Not sure why.
Thanks Don for posting this!
Manually
Easy
2 Hours
good mod but some map has bugged
I had to noclip often to figure out where to go….
The first one is my fav. Love Barney out of a crate 😀
runs under Linux fine…
I really enjoyed the mechanics of this and hopping from different locations the way it did worked really good.
There was one place when I had to noclip – for the wall opposite that fake wall (the one you walk through). Nothing seemed to work, so I noclipped…
I quite enjoyed this and I don’t normally like these type of maps. So that’s a good start!
Oh and I loved it when I put the battery in that car LOL
I saw the screenshots and figured this would be sucky. I don’t play HL2 to see screenshots like that.
Anyhow, what a brilliant idea!!!
It’s not OTT with enemies which is brilliant because that would have spoilt the rush through. So it was nicely balanced I thought. Brilliant map!!!!!!!!
This is quite dull to look at but it works well. The Barney moments are annoying though! But I enjoyed the run through even though I was glad of the armour at the end. Bit weird to get the crossbow but, I guess it works for the theme. Not bad.
This is a peculiar use of crates and I loved it. Getting the crowbar was fun and different as was freeing the resistance from those other crates lol. Outside didn’t really work imho. If you freed the beast or wasted that one grenade then you’re stuffed and need to restart. Sorry if I’ve missed something there but that’s the situation I was in. I freed him and then tried to kill him, but alas not enough ammo.
A good idea would have been to carry that box to where the resistance where hiding, let them kill it!
So, I restarted from that point and didn’t open THAT box and used the grenade on the wooden blockade…
The next box puzzle was ace!!! I generated three boxes before getting it. So simple and I missed it lol. Brilliant!!!
The end battle was nice and I managed to do it on my second attempt. It’s best to break as many boxes as possible first… Neat idea a helicopter inside!
Nothing much to do here.
Quirky n weird ideas, not bad at all. It’s Okay as a run through the once… I guess.
LOL this was not something I expected.
It’s actually not bad and worth playing once.
Those screams……
This didn’t work for me as good as I’d hoped but it’s good to run through it. Had to laugh at those soldiers trapped inside that room downstairs. An ok’ish short map which I enjoyed but it’s nothing special.
Wow umm yeah this is different!
Whaaaaat?
I thought this was really great but it got a bit too much after a while. Nice idea but I didn’t gel with it tbh. But oddly, I really liked it too… Weird, I know!
Another weird map which confuses the old brain and feels nothing like I’d expect from HL2. It’s good and weird throughout. The ladder after the preacher dies didn’t work for me, so I had to noclip.
Using those doors, and a palette, to hop over nothingness… Yikes!! Well, that was so unnerving. A great idea!! But the end battle was awkward.
Ugh! Suits the theme but it’s not for me.
Well, that was ahem weird. Worth playing once.
Just no. But it suits the theme, I guess.
When weird is done right.
Loved it!!
Even though I couldn’t suss out what I thought was the last part!
🙁
Short but nicely done. I really enjoyed this simple map.
Weird ending scene though lol nice one.