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EscapeVille – Hammer Cup 2022 Challenge 3 Announcement (w/ Map Labs)

The third and final challenge in the Hammer Cup 2022 kicks off now with another brand new Ville theme!

EscapeVille was also a never-used idea back in the original Hammer Cup days. DiamondDogsVille was kind of along the same line but it’s definitely one of the lesser-known challenges from back in the day. I’m happy to have Map Labs bring back these unused themes for their challenges!

This challenge is a Test Tube, so it only runs for 10 days. Get mapping!

Bonus maps (which can’t win but are judged and scored) are accepted for 4 days after the normal due date. Note that bonus map entries are not eligible for The Hammer Cup prizes!

Theme Details

Simple: the player must escape something, using force, wits, stealth – anything!

Here’s the official announcement (click for full version):

EscapeVille Announcement

And if you’re not already there, join the Map Labs Discord for good discussion & a great mapping community.

Deadline

The deadline for submission is Monday 23rd May 2022. Bonus maps are accepted for another 4 days after that.

Submission Details

Submit maps using the Submission Form.


12th May 2022 1 Comment

CrossoverVille 2 – Hammer Cup 2022 Challenge 2 Announcement (w/ Map Labs)

CrossoverVille 2 is the theme of the second challenge in the Hammer Cup 2022 – again in collaboration with Map Labs!

The original CrossoverVille asked mappers to combine Half-Life with another game. But CrossoverVille 2 is broader – combine Half-Life with any other piece of media. Movies, games, music, art, opera – it’s all on the table. I suppose things like billboards and podcasts are too, knock yourselves out. So this new challenge kind of serves as a sequel to MovieVille as well!

This challenge runs for a full 3 weeks, with entries due on Sunday, March 27th. Get mapping! (But at least you have a bit more time for this challenge!)

Bonus maps (which can’t win but are judged and scored) are accepted for 4 days after the normal due date. Note that bonus map entries are not eligible for The Hammer Cup prizes!

Theme Details

Mix Half-Life and another piece of media – movie, game, etc. The crossover is totally up to your interpretation – location, art style, gameplay – anything, really.

Here’s the official announcement (click for full version):

CrossoverVille 2 Announcement

And if you’re not already there, join the Map Labs Discord for good discussion & a great mapping community.

Deadline

The deadline for submission is Sunday 27th March 2022. Bonus maps are accepted for another 4 days after that.

Submission Details

Submit maps using the Submission Form.


5th March 2022 1 Comment

DeceptionVille – Hammer Cup 2022 Challenge 1 Announcement (w/ Map Labs)

The Hammer Cup 2022 kicks off now with another brand new Ville theme!

DeceptionVille was another never-used idea back in the original Hammer Cup days. I’m happy to start The Hammer Cup 2022 with this theme and partner with the Map Labs crew yet again, so let’s see what you mappers can do with it!

This challenge is a Test Tube, so it only runs for 10 days. Get mapping!

Bonus maps (which can’t win but are judged and scored) are accepted for 4 days after the normal due date. Note that bonus map entries are not eligible for The Hammer Cup prizes!

Theme Details

Simple: something in the map isn’t what it seems. Clever deceptions encouraged.

Here’s the official announcement (click for full version):

DeceptionVille Announcement

And if you’re not already there, join the Map Labs Discord for good discussion & a great mapping community.

Deadline

The deadline for submission is Sunday 20th February 2022. Bonus maps are accepted for another 4 days after that.


10th February 2022 12 Comments

ElevatorVille 2 – 48-Hour Map Labs Atom #9 Mapping Challenge Announcement

Same week, another Ville! ElevatorVille 2 starts now!

The original ElevatorVille was a 10-day mapping challenge run way back in 2012. That challenge had some specific rules, but this one is much easier: just make a map that features an elevator!

The second Ville in the Map Labs Atom Week begins right now!

This Atom challenge only runs 48 hours – maps are due 10pm Central U.S. Time on Saturday, March 20th. Go map!

Bonus maps (which can’t win but are judged and scored) are accepted until 3 days after the end of Atom Week (March 24th).

Theme Details

Here’s the official announcement (click for full version):

ElevatorVille 2 Announcement

And if you’re not already there, join the Map Labs Discord for good discussion & a great mapping community.

Deadline

The deadline for submission is Saturday 20th March 2021.


18th March 2021 7 Comments

AscentVille – 24-Hour Map Labs Atom #6 Mapping Challenge Announcement

A brand new Ville theme! Did you ever think you’d see the day?

AscentVille was a never-used idea back in the Hammer Cup days. Finally, it gets to see the light as the first challenge in the Map Labs Atom Week, starting now!

The challenge only runs 24 hours – maps are due 10pm Central U.S. Time tomorrow – Monday, March 15th. Get mapping!

Bonus maps (which can’t win but are judged and scored) are accepted until 3 days after the end of Atom Week (March 24th).

Theme Details

Simple: make a map about climbing or ascending! This was an old idea for a full Hammer Cup Ville challenge years ago, but of course never came to pass. I’m glad it can live on in a Map Labs Atom.

Here’s the official announcement (click for full version):

AscentVille Announcement

And if you’re not already there, join the Map Labs Discord for good discussion & a great mapping community.

Deadline

The deadline for submission is Monday 15th March 2021.


13th March 2021 6 Comments

FusionVille 2 – Map Labs #10 Mapping Challenge Announcement

You’ve wanted it! We’ve wanted to do it! Perhaps the best Ville challenge ever finally returns!

FusionVille 2 is the next full Map Labs mapping challenge and it starts now! FusionVille 2 runs through Monday, August 31st. Get mapping!

Theme Details

The original FusionVille required mappers to combine 3 of 8 given themes from previous challenges. Same thing for FusionVille 2 but with a twist – you must pick 3 of the 10 given themes and fuse them together… drawn from past Villes and from past Map Labs!

  • Bridge
  • Toxic
  • Teleport
  • Liberation
  • Vertical
  • Episode One
  • Two Rooms
  • Think Tank
  • Companion Piece
  • Back on Track

Here’s the official announcement (click for full version):

FusionVille 2 Announcement

Deadline

The deadline for submission is Monday 31st August 2020. With an extra 3 days after that for bonus (non-judged) maps.


31st July 2020 12 Comments

CromulentVille 2 – Map Labs Test Tube #7 Mapping Challenge Announcement

The most infamous Ville returns! The next Map Labs Test Tube (6-day) mapping challenge starts now! CromulentVille 2 starts now and runs through Monday, February 23rd. Get mapping! (You get an extra day on the front end cause the theme was guessed correctly in the Map Labs Discord!).

Theme Details

Just like in the original CromulentVille, mappers must create a weird, silly, strange, bizarre, surreal, peculiar, etc. map. That is, a perfectly cromulent map.

Here’s the official announcement (click for full version):

CromulentVille2 Announcement

Note the optional Bonus Challenges, just to add even more cromulentness to the maps.

Deadline

The deadline for submission is Sunday 23rd February 2020. A whole week this time!


16th February 2020 6 Comments

RunThinkShootLiveVille 2 – Map Labs #3 Mapping Challenge Announcement

Hey, you didn’t really think we’d never have another Ville challenge, right? Geez Louise!

Chris & Toki (the Map Labs folks) have really stepped up, filling the void that RTSL left once we started to wind things down late last year. This is the third “full” Map Labs Challenge – though they’ve run a couple of Test Tube (smaller) challenges in the vein of the Experimental Mapping Challenges here. Most of them are available right here on RTSL, and all are on the Map Labs ModDB page.

I’m happy to partner up with Map Labs for this challenge. May they keep the cool Half-Life challenges going! Perhaps there will be more crossovers like this in the distant future…

The Map Labs Discord just opened up for business. Head there to keep up with Map Labs, find out about new challenges, and maybe volunteer as a beta tester!

Theme Details

Just like in the original RunThinkShootLiveVille, mappers must create a map linking 4 distinct sections:

Section 1: RUN
Section 2: THINK
Section 3: SHOOT
Section 4: LIVE

They’re pretty self-explanatory, but we’ll let the official announcement fill in the details (click for full version):

RunThinkShootLiveVille2 Announcement

Note the optional Bonus Challenges, just to add some spice to the maps.

Deadline

The deadline for submission was Monday 8th April 2019

Prize

Map Labs typically doesn’t have prizes for the challenges, other than special roles on the Discord server for placing in the top 3. But I happened to have a spare copy of Raising the Bar in decent shape kicking around, so I’m offering it up to the winner.

Raising the Bar


8th March 2019 13 Comments

The Lambda Cup 2018 Winners

The Lambda Cup 2018 consisted of five mapping challenges, each with a different theme.

Entrants received points for each challenge they enter.

At the end of the event, the best 3 points totals from the challenges they entered were added together for each entrant. These totals decided who won the Grand Prizes.

Read to find out who took the top 3 prizes – and we announce a couple of special prizes!


2nd February 2019 7 Comments

The Lambda Cup 2018 – Challenge 5 – ReplayVille

Hello and welcome to Challenge 5, the final event in the Lambda Cup, a series of five Source single player mapping challenges.

Theme Details

For this challenge, we would like to you create a map that is fun to replay – or that specifically rewards you for playing through again. Variety is the spice of life, so offering the player different experiences during playthroughs is key.

One way to do this is by offering the player choices. Choice of path, or weapons, or companions, and so on.

Randomness can also make significant changes to the experience. Random enemy locations, random timing of attacks, or even random map layout changes that can lead to interesting playthroughs are all fair game.

Ideally the player’s choices or any random elements will impact the playthrough and offer variety on a replay.

Your entry could be a hub-type map where the player must achieve an overarching goal by completing a number of smaller goals. The hub area would lead to various points where the player performs an action that has consequences in the other parts of the map. For example, the player chooses to clear a building of zombies first and then attempts to pass a city street which has a sniper. Because there are no zombies left, the player finds it harder to reach the sniper since they are the only target left. If the player had attacked the sniper first, they would have found a shotgun which would have made it much easier to kill the zombies. But, because the sniper was killed first, they would find a lot more zombies in the building than in the first scenario.

In this case, “hub” doesn’t necessarily mean a map with corridors and portals – the hub area could just as easily be a crossroads in the forest, for example. “Hub” here just means a central area connecting to a variety of areas, where the player can make choices about how to proceed. If there is an overarching goal, it should be clear to the player – and ideally the smaller goals tie in sensibly to the larger goal. (Think of Blast Pit, where the player had to turn on the oxygen, fuel, and the power in order to fire the test engine to proceed past the tentacles. It’s not a good example for replayability, just for how an overarching goal can be linked to smaller goals).

Your entry could also be one where the player has to find the “correct” route in order to complete the map – along the lines of ChaseVille or some of the maps in the recent 72-Second Experiment. But keep in mind that it should be fun to replay – not frustrating and almost certainly not time-limited.

Or perhaps the player learns something during playing your map that allows for a totally different approach on a replay.

For this challenge the usual limit of 2 maps is removed. However, please don’t take that to mean you should build 10 maps.
We have removed this limitation to allow interesting “jumps” to each section, IF the mapper chooses to create a hub-style map.

As always, if you have any questions or doubts, please ask. If you want a private answer, please send an email to [email protected] – NOT [email protected] Good luck!

There is one new rule this time [about affecting other maps], so please, please please, read all the rules carefully.

Deadline

The deadline for submission was 11pm GMT Monday 17th December 2018


16th November 2018 20 Comments