This mod features 17 individually created entries to play, each using the idea of combining at least 3 themes from the list below.
They are set in a variety of locations and have multifarious gameplay ideas.
This could be one of the best Villes ever!
- Title: FusionVille
- Filename: hl2-ep2-sp-thc17-c5-fusionville-v1.7z
- Size : 357MB
- Author: Highfire, Abdulhamid Cayirli AKA Crowbar, Sockman, 1upD, DangerRanger, Ethosaur, Viridian, Sir Tokialot, Niker107, cwook, Strontvlieg, ThatsRidonkulous, Clément Baticle AKA Klems, Matt71490 AKA Event Horizon, Sylvain Menguy AKA leplubodeslapin, Ildarion, marnamai
- Date Released: 22 December 2017
- Copy the “hl2-ep2-sp-thc17-c5-fusionville-v1” folder into your “SourceMods” folder.
- Restart or start Steam.
- RTSL.THC17.C5.FusionVille should now be listed in your “Library” tab.
If you decide to use the Per-Map Opinion Images, please either watch the video below or use the file below:
On 22nd January 2018, one lucky reviewer will receive a copy of DOOM, courtesy of me.
The review MUST use a recommendation image, Meta Review Data and be of sufficient length. It will be a random draw.
For this challenge we want you to pick 3 themes from the 2016 and 2017 Hammer Cup challenges, and creatively combine those themes into your perfect fusion map.
So for FusionVille, we want to you pick 3 of the following 8 themes (we’re not including AnyVilleVille in this) from all the Hammer Cup challenges and mash them together in your map:
Below are details for each theme and summaries of how the themes apply to FusionVille:
Chasm: a chasm (a.k.a. canyon, gorge, abyss, rift) must feature in the map
Liberation: the player must liberate something (person or people, item, whatever you can think of)
Backtrack: the player must play through an area, then later retrace their steps through that same area, but the area must have changed somehow (an invasion, explosion, earthquake, time travel, etc.)
Trap: the map must contain at least one trap that the player sets, has to avoid, or of course gets caught in. This can be a simple ambush but we’d love to see more creative and elaborate traps too.
Defend: the map must have a major defense sequence where the player has to defend a location from attack. This should not be the only event or sequence in the map, as there will be two other themes to feature. DefendVilleTwo’s 5- minute preparation time and manual start option are NOT required in this challenge; but the defense sequence must be a key part of the map.
Toxic: the classic HL2 yellow/green toxic sludge must play a critical part in the map
Bridge: the map must feature a bridge of some type, and the player must cross the bridge at some point
Teleport: teleportation (of the player, NPCs, or physics objects) must play a major role in the gameplay of the map
The deadline for submitting maps was:
Monday 11th December 2017 at 23:59 CET
CEST is Central European Summer Time. Phillip’s Time.
Make sure you check your local time conversion.
That’s 33 days, with 5 full weekends.
Listed as they are displayed in the mod itself:
The Collapse by Highfire
Raid by Abdulhamid Cayirli AKA Crowbar
Takeover by Sockman
Finale by 1upD
Houses by DangerRanger
Slime Dump by Ethosaur
Railway by Viridian
Exavalue by Sir Tokialot
Choice Machine by Niker107
Drainage by cwook
Questionable Sewers by Strontvlieg
Tectonic by ThatsRidonkulous
The Shadow over Ravensmouth by Clément Baticle AKA Klems
ActiveTransport by Matt71490 AKA Event Horizon
Wake up and run by Sylvain Menguy AKA leplubodeslapin
The Crossing by Ildarion
A Hero Once More Pt2 by marnamai
The order of the maps was generated via random.org
First place: The Shadow over Ravensmouth by Clément Baticle AKA Klems – 94 points
Second place: A Hero Once More Part 2 by marnamai – 93 points
Third place: The Crossing by Ildarion: 91 points.
Congratulations to the above and to all the entrants. This was the closest finish ever!
Full points for each entry can be seen on The Hammer Cup 2017 Spreadsheet.
Phillip, Don and Jim are the judges for this challenge.
Community voting is now closed. Thanks to all who played and voted!
The Hammer Cup 2017 consists of five mapping challenges, each with a different theme.
Entrants will receive points for each challenge they enter.
At the end of the event, the best 3 points totals from the challenges they entered will be added together for each entrant.
These totals will decide who wins the Grand Prizes.
This means that entrants do NOT have to enter each and every contest to win the grand prize but they will need to have entered at least 3 challenges to have a chance of winning the grand prizes.
For more details visit the Hammer Cup homepage.
0.9 – Developers’ Version. First versions of maps. Internal Alpha version
1.0 – THIS RELEASE: First public release. Some maps have been updated. Review template is included
Some authors have included a readme.txt file, which can be found in the readmes folder.
Here are notes for maps with either no readme file or when authors wanted to highlight something.
Tectonic: Enable HDR for an optimal experience, but not required. Music created by Zeddy.
Active Transport: Keep in mind that there is a pile of trash bags that will give you radiation damage. For some reason, particles and smokevolumes were not working in my map. Keep this in mind while you play my map.
The Collapse: One or more textures on this map have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information.
Drainage: This is the first map I’ve released, although I’ve been messing Hammer for years. I started late in the contest, so everything you see was made in a week. It probably would’ve been longer and better detailed if not for that. Thanks for playing!
Finale: Special thanks to Connor “Izkavan” Wlodarczak for providing the voice of Malachi.
The Crossing: Can you survive the train crash, reunite with your squad, defend yourself and reach the save haven? Known bugs: If you encounter endless slow motion effect after playing my maps please restart your game or simply type “host_timescale 1” in the console.
ExaValue: Sir Tokialot- Mapping, TopHATTwaffle- Textures from realworldtextures2, IMakeLevels- Voice Acting
The RunThinkShootLive.Com introduction video was made by Jeff Muñoz (ThatoneJeff)” and he also significantly helped with logo design – thanks Jeff, you ROCK!
Brane Scan by Kelly Bailey from Half-Life 2
There is one custom gridview image included in this release.
To use it, switch your Steam Library view to Grid View. Right click on RTSL.THC17.C5.FusionVille and chose “Set Custom Image”. Click “browse” when a small windows appears and navigate to your SourceMods folder and the “hl2-ep2-sp-thc17-c5-fusionville-v1/steam-gridview-images/” folder and select the image of your choice.
You can of course, create your own image and use that.
Maximum two maps per mapper per competition.
The map must be original and not have been released publicly before.
The map must run in system with only Ep2 installed
By entering the competition you grant PlanetPhillip.Com & RunThinkShootLive.Com the right to release the map as part of the Ville Mod.
Maps must not appear before the release and for one month after the release of the mod.
No assets from retail games other than HL2, HL2: Ep1 or HL2: Ep2 are allowed.
Other assets are allowed with written permission from their original authors, which MUST be included in the entry.
Phillip’s decision is final and no correspondence will be entered into about it.
The map MUST have a proper name.
The map MUST have a proper filename: MapName_ABC.bsp (ABC is replaced with the code for the mapping challenge)
All entries must be sent to: firstname.lastname@example.org no later than the deadline.
This challenge was not sponsored. If you are an individual or company and interested in sponsoring a challenge, please contact Phillip (email@example.com) to discuss the options.
I’ll be uploading my blind playthrough of the judges’ version entries soon.
Screenshots coming once I have played the mod.
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