You are J.C., agent of a secret organization known as OATA.
After barely escaping with secret plans of terrorist group RWG, this sequel answers: what are their secret plans? What is Project XEN? How to stop it?
After escaping X-LAB on AvsM1, story of this mod starts after few hours, J.C. arrived to his base to get some rest and have a beer, but new mission awaits him.
- Title: AvsM 2: Project XEN
- Filename: hl1-sp-avsm-2-project-xen.7z
- Size : 14.90MB
- Author: ZhuleCRO
- Date Released: 19 June 2015
Download directly into MapTap [14.90MB]
You MUST have MapTap installed before using this link.
Download to your HDD [14.90MB]
You can still use it with MapTap once you have downloaded it.
- Copy the AvsM2 folder into your …\Steam\SteamApps\common\Half-Life\ folder.
- Restart or start Steam.
- AvsM 2: Project XEN should now be listed in your Library tab.
If you require more help, please visit the Technical Help page.
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WARNING: The screenshots contain spoilers.
3Last 7 days
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Using Gauge: Users
Manually: 5 Users
Average: 1 Hours, 52 Mins
Shortest: 0 Hours, 20 Mins by MisterFreeman15
Longest: 3 Hours by vancanucksfan
Total Time Played: 11 Hours, 12 Mins
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I have only just started this mod. I’ve dropped the requirement of my finishing mods before I add them.
It’s clear a lot of work has gone into this but I found the intro and start overly long and frustrating.
I also had to use noclip to get out of my stuck body in one part (see image 11).
I hope to continue with this soon.
I’ve just started playing this and I am not impressed!!!!
It has an overly long intro and too many cut-scene’s before you even start the mission in Washington. Then you go down a long set of stairs find the crowbar and enter a dark set of corridors with doors, the torch is all but useless and I marked the numerous doors with the crowbar so I at least knew where I’d been. Eventually I found a power switch and the lights came on and an out of order lift became operable(ish). To cut a long story short so far I’ve found a barred set of doors which I assume the objective is behind, been down in another lift to a hall, climbed into a vent and ended up in another dark area where the torch is useless again.
So far its an avoid it and I might not bother to continue.
It’s an OK but frustrating mod. Quite a bit of content, but the mechanics of a lot of things are clunky. There are way too many slow-moving cut scenes and scripted dialogue from the POV of the player’s character. I think I spent half the time waiting for scenes to finish so I could get back to playing. Not the best from a usability experience but I guess it’s worth playing once.
I haven’t finished this mod just yet myself (but close to). How ever judging by the current reviews it’s safe to assume that I did play it a lot further than everyone else so far. It’s true the mod starts rather doll the cut scenes are unnecessary long and at times also frustrating. But once you manage to survive that it gets better.
The author had some neat ideas with stealth action etc.
Similar attempts have been made before in 2 other mods:
“Tactical Espionage Action”
“Mission Impossible – Opposing Force”
Both these other mods did execute that far better though.. You basically run around in empty rooms. Till you manage to find a small security room which unlocks a room where some documents are stored for you to acquire. Once that 2nd boring part is also over the fun slowly starts. Starting to evacuate the building in your first mission when all the sudden grunts and Black ops are chasing after you.
Once that’s over it continues to improve as you must infiltrate a space station and later even visit an Alien planet. The fights were usually fair and decent. The mapping is at times average to good though never spectacular.
At least it’s complete, it starts and it ends. That’s a change of pace compared to the last hl1 mods we’ve seen here recently. So I say give it a go survive the boring parts and it gets better.
+ A mod with a story not many hl1 mods these days offer this. (remember poke, they hunger etc?)
+ Decent mapping compared to many other hl1 mods these days.
+ Fair fights
-To long boring Intro part
-No voice acting might have helped the Intro a lot
-Stealth though there’s nobody that could caught you
https://www.youtube.com/watch?v=yxlI6MiLEkg << not my video but a nice mod spotlight for the mod
1 Hour, 40 Minutes
I am now in the elevator shaft, with the missing emergency door handle. Anybody know how to get out?
Press esc and click on Quit! It doesn’t get any better!!!
I’ve played passed this bit and you then go up against 4 ninjas with just the crowbar then more cut scenes and yes I used noclip and godmode because this was really getting on my nerves (I would have said tits, but some might say that’s rude).
Continue if you wish but I’m not sure I will!!
Go down the elevator ladder to the floor below. You will find the handle in one of the rooms.
Thx, i played it through to the end now. It picks up somewhat later on, but it stays a bit mediocre, and sometimes unclear.
Medium long mod with an even longer development time. There are 3 missions interspersed with short rests in the protagonist’s base of operations. The story is interesting enough. The first mission goes very slowly as it is a ‘stealth’ section where you must wander a large empty building looking for ways to progress. I died in the dark elevator shaft about 5 times or so because I didn’t know you had to ‘hold down’ the lever to open the door, and if you go down too far the ladder you will lose your grip.
There are also minor code changes: for example the headcrab jumps down and attacks you when you kill its zombie host. Took my by surprise since the zombie encounters are in a very dark area and I had no idea where the extra headcrabs are coming from.
Given how long this mod took to make, it’s definitely better than the worst maps you’ve ever played. I noticed alot of crisscrossing in the maps, it’s not corridor after corridor. There are also several times where you come across a fork and one way leads to a key that opens the door in the other path. Makes it more interesting than your typical linear mod. Go ahead and try it.
There Are no doubts this is an interesting mod. Indeed I think is very bizarre, and possibly is the most “cinematic” mod You’ll ever found for HL1. And there’s the main point of why you’re going to love or hate this mod. In my personal stand, I am more close to hate it than love it. Indeed i thought kind as a joke, and partially in real, that the alternative name of this mod could be called “tedious-Land”. And I mean by that that the cutscenes are dreadfully slow and, most of the time exasperating , you know, you can’t just skip them, and the text in screen instead of voice acting make things even worse.
Now, about the maps and the missions they overall feel real, and start kind of bland at the beginning, but at the end in the progress of the mod itself they improve more. Some puzzles are clever, but they feel quite predictive as you have to retrieve cards to open doors or getting stuff.
Technically the maps have an overall quite decent quality, but I guess the mod layout or structure of this, is quite the main shortfall in this mod, I mean it was really boring and tedious as I said, to play one whole complete mission, and then get back to the base, I mean I think the authors wanted to make it feel as a movie, but come on!! is just a HL mod!! so dude, if you want to tell a cool story, please tell it into the game, and not by those cutscenes.
Overall I think the story is cool, and nice to explore into the HL universe, and I hope if this project would have a continuing part, the authors would pay attention to the feedback given; because as I think their modding skill is good, if they get focus more into the mapping and gaming instead of cutscenes, and add some voice acting, -they can perfectly ask for help in that matter here with Phillip-, then the mod could be enhanced a lot for the better.
Kind of a mixed bag here. The maps and missions themselves are okay (albeit some are just a mazelike find-the-door-that-opens slog). But the cutscenes, UGH. They are so boring and go on forever, and constantly interrupt the flow of the game.
The setup is by the book, but well done – you’re an agent and ultimately sent on a number of missions. You get briefings, and the parts I liked were the typed-memorandum bits. The rest is just kind of time filler. Cut to the chase, already.
As I said, the maps are decent. There are a few parts that are pretty, even including some interesting corridors – but others that are mundane and made me question whether the author spent any time on them at all.
Yes, you can call this mod “cinematic” – but it’s because you spend half the time just watching the screen and doing nothing. You might get some enjoyment here, but I’ll wager you’ll be frustrated as hell along the way.
2 Hours, 2 Minutes
I wasn’t aware of the original installment of this (or it’s been that long that I can’t even remember it) but this is a pretty neat mod.
It’s definitely not without a LOT of errors – from extremely confusing locations and running back and forth, to doors getting stuck on bodies, and a few cases of just ‘no freaking clue what to do here’ syndrome. But even with those issues, it was worth playing.
I agree with some of the sentiment above that it would benefit from more playtesting and fixing up problems, and definitely could use actual voiceovers. (Plus could certainly use a lot of help for its English because whoo boy.)
I got stuck in all the maps at least once, having to noclip through the dark elevator area (I still have no idea how you’d ‘get’ to the hallway where the needed item actually is, since you can’t open any of the doors?) and the force-field surrounded security pass. After that, god-mode was necessary since there was no healing or health boosters once you get to the final act and I had 7 hp left.
All in all it was fun, and while the mission-oriented briefings I thought were pretty good, again it could benefit from more suggestions and playtesting to clean things up – make them go more quickly, click to read or remove text, move the dialog subtitles around the screen so you can see them instead of watching them overlap.
The NPCs were… utterly oblivious, I’m still not sure why I wasn’t being chased after, questioned, or shot at much of the time. Particularly noticeable in the final segments. It felt like I was kind of just blundering around a series of interesting looking, but ultimately confusing, maps to get to an end point I didn’t understand.
Still, worth playing. I liked the environments, and the recolored suit was pretty nifty.
2 Hours, 10 Minutes
Thanks for playing and reviewing my modification on RunThinkShootLive page.
I have viewed some other gameplays and critics, mainly how boring can be sometimes. I have developed a patch that reduces some cut scenes by 25-35 sec, plus it adds music to be less quiet 🙂 Unfortunately, I can’t change mission 1 (started mapping a long time ago, while I was still learning level design tricks) and add voice overs (believe me, I know how to do it, but my all voice actors spoke English with Slavic accent 😀 ).
Link for patch: http://www.moddb.com/mods/avsm-2-project-xen/downloads/avsm-2project-xen-patch-v12
Marin “ZhuleCRO” Kovac
I stopped playing because off it took a while before getting some combat, also had to noclip alot to progress