Valve Licensed Products

Introduction Following on from a discussion that started about Poll Question 013 but moved onto “Fancy Dress Parties” I want to talk about licensed products. The idea was that Valve license the design of the major costumes in Half-Life 2 to be made into costumes that people can wear. Personally I would love to see… Read More


14th January 2007 13 Comments

Lessons for 2006

Lessons Learnt I try to keep PlanetPhillip as focused as possible on its primary content. I have a personal blog for other subjects, so it’s not too hard to keep things separate. However, sometimes things crossover and today is time for one of those “things”! I’ve had a difficult last two months and I want… Read More


29th December 2006 12 Comments

7 Questions for 2007

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

With 2007 only a few days away I present 7 questions that I hope to be answered next year. I probably could have written 70 questions but that would have been a very long, and probably boring, article! Read on to see if your burning questions are included. At the bottom is a short list of questions I didn’t include.


20th December 2006 5 Comments

Wish List 2007

introduction Throughout the world many millions of children will be writing letters to Santa Claus, listing the present they want, well here is my wish list for gaming in 2007. Can you guess what they are?


5th December 2006 18 Comments

Gamovie – Is it a Game or is it a Movie?

Introduction Whilst writing another post due later this week, I was thinking how cool it would be if you could completely blur the line between a movie and a game. Now I know this is a constant topic among game designers but give me a chance. This is just a concept, not a concrete proposal.… Read More


3rd December 2006 21 Comments

Setup Gameplay Idea

About I have an idea that’s not fully formed but I want to present it to you now, so please bear with me while I try to explain it. I want to say that it probably isn’t feasible until the A.I. of the enemy becomes much better and doesn’t need paths and lots of code… Read More


19th September 2006 7 Comments