Whilst writing another post due later this week, I was thinking how cool it would be if you could completely blur the line between a movie and a game. Now I know this is a constant topic among game designers but give me a chance. This is just a concept, not a concrete proposal. For this concept I thought I had invented a new word but it seems other people have used it first (Damn!). The word is Gamovie
Imagine a game with a number of elements, shooting, role playing, driver etc. Now image a movie with exactly the same elements. The gamovie starts with a traditional movie (All CGI, by the way). After maybe five minutes the player is allowed to assume the role of the lead protagonist. It then switches to a game (Either first or third person, doesn’t really matter).
The player makes choices and performs certain actions. At any point the player can switch back to the movie.
Well, maybe but a movie and a game have a lot in common. The end result is ALWAYS pre-determined. It’s whether the player has enough motivation to finish the game. Sure, you can have games with multiple endings but are they inherently better than games with one ending? I don’t think so. You can’t change the ending of a book but that doesn’t stop you enjoying it.
Let me give you an example. The Matrix. You watch the movie until until the fighting or shooting starts then you take over. If the story requires you to lose this particular battle then so be it. This particular section is unbeatable. Bit like some games where you played the Boss for a few minutes only for him to run off and live to fight another day.
Maybe you prefer the Role Playing elements of a game. In which case you watch the fights and shoot-outs and play the other parts. You could play the whole game or watch the whole movie, choice is yours.
This may work better with episodic content. A new chapter released every 9 months. I see lots of possibilities for this new style of game and movie, how about you?.