I have an idea that’s not fully formed but I want to present it to you now, so please bear with me while I try to explain it. I want to say that it probably isn’t feasible until the A.I. of the enemy becomes much better and doesn’t need paths and lots of code to help it.
I have been thinking about a single player gameplay mod where you have to set-up the environment for a battle between two sides. If we use the Half-Life 2 universe I can perhaps explain better. You are a rebel and your main duty is to scout ahead for Combine. You then need to estimate the position where the rebels and Combine will encounter each other and create interesting situations. Using the image above, which by the way comes from Veikko – Bomb-Defuse, you need to move the crates and fuel drums into positions that will help your squad.
Once you have finished moving things around, which you have to do in a set time, you rejoin your rebel squad and then wait for the Combine. Once battle is joined they you play as normal shooting and hiding etc.
In every situation there will be at least two sectors, this means that items in each sector can not be moved into another sector. This is to prevent you making a big wall behind and leaving nothing for the Combine. Perhaps there would be more than 2 to make it interesting.
When I first started thinking about it over a month ago it sounded cool. A chance to create some puzzles and have some dynamic fire fights, but the more I think about it the less viable it seems. I would like to be able to introduce some non-fighting elements that take thought and preparation rather than just shooting but this is probably not the way to do it.
The reason I am publishing it now is because perhaps with a little tweaking it could be made usable. So, the question is how can we make it better?