for Half-Life 2

12th April 2008

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

All right Gordon, the Combine may not rule our planet any more, but they still dwell in many areas. We have confirmed the location of a militia that is taking hostages. They are in a warehouse in a war torn city. They aren’t demanding anything so we better just move in. Something is up and you are the best person we have for taking out those Combine bastards. Two of my finest soldiers will be joining you, the medic should prove handy. Good Luck, and please make it back safely, without you, we may as well just let the Combine re-build their armies and re-capture Earth.

Basic Details
  • Title: Warehouse
  • File Name: hl2-sp-warehouse.7z
  • Size : 16.97MB
  • Author: thebusguy
  • Date Released: 03 October 2007
MapTap Users

Download directly into MapTap [17MB]

You MUST have MapTap installed before using this link.

Download Options

Download to your HDD [17MB]

You can still use it with MapTap once you have downloaded it.

Installation Instructions
  • Copy the contents of theMaps and soundfolders into the equivalent folders within your HL2 directory.
  • Run HAlf-Life 2.
  • Open the Console and type with the quotes “Map warehouse” and press return/enter
  • The map should now start.


Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots may contain spoilers.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
Avoid It!
Think Twice
Play It Later
Play It Now!

11 recommendations, average score: 3.36 (out of 5), standard deviation: 0.96 (what's that?)
Total Downloads

Please note: These statistics are valid from December 2010

  • 951
  • 0
  • 4
    Last 7 days
  • 9
    Last 30 days
  • 96
    365 days
Meta Review Data
Statistics based on 1 comment(s) with meta review data.

Using Gauge: Users
Manually: 1 Users

Time Taken:
Average: 0 Hours, 10 Mins
Shortest: 0 Hours, 10 Mins by Daken50
Longest: 0 Hours, 10 Mins by Daken50
Total Time Played: 0 Hours, 10 Mins
If you believe this release is missing important tags, please suggest them in a comment?
Jump to a review
Phillip says Play It!Maybe?Maybe?Think TwiceMaybe?Play It Now!Play It LaterThink TwiceMaybe?Play It LaterMaybe?


  1. Phillip says Play It!

    I managed to control myself with the number of screenshots I posted this time.

    I found this to be a great level; the gameplay was exactly the kind I like and for me the only downisde was the darkness. I much prefer brighter levels and whilst I could have adjusted the screen I chose not to.

    The layout is complicated enough to make it interested but I’m quite sure it’s purely linear. If I every build levels this is exactly the style I will create.

    Not only did I found it dark I also found it very hard and I died a number of times, even on easy. I have therefore add the HARD tag.

    The ending is very good and I have not posted any images of the end to allow the player a surprise.

    Please email the author and request more of the same!

  2. megaman951

    I loved all the combine action in the dark, but DAMN the fire part was annoying. after like dying 20 times trying to escape….and not having any more fun…..I just used god mode and got the hell outta there…..

  3. cubedude89

    Im going to play this just to see what style phillip likes! and would create if he would map!

    IF HE WOULD MAP .. oh I said that already 😉

  4. Hoyy

    thebusguy is the one who made the dx7 shine pack for old video cards.

  5. Nick

    Phillip,inspired by your comments I played this map but didn’t care to much for it. Although I liked the idea of a hangar filled with containers and crates, those crates made it possible to leap and jump to parts of the map ahead of the story just to see combines spawn all around me (and, funny enough, also on top (!) of me).Trying to jump back over an armoured car resulted in instand death?? I didn’t like the ending also: I couldn’t find a clear and obvious path through the flames, so it was just a matter of making a mad dash through the flames hoping my health would last. What’s the use of having to resort to GOD mode just to make it out alive?

  6. SPY

    mn, I always read every comment on PP, well, no realy every, but when I think of playing a map/mappack/mod I do. and the comments here don’t invite to play this map, seeing combine spawn is something that kills the playfun, but, I have to be honnest. severel people have told me that they also have seen this happen in one of my earlier maps, so who am I to complain about this.
    therefore I will give the benefit to the maker and try the map, also because the comment of Phillip;
    ” If I every build levels this is exactly the style I will create”
    does intrige me so much that I simply need to play it!
    so, I will give it a go, and come back to commentate on it.


  7. I should have qualified my comments. What I meant was those types of levels. Levels where you are indoors and the path is semi-linear, with plenty of nooks and crannies to pause and asses the next step.

    Of course the spawning Combine is bad as is the end, which I didn’t even bother to attempt more than twice.

    What I like is the more tactical and considered approach.

    I would have loved to be able to use physics to block or kill the Combine as well.

    The darkness is definitely NOT something I like. I think it would be kinda fun to take the map and change it to my liking. Maybe one day I’ll run a competition where I find an okay map and (With the author’s permission) request other mappers make it better. Would be fun.

  8. SPY
    Think Twice

    well, have played it, and have read your new comment Phillip, and now I undertsand it better what you liked. personaly I hate maps where combines spawn on places where they couldn’t be in the first place, (say a room where you have been, and there was no combine, you would have seen one when he enters the room, still, when you go back suddenly one stands there. I don’t say this happend in this map exactly, but all the time I found combines in places where they couldn’t be, and like said before, do they spawn in front of your eyes, a whole lot of times, I simply lost counting the event. and, I was blocked many times by combines that still needed to spawn and run to there attack point. they are inviseble, but as soon as you start shooting him he gets spawned when he gets killed. and the rest of his group that has the same target name spawn at the same time. what made me found myslef noumerous time suddenly in between of a whole group of angry combines!!! a sudden death ofcourse. I promised myself to not cheat in this map, but, that is simply impossible. after 3times getting killed I used God mode, and severel time I even no clipped myself, because I didn’t want to see again where I had to get out.

    my biggest concern with this map is that there is no logival path to follow, I tried it twice from ths start, and both times I did find myself after just a few minutes in a place where I shouldn’t be (read bumping into inviseble combines, or see them spawn in front of me).
    so, it’s not that the maker made a map with severel possible routes, like you suggested Phillip. it more that the maker made a bad route in this map, and didn’t think that people still would loose this path, and more importent that the player wouldn’t be able to climb to places where he was not supposed to be. very strange, because he did add some ladders, lots of crates and other stuff to the map so randomly, that the change that the player would start climbing is so big that it can’t be missed. and last but not least, the placing of the models is also very strange. it looks like if the player did choose randomly a model to place, and then pressed severel times randomly on the grid to place this model a lot of times in a small place. I did find even some crates placed inside each other what proves my comment on this, with crates this can still be, but I did find somewhere at the end of the map even a whole APC truck randomly placed near the ceeling ?!?!?!?!

    so, I see this more as a beginners map, for that its not bad, but it obvious has the mistakes that comes with such a map, therefore I realy have to say Avoid it, but that’s not nice, and people have to see for themselves. so I keep it on Think Twice, (as in, only when you have played everything else).
    sounds maybe harsh, but I realy can’t makle more out of it, a quick made beginners map.


  9. dufake

    Both Leon and PPs” word are right.
    I hate to be killed by a spawn enemy from nowhere. It’s ridiculous.

    However .it did provide a chilling action in an indoor space.(I got the same idea using those cargo containers as the main structure.Good work.)

    Aboout soldiers.
    They appear from any angles, and the supplies are limited.You will get hurted for sure.
    I would say that the darkness isn’t fair for players.
    There are too little light sources in this map.
    I’d prefer add some windows in the upper part of the warehouse.
    It’s much sense for realism.

    Too many barriers by the way.
    Trap players.

  10. Count_de_Monet
    Play It Now!

    real fun. watch your surroundings. keep an eye upwards…

  11. HL2 Masta (THE NEW HL MASTA)

    Well…. it DOES remember me of co_warehouse from Synergy…

  12. Mel
    Play It Later

    I have played through so far without cheat, whilst it not easy it is possible to make your way to the point of the hostages without cheat. The paths are not clear but keep in mind you need to be going upwards. The Combine emplacements are tough and it’s a matter of doing each encounter two or three times learning the layout and position of the Combine. I don’t agree with some of the comments above, this is a challenging map but fun all the same.

    Now getting back is another story, haven’t managed that yet but will try without cheat.

    Anway, with or without getting back through the fire I would still rate this a “Play it Later’

  13. Jasper
    Think Twice

    Started well and I enjoyed the ground floor. Thereafter it deteriorates with Combine spawning including in crates and areas cleaned of Combine. I hate that. If I have cleared an area of Combine it should stay that way.
    It did not happen to me but Nick’s experience of a spawning combine on top of him is quite believable – ridiculous.
    Yes I did finish the map – with 2% of life.

  14. Maybe?

    Some people might like this. I didn’t.

    Absolute dark is annoying (well, waiting for the flashlight to recharge is what’s annoying). Having to stack crates and barrels over and over and over again is annoying. The contents of this warehouse are not laid out in any order that any warehouse would ever use.

    So, you mean, invisible to-be-spawned Combine are what I kept bumping into? That added to my frustration (my way to someplace I should clearly be able to go being “blocked”).

    I don’t think I mind the map’s not being completely linear–I minded my way being blocked and having to keep stacking things and having to wait for the battery to charge. I finally just “turned on” the lights and used noclip rather than stacking things yet again. As for the end, I wasn’t willing to die and reload I don’t know how many times I would have needed to…

  15. Play It Later

    This actually isn’t too bad and offers some seriously hard action. Trouble is, it’s too dark and there’s some awkward shots to be made, usually up high that are difficult to spot. So I found myself being picked off but I didn’t know where it was coming from. Doesn’t help there being little in the way of health etc…

    With refinement, this would be superb. Nice idea but crippled by itself…

  16. Maybe?

    Great idea for a map but the game play is terrible. At any given moment you will trigger three or four combine firing at you from different sides and angles. There is so much stuff lying around you can’t maneuver and get cover. The resistance that is there to “help”, one is unarmed and after the first fight they don’t follow you any further. The only ammo is what they drop and if they drop it in an unreachable area you’re out of luck. Health is scarce. You will die a lot. Even with all weapons I could not make it to the door. Less stuff lying around and copious amounts of grenades would have made it better. Disappointing since this is such a great idea. Give it a try, make out your will first.

Reply without including a Recommendation and MetaReview Data

Recommendation System

You must be registered and logged in to use the Recommendation System.
Why not register now? It's free and easy. If you are already registered then please login.

Comment Formatting Guide

Well formatted comments are much easier to read. Please copy and paste the HTML Tags to use in your comment

  • HEADER: <div class="fix"></div><div class="sbe3">TEXT HERE</div>
  • BOLD: <strong>TEXT HERE</strong>
  • ITALIC: <em>TEXT HERE</em>
  • SPOILER: <span class="spoiler">TEXT HERE</span>