You play as a rogue Metrocop.
Your ex-allies are trying to kill you.
Stop them and escape.
“It is sometime after the events of HL2:EP2 (where have we heard that one before!?)
An early morning mission sees Gordon assaulting a facility overrun by zombies.
The Combine are thin on the ground, they are forced to leave some strategically important assets undefended.
Rebel intelligence has identified one such location, a Combine dark energy reactor retrofitted inside an abandoned Soviet missile base.
A crack team of Rebel special forces was sent in but are assumed dead because we have not heard back from them since.
Be careful, there is only one viable way in and out.
You are to go in, find access to the reactor, thought to be on the lowest levels of the facility and find a way to destroy it.
Intelligence suggests that a series of beams keep the spheres stable, so disabling these should eventually lead to a core meltdown.
Once you have disrupted the reactor, make it back to the extraction point.
We are counting on you, Doctor Freeman.”
After defeating the alien leader Nihilanth, you, Gordon Freeman, declined the mysterious G-Man’s offer of employment and narrowly escaped death at the hands of several alien grunts.
After battling your way through the Lambda Reactor Complex and realigning the antenna dish you were able to make contact with the outside world.
Word has spread of the strange events at Black Mesa and the government is attempting to coverup the truth by reporting “a terrorist plot to obtain U.S. military secrets has been uncovered at the Black Mesa Complex. An undetermined number of civilian personnel have been killed in the well-organised terrorist raid which has been met by U.S. rapid-deployment forces.”
Starting with no weapons and no idea where you should go, you need to stay alive long enough to figure what to do.
There is no story and no sense to any of the areas, but that’s that not the point of this mappack.
It’s to use your skill to reach the end.
Only the strong will survive, Spartans would love this challenge.
You start in a large, bland room. Collect your ammo and HEV suit and let the action begin!
This is a “player’s” mappack.
Basically, it’s all about the gameplay. The layout and design is not meant to be real at all.
You just have to fight army grunts and keep going forward.
7 DAYS AFTER RESONANCE CASCADE
“Gordon Freeman and two fellow scientists, James Walker and Robert Bond, took it upon themselves to mount a daring attack against a beachside military base, in order to secure a safe route to escape from Black Mesa.
They were planning to lead a team of security guard survivors on a silent takeover, but the base personnel was somehow alerted of their planned attack by an unknown individual.
On that fateful day, Gordon and his troops set out towards the beach in their flimsy transports, unaware that the military has prepared some nasty surprises for them…”
You are part of a team of army grunts sent in to perform some specific operations.
You receive your orders and are expected to carry them out efficiently.
Go do what you have been trained to do soldier!
Author’s Description “You start with you just simply doing your job at the launch site, but today you have a special shuttle launch and things start to fall apart.
Are you fearless enough and brave enough to conquer the terrors and enemy forces that face you?
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