The evil world

for Half-Life

29th March 1999

Basic Details
  • Title: The evil world
  • File Name: hl1-sp-the-evil-world.7z
  • Original File Name: castle.zip
  • Size : 1.18Mb
  • Author: Martin Schultz
  • Date Released: 28 March 1999
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Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

3 recommendations, average score: 3.33 (out of 5), standard deviation: 0.22 (what's that?)
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Meta Review Data
Statistics based on 1 comment(s) with meta review data.

Installed:
Using Gauge: Users
Manually: 1 Users

Time Taken:
Average: 0 Hours, 45 Mins
Shortest: 0 Hours, 45 Mins by El_WaKa
Longest: 0 Hours, 45 Mins by El_WaKa
Total Time Played: 0 Hours, 45 Mins
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Maybe?Play It LaterMaybe?

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9 Comments

  1. This one is a particular release in a medevial theme that should be tried by everyone (don’t know if it works with steam) I really like the way it was created perhpas all elements look a little oversize but it certainly create an original feeling

  2. Gilfrarry

    A unique way of exiting the mod… though realistic in an old castle, I suppose.

  3. Yea it was a “crappy” way to end lol.

  4. Mel
    Maybe?

    OK short with a sudden ending, can not remember much of the gameplay so see above postings.

  5. Zach

    I can’t get this one to run…

    All it comes with is pak1.pak and ms.wad, and a readme

    The readme says,

    “Extract the pak1.pak and ms.wad to your “half-life\valve” directrory.
    IF there is already a pak1.pak file in that directory, rename pak1.pak
    to pak2.pak etc.
    IF there is a ms.wad, you will have to make a backup, as ms.wad must have
    that filename.

    When the files is where they should be, start up half-life with console on
    (run “hl.exe -console”) bring down the console, and type “Map castle”

    maybe im doing something wrong..
    I dont use steam.. so most of my mods go into the halflife\base directory.. or in valve\maps directory.. none of these work however…

  6. Zach, rename the file to pak0.pak, if you don’t have one and try again. It worked for me!

  7. Play It Later

    After an experiment at BM with an too-high-powered laser you and some scientists and also security guards are thrown into another dimension – the readme says. I say, it’s more like another century – like the Middle Ages.
    But however, story is ok: being in the other dimension, imprisoned by aliens, your objective is clear – flee at all costs! And eventually find / rescue more scientists. Luckily one day, they forgot to lock the door…

    Pro’s:
    -Good map architecture with nice lighting, new textures (but also looks always the same mostly)
    -Neat combat action, good balanced, many weapons, not too much ammo, good enemy placement
    -A few, easy button puzzles
    -Story is ok
    -No bugs

    Con’s:
    -Quite short playtime
    -Variety in textures is missing, at least some outdoor areas are looking sort of unique
    -No music or ambient sounds, would be great here
    -Disappointing, sudden end
    -Maybe a bit too easy for veterans (cause of weapons like Magnum, crossbow, shotgun, grenades)

  8. Ten Four Reviews

    For all of you who progressed to Half-Life from Quake II, like me, I’m sure you remember Strogg Weapon Plant 2, Martin’s previous release. It appeared right at the beginning of the year and was a perfect little combat exercise. With this unit, he’s also produced some of his own textures, and they do fit the theme quite nicely. Unfortunately, as you’ll quickly see when playing, they’ve been used somewhat relentlessly. While the scheme chosen looks quite good in places, the level would have benefited from a lot more variety in the visuals. The wood and stone combination gets very monotonous after a while.

    Martin has made the slightly strange decision not to include any grunts in this level, which I’d say is a mistake; I suppose it might not have fitted into the theme he was aiming for but it seems odd not to use the best enemies in the game. Having said this, Martin has made pretty good use of the alien enemies he’s included. The gameplay doesn’t really come close to the standard we saw in Strogg Weapon Plant 2 but it’s not that bad either.

    Continue reading the review on Ten Four…

    Notes
    This review is republished here by permission and was originally published Thursday, 1st April, 1999 by Morgan.

  9. Maybe?

    First of all, I really like the castle theme, is a breath of fresh air among the old mods that always stick to the default textures, that being said, I would’ve liked it more if it added a little bit more variety on the textures, the same stone and wood textures get old by the end, another thing is that it was too dark, I know I could play around with the brightness levels, but I believe that if the maps look too dark with the default half life brightness setting, then it’s doing something wrong

    But anyway, about the level design, it was pretty good, it gives you a lot of ammo but without being drowned on it, the enemy placement was decent, and it had a few button puzzles, I don’t know, but it kinda reminded me of a Quake or a Doom level, the mod creator made mods for Quake II before so it probably has to do a little with that

    Overall, I liked it, the biggest cons would be that it gets repetitive by the end and that it is too dark, but is still a mod that deserves a look

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