About
Author’s Note: “This map takes place in some sort of Egyptian tomb, where you will find combat as well as some little puzzle solving. It’s longer than Vilcabamba and better designed IMO. Custom textures by me, so I apologize if some of them look cartoony. Enjoy the map.”
Basic Details
- Title: Sandscroll
- File Name: hl1-sp-sandscroll.7z
- Original File Name: sandscroll.zip
- Size : 1.98MB
- Author: kasperg
- Date Released: 13 July 2006
- Source: TWHL Thread
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Reader Recommendations
Total Downloads
Please note: These statistics are valid from December 2010
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1,095Overall
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Meta Review Data
Statistics based on 2 comment(s) with meta review data.
Installed:
Using Gauge: Users
Manually: 2 Users
Time Taken:
Average: 0 Hours, 20 Mins
Shortest: 0 Hours, 19 Mins by Unq
Longest: 0 Hours, 20 Mins by PsyWarVeteran
Total Time Played: 0 Hours, 39 Mins
Using Gauge: Users
Manually: 2 Users
Time Taken:
Average: 0 Hours, 20 Mins
Shortest: 0 Hours, 19 Mins by Unq
Longest: 0 Hours, 20 Mins by PsyWarVeteran
Total Time Played: 0 Hours, 39 Mins
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Gameplay:
Very easy and could have used a few more enemies to spice up the action but otherwise it was still enjoyable to play through. Good balance throughout till the end with several small puzzles to solve, so you can retrieve the scroll. There were a few interesting effects in this one that were pretty clever, such as the sand that falls down and fills the room and the lights going out as the water rises. Nothing fustrating at all during play, puzzles are easy yet some are hidden slightly and kept at a good pace.
Design:
Captures the egyption feel perfectly with fantastic texture usage, each aligned very well. The tones mix well together making everything fit with nothing out of place at all during the map. Some objects were detailed quite a bit which looked realistic. Lighting was great everywhere with no complaints, yet some other interesting lighting effects on the walls. Structure is good, kept within the theme at all times and layed out well. There was a bug however with the water, after triggering it to rise, go back the way you came and it’ll be in the large room, as it partly covers a very small section but not the rest.
Conclusion:
Easy yet very enjoyable map including some interesting effects.
Rating: 82%
A good and interesting game with sets Egyptian tomb style well designed with puzzles, not sure if all trigged and ending seemed lame.
I’ve always considered expanding these two maps the way I did with Vilcabamba > Idol Hunt. The problem is most of the new puzzles I can come up with would be possible only with the Source engine. I think I did most of what was possible with this theme.
This is not the first effort from the author witch is well known for is fantastic demonstration map (both for HL 1&2) is last release in collaboration with Chris Fox called The citizen recieved mainly award from the community. In this early one the use of custom texturing and effect was created to produce a kind of Pyramid experience.
The main objective for this experience is to travel thorugh the entired pyramid complex by defeating enemies and traps and gain access to the main place to get the treasure.
Design is top notch everything fits well togethern, texturing is wonderfull and even if it’s a little repetitive the architecture isn’t. Traps are omnipresent and they design is also interesting. Everything is here really handled in a professional way to create a short but unique half-life experiences.
Gameplay is mostly streight forward some respawn, some combats and traps make you progression sometimes difficult or unexpected. Enemies placement is good and well balance with limited weapon and health. Puzzle will make you think a little witch add certainly the most important aspect of half-life. Final challenge and the way you are reward with the treasure add the final touch
In conlcusion: this is a perfect example of a nealry perfect release: custom content, architecture, gameplay everything is so fluid handled that its a perfect fun map…sadly it’s defenetly too short but regarding the time that was spend for making this one we just need to be happy to have such a gaming experience.
Playtime: 30 Minutes
I found that I liked the textures that the author used in this game. Some of them look as thought they might have come straight out of the Valley of the Queens. It reminded me a little of on of the tombs belonging to a prince located there. Good Job.
The puzzles aren’t generally too hard. The one where the scroll is on top of the plaform is a bit harder and has me a bit frustrated. I’m not figuring this one out. A hint would be very welcome here.
Check the room for a certain button you can press. It will open a timed door and you’ll find more inside. But beware, not everything is as it seems. It’s best to always look “around” things and seeing them from a different perspective 😉
Two short maps with Egyptian style (hi Lara Croft!), very good looking. The adventure is about a scroll to be found somewhere inside, but there are traps to avoid, puzzles to solve and so on, so it ain’t that easy as it maybe sounded first.
Pro’s:
-Very good mapping, detailed – new textures, plus excellent lighting
-Unique setting, “Tomb Raider” feeling
-Good story
-Some nice puzzles
-Cutscenes
-Good balanced, maybe too easy
Con’s:
-Short playtime
-A bit too easy difficulty
-Less combat (or even avoidable)
-Not everybodies taste
Nice puzzle map. The only thing which made me confused, is the last lever
[spoiler]which should be pressed 2 times for some reason to get a proper effect.[/spoiler]
Not a bad 2-map pack here. It’s a mix of puzzles and textures, although unfortunately the puzzles are mostly of the find-the-button variety.
I liked the custom Egyptian-style textures, and the map layouts are nicely done. I do think this theme could have been polished a bit with more environmental sounds and some lighting effects, but it’s decent as is.
Worth a play if you like puzzles and a different setting from the normal Black Mesa desert maps.
Manually
Medium
19 Minutes
Sandscroll is a small mappack with nicely designed maps and new textures. It is puzzle oriented with little action and short playtime. But worthy of a playthrough.
Manually
Medium
20 Minutes