for Half-Life

1st January 1998

Basic Details
  • Title: Quake
  • File Name: hl1-sp-quake.7z
  • Original File Name: quake.zip
  • Size : 1.29Mb
  • Author: Dean Harris
  • Date Released: 15 October 1999
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Reader Recommendations
Avoid It!
Think Twice
Play It Later
Play It Now!

4 recommendations, average score: 1.75 (out of 5), standard deviation: 0.19 (what's that?)
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Think TwiceThink TwiceAvoid It!Think Twice


  1. map is E1M1 from Quake 1, with about 10 grunts to kill. Thats all folks.

  2. poisonheadcrab
    Think Twice

    Be better if it was the whole game and had quake monsters and weaponds.

  3. Mel
    Think Twice

    ok/short/easy on hard setting/dark sets/poor balance/not finish

  4. Avoid It!

    I think that map was ok, nice little conversion from Quake to HL.

    But there’s not that much to see and just some grunts against you, so ill go with one star rating.

  5. Think Twice

    So this is a 1:1 remake of the original first level (Episode 1 Mission 1) of the cult 3D Shooter “Quake”.
    What sounds like a nice, nostalgic idea, isn’t made that well – you’ll find out as soon as starting playing it.
    The reasons here are listed below…

    -Original “Quake” feeling, textures and atmosphere – good, but not super mapping in conclusion (see Con’s)
    -Some secret areas of the original game included (but always empty)

    -Balancing, too difficult – less ammo imo
    -Less variation in combat, weapons etc.
    -Bugs (getting stuck, graphics / textures, gameplay)
    -Short playtime
    -Not that convincing as it should / could be

  6. Ten Four Reviews

    Although the arrival of this level into the Half-Life scene is somewhat delayed by comparison to Quake2, I knew it’s eventual arrival was as ineviteble as death itself. And Dean Harris proves me a prophet.

    C’mon guys, remake of E1M1 (the slipgate complex) for Quake1, how many of you waited for this to be bestowed upon us since the beginning of Half-Life? Certainly I, but it wasn’t eager waiting. It’s true that my prejudice against “remake” levels is higher than most reviewers but with good reason: the remake (like in the movies… Pyscho, need I say more) never holds the same magic as the original. And the now legendary slipgate complex certainly has some magical aura of fun behind it for both single-play and deathmatch that never seems to fade. Maybe it’s unfair to say so, but I feel that when you make a remake such as this, you can only do worse than what you’re intending to copy; how much worse determines how good the remake is.

    In the case of this creativly titled map called Quake, Dean has done a very faithful rendition when it comes to the visuals, making what is nearly an exact replica in terms of texturing, architecture, and lighting. But saying that this level for Half-Life looks exactly the same as a level for Quake1, a game made three years ealier, isn’t complimenting. Indeed I felt disappointment that the many new gadgets that Half-Life editing brings (colored lighting, lens flares etc.) wasn’t used in this remake.

    In the gameplay, the enemy placement is not exact to the original. Causing no suprise, Half-Life’s grunts has replaced Quake’s grunts.

    Continue reading the review on Ten Four…

    This review is republished here by permission and was originally published Saturday, 30th October, 1999 by Jiang.

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