Ground Zero

for Half-Life

28th August 2006

Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3

You are Gordon Freeman. On your quest to the Lambda lab you find another one of Black Mesa’s nuclear weapon storage facilities. This one is different though; a rogue group of military has stormed the building and plans to detonate the weapon to rid earth of the alien invasion. You, becoming aware of this, must deactivate the nuclear device to save innocent scientists, and to prevent the destruction of Black Mesa’s vast amounts of data, research and information.

Basic Details
  • Title: Ground Zero
  • File Name: hl1-sp-ground-zero.7z
  • Original File Name:
  • Size : 2.27Mb
  • Author: Derek McBurney AKA Hellfire
  • Date Released: 31 October 1999
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Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Reader Recommendations
Avoid It!
Think Twice
Play It Later
Play It Now!

7 recommendations, average score: 3.71 (out of 5), standard deviation: 0.49 (what's that?)
Total Downloads

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Meta Review Data
Statistics based on 3 comment(s) with meta review data.

Using Gauge: Users
Manually: 3 Users

Time Taken:
Average: 0 Hours, 30 Mins
Shortest: 0 Hours, 25 Mins by MisterAddy
Longest: 0 Hours, 35 Mins by Hec
Total Time Played: 1 Hours, 30 Mins
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Play It LaterPlay It LaterPlay It LaterMaybe?Play It Now!Maybe?Maybe?

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  1. The Abandoned Workshops

    A simple episode with a lot of action and some challenging areas with a lot of good ideas throughout, especially the gas room. Plenty of health and ammo, a good enemy balance with a decent storyline.

    Average design throughout, with a few basic areas. Texturing is basic and some bad texture choices through some areas of the mod. Lighting is average and not too over the top.

    A simple episode, not too hard or easy with good ideas throughout, worth your time.

    Rating: 70%

  2. Zockopa

    Not a must have but worth playing 5-Map piece. Released in HL1s time of prosperity another MP-Mapper shows SP-mapping skill. Also worth playing the second part (for OPFOR).
    Since then Hellfire changed to UT2K3/K4 MP mapping,but had also made a DM Map for HL2.

  3. nige

    Spoiler Played this a while ago just replayed it fairly good mod but one thing puzzles me at the end when you deactivate the lasers what does that mean.I finished it by going in the duct.

  4. Mel
    Play It Later

    Good game, ending could have been better structured.

  5. Sengoku
    Play It Later

    I like this mod, it’s a good entertainment.

  6. mcrip
    Play It Later

    Good work, allmost.

  7. Maybe?

    Interesting maps with basic design but good playable, still nothing special if only the a bit better architecture and lighting.

    -Good design but very basic
    -Nice puzzles
    -Decent combat
    -A few nice scripts
    -Lot of ammo, weapons
    -Lil barrelride

    -Sometimes very poor design
    -Mean scripts
    -No HEV at start

  8. Ten Four Reviews

    Just as with Quake II, the Half-Life mapping scene is slowly beginning to split into those levels that follow the original game and mostly stick to its themes and materials and the levels that branch out in their own direction. Examples of the latter so far have been USS Darkstar and, more recently, Redemption. While they were both great, the quality of the regular Half-Life maps has been dramatically lower on average. There have been a few highlights – Dave Water’s maps, for instance – but they’ve generally been pretty poor compared to the standard found in Quake II. This author is evidently aiming to change all that by releasing what is probably the definitive third-party Half-Life-style level to date.

    It didn’t start out too well; though the opening scene looked okay, I was immediately wary about what was to come when I fell out of the map a few seconds later. Fortunately things picked up dramatically from then on as Ground Zero presented five hugely enjoyable levels.

    For a start, it looks really good.

    Continue reading the review on Ten Four…

    This review is republished here by permission and was originally published Monday, 1st November, 1999 by Morgan.

  9. Hec
    Play It Now!

    This is an enjoyable mod for HL1 whit a Black mesa classic style feeling, that BM environment and atmosphere I think is well handed throughout the entire levels or maps of this mod.

    Is short medium lenght and is pefect for a HL1 30 minutes break, the combat in it is perfect and the voice acting introduced is just perfect to tell a basic story into a mod, the plot is simple: go and avoid BM explodes!, so u have to deactivate a bomb the HECU soldiers have set up, nice and simple.

    Overall an entretaining mod, which I wonder why, this mod was abscent in the HL1 100 days of nostalgia, maybe Phillip missed it, I don’t know but here we have a small nice basic mod.

  10. Unq

    A decent and relatively short pack of maps from the early days of Half-Life (1999). It’s a little uneven, especially in the mapping, but overall it’s fairly fun. I did experience a mysterious crash in the first 5 minutes, but I just reloaded Half-Life and it wasn’t repeatable.

    Ground Zero includes some reasonable custom voices for the scientists and Barney that convey your objectives as you go along. It’s a passable story involving a nuke that you have to find and disarm. There are a couple minor puzzles along the way including a barrel ride on a radioactive river, and even a visit to Xen which is actually done pretty well here.

    Overall I found this pack way too easy (except the last map or so) because there are double chargers frequently and plenty of weapons and ammo (including the tau cannon). I’d crank the difficulty up if you play this.

    It’s a fun time but not really outstanding.

  11. Maybe?

    Hmm, not too sure about this one. The combat is fairly enjoyable and you face a variety of foes in different layouts, but that alone is not enough to make a mod worthwhile. Graphically the mod isn’t that great, most environments are very blocky or simplified, although some are better than others.

    Around the middle of the mod there is a nice Xen interlude, which was probably the best part as the mapping was less blocky and there were some more interesting design ideas. Even then the gameplay was not very challenging, and there is nothing really in the way of puzzles. There is something of a plot delivered via some iffy custom voices, that set up a brief timed ending sequence. However this too was let down by the basic level design.

    All in all I did have fun playing it and it’s hardly a bad mod, but I don’t think Ground Zero does anything to make it worth recommending, especially with so many hundreds of alternatives.

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