You find yourself outside a deserted missile launch facility. Your objective is get in and pass through it. You encounter a small variety of enemies and need to explore to fight your route.
This was submitted for a mapping competition and I’m not sure if I am allowed to release it. I did receive permission from the author but not the competition organizer.
- Title: Deserted Countdown
- File Name: hl2-ep2-sp-deserted-countdown.7z
- Size : 7.43MB
- Author: Dabu
- Date Released: 04 July 2009
- Source: SMC Mapping Competition 4
Download directly into MapTap [7.43MB]
You MUST have MapTap installed before using this link.
You can still use it with MapTap once you have downloaded it.
- Copy deserted_countdown.bsp into your Half-Life 2: Episode Two Maps folder.
- Launch Half-Life 2: Episode Two
- Open the console and type map deserted_countdown.
- Press enter/return or click the Submit button.
- Play and Enjoy.
Click on the thumbnails below to open a 800 pixel wide image.
WARNING: The screenshots may contain spoilers.
Please note: These statistics are valid from December 2010
2Last 7 days
10Last 30 days
Using Gauge: Users
Manually: 1 Users
Average: 0 Hours, 10 Mins
Shortest: 0 Hours, 10 Mins by Daken50
Longest: 0 Hours, 10 Mins by Daken50
Total Time Played: 0 Hours, 10 Mins
This release is currently not in a collection
If you believe this release is missing important tags, please suggest them in a comment?
The opening moments of a new map or mod can be crucial. Sometimes you just know that something is going to be good or bad.
There was something interesting about the start of this one. I can’t exactly say what but I thought “Mmmm, this looks good.”
This is a good looking map, the larger outdoor are lack distance details but that’s about all I could complain about. I certainly didn’t look at every texture etc but the overall feel was one of realism.
The word deserted should give you a clue that there’s not too much combat, so don’t go expecting a fragfest. A little more would have been nice but I can’t complain.
I experienced one small issue when three Combine rush out of a doorway and from my position is was like shooting fish in a barrel. By making the windows unbreakable it might have improved things a little.
There was plenty of axis movement, so I didn’t feel I was always playing on one level. The player path was varied, as were the environments and settings. In fact you get quite a lot for a single map.
Worth the download and play through, no doubt about that but lacks enough action to really stand alone. Definitely needs to be part of something larger.
This is a Zombine fest!
I told Dabu to name it “Deserted Countdown” and to fix some things :P!
Ah, by “I” I mean DiegoTan ;P
That was really good. I liked it. Level design was really nice. When I saw the rocket, I was like wow. That doesn’t usually happen.
Gameplay was so nice. Combat was good. Mapper didn’t overdo it. I like that.
Briefly, it is cute and shiny, like a 1/2 carat diamond.
This is quite good. Needs playing on “Hard” because “easy” is not very challenging.
Can’t give it a play it now as it finishes just when you’re getting your teeth into it.
On the other hand, the world seems to be watching Wimbledon so this is a welcome alternative.
So very promising, yet so short, and has been said, lacking in enemies…..An unfinished project perhaps?5-10 minutes of your time, go on, give it a whirl….
An unfinished project perhaps?
No, as I said an entry for a mapping comp. Built quickly because the author doesn’t have much time on his hands.
Good but short with nothing new, would say more but dont have much time on my hands.
The game started out really good and was showing some potential and then it ended..what a shame.. good for about 8 minutes of play( maybe). Good though, very interesting.. I would give it a “Play It Now!” rating, but due to it’s lack of length, I’ll give it the lesser..
Fun, but short, but great lighting, mapping, and NPC placement.
Short, but has some decent design. Can use some more innovative features and detail, but was enjoyable.
Love the lighting.
I thought it didn’t do anything wrong, but unfortunately didn’t do anything to really excite me either. There was a lot of build-up and not much pay-off.
The sounds were used well and created a foreboding atmosphere, and seeing the massive rocket implied that I would get to do something like launch it. Unfortunately this never came to fruition and the end was a little anti-climactic.
One minor annoyance: the room with the headcrab canister in its wall is metal on the outside, but decorated like someone’s living room on the inside. Just seemed a bit odd to me!
Some good ideas here that deserve a full outing, but it ended where even short mods start to get going.
Beautiful looking map, but too less and boring combat.
The path is quite boring to walk and except the zombines there weren’t that much exciting fights.
Nethertheless the rocket looks awesome!
It lagged pretty often at my pc and it was much too short
Short and sweet – very short.
No-Sorry-not this time. This one has nothing new to offer and a terrible story and no ending. I mean, come on now. Give us something to work with here. There was no challenge at all as the enemies were simple to overcome. There was no puzzles or plot or excitement to this at all. I would love to see this be the first 10 minutes of a 2 hr. super mod that ends with the player actually going up in that rocket. We did in another one using Mentoz! That was funny.
Anyway, it seems the author has talent but stopped too soon. Hopefully he/she continues and turns this nice start into something great. For now, I would not think it’s worth the effort to download.
Pingback: C:15089 » Podcast 17
It’s short. The enemies are easy. The sounds effects were well done and the rocket looked neat. (I wasn’t expecting to launch it, it just explained the name for me.)
It’s worth playing, but it did end too soon. If the author expands on it, I’d be happy to play more!
another quickly made competition map, well done but very short, like 5 mins worth
visually not very appealing by 2012 mod-standards, and very, very short. But its atmospheric and well executed.
Another enjoyable HL2 map.
From what I understand, this map focuses more on atmosphere and environment, rather than focusing on combat and puzzles. I don’t mind though, since the atmosphere is amazing and the mapping is great. After all, it is deserted.
Overall, this is a fun 5-10 mins of playing and I definitely recommend it. Some people may be disappointed, but that depends on you.
It’s ok. Short.