A couple of weeks ago Scott Warner, Game Director for the Star Wars Project at Visceral posted a tweet and a image saying “Don’t do this in level design: prize behind counter is gated by locked door but counter could be scaled by anyone.”.
You can follow the thread if you click the link above but as with many Twitter threads it gets mixed up in other tweets.
Essentially, he said that it was an immersion issue and I disagreed.
I tried to organize a podcast with him about it but it never happened.
29th November 2015 21 Comments