You seemed to be trapped in your apartment and Civil Protection are on the way up.
You need to escape and get to relative safety.
That is, if you can remember the secret escape you planned.
But let’s be honest we only care about SP for Source!
We talk about game and level design, modding and a bunch of other stuff.
Anyway, Sam may drop by, so if you have any questions you want to ask him, please post them in the comments.
9th June 2012 17 Comments
Even though I’m not a student I get a lot of free time in the summer. I suppose I spend more time gaming in the summer than in the winter.
I actually prefer playing in the winter, I’ve said this before, but I feel less guilty staying inside when it’s raining than when it’s sunny.
What about you?
9th June 2012 8 Comments
Arriving at the Anomalous Materials Laboratory, his usual place of work, Gordon dons his HEV Suit and checks his locker, as per routine. Beginning his journey to the test chamber, he goes past the cafeteria, where two more grumpy scientists are sitting. Noticing the microwave on the right, Gordon spots a chance for a practical joke.
8th June 2012 21 Comments
8:47am is the start of Half-Life. We don’t know the year or month, but with “a topside temperature of 93 degrees” it’s likely to be summer.
The tram ride introudces the player to the extensive world they are about to explore. As the CombineOverwiki says the “intricate workings of the Black Mesa Research Facility revealing themselves as being fragile, and more often than not, broken.”, shows that even secret bases don’t always work as planned.
The voice and screen text add just enough information to ensure you know what’s going on but without distracting you from looking around.
The ride finally ends with the tram stopping and your being let out by a security guard…“Morning Doctor Freeman, looks like you are running late”.
3rd June 2012 50 Comments
I am disappointed that I don’t have time to update the Around the Community posts.
It’s always nice to have a round up of the latest news about mods that interest you, especially if there is intelligent discussion associated with it.
I am thinking about various ways I could do something like this and I keep coming back to the idea of a monthly video round up.
2nd June 2012 13 Comments
This competition is being kindly sponsored by SteamContests.Com.
The prize, in addition to the points, is $25 US Dollars (paid via PayPal) plus two random Steam games.
For this competition I want you to create puzzles to allow an elevator to work or open.
To enter, you need a minimum of 3 floors. The objective is to create some sort of puzzle to get the elevator up or down to the next floor.
You can have “press the right buttons”, combat, power supply issues, shoot something; anything to get the elevator working.
Each floor can be completely different from the others. They don’t have to have any visual connection with each other. They can be abstract, funky, Combine-esque, Ravenholm, Sixties London (if you wanna make the textures and models); the choice is yours.
The winner will be the map that was most fun to play and looked good.
As usual, if you have any questions, please use the comments system below or email me directly: [email protected].
There are NO additional rules that apply to this competition – but make sure you READ the main rules!
Visit the 6×10 Mapping Competition Series homepage for full details of the event and the rules.
1st June 2012 19 Comments
The Training Facility at Black Mesa houses the Hazard Course to help users of the HEV Suit hone their skills at jumping, crouching, and combinations of both – everything you’re going to need to worm your way out of a facility that’s crashing down at your heels as aliens appear in flashes of green light all around.
1st June 2012 37 Comments
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