Trapped

for Half-Life 2: Episode Two

1st April 2009

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

“Gordon Freeman is trying to help liberate City 16. He’s heading down the stairs to fight, but he’s going to have a nasty surprise. He’s trapped, and has to use his skills to try to help the citizens of City 16 without leaving the building.”

Basic Details
  • Title: Trapped
  • File Name: hl2-ep2-sp-trapped.7z
  • Size : 1.24MB
  • Author: Robert Howard
  • Date Released: 08 February 2009
MapTap Users

Download directly into MapTap [1.24MB]

You MUST have MapTap installed before using this link.

Download Options

Download to your HDD [1.24MB]

You can still use it with MapTap once you have downloaded it.

Installation Instructions
  • Copy howard_finalrevised2.bsp into your Half-Life 2: Episode Two Maps folder.
  • Launch Half-Life 2: Episode Two
  • Open the console and type map howard_finalrevised2.
  • Press enter/return or click the Submit button.
  • Play and Enjoy.

Screenshots

Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots may contain spoilers.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

3 recommendations, average score: 3 (out of 5), standard deviation: 0 (what's that?)
Total Downloads

Please note: These statistics are valid from December 2010

  • 704
    Overall
  • 0
    Today
  • 1
    Last 7 days
  • 5
    Last 30 days
  • 85
    365 days
Meta Review Data
Statistics based on 1 comment(s) with meta review data.

Installed:
Using Gauge: Users
Manually: 1 Users

Time Taken:
Average: 0 Hours, 6 Mins
Shortest: 0 Hours, 6 Mins by JellyGal
Longest: 0 Hours, 6 Mins by JellyGal
Total Time Played: 0 Hours, 6 Mins
If you believe this release is missing important tags, please suggest them in a comment?
Jump to a review
Phillip says MaybeMaybe?Maybe?

8 Comments

  1. Phillip says Maybe

    You don’t have much time to figure out where is the best place to help the citizens down below.

    Be careful where you throw the barrels because as you can see in image 4 they can kill you without you doing anything! More beta tested needed there.

    Anyway, it was quite nice to be rushed but I felt the level never really had enough depth, but with a development time of 3 weeks we can’t expect too much. Of course depends on much many hours within that 3 week period were used.

    As with a lot of Guildhall maps and mods, it’s pretty short and not really polished. Don’t expect more than a few minutes playtime if you play it.

    I suppose you could challenge yourself and see if you could save the citizen without the rocket launcher, but you would have to be good, or at least lucky!

    The only really silly point is that you can fire your rocket launcher into a group of citizens and Metrocops and only the cops die.

    5 Words Or Less Review
    Fast fingers will probably win.

  2. DJ-Deatmatch aka VaLvEr

    This is the worst map I ever played. Theres is no game play and the end of the map just straight into the air without leaving city16.

    1. There is gameplay, just maybe not what you want. What do you mean by ” just straight into the air without leaving city16″

  3. DJ-Deatmatch aka VaLvEr

    sorry I wrote wrong. I mean it is that there is no end in the map, you come just back to the start menu.

  4. Bobz

    It is fun for a few minutes of entertainment and I always enjoy taking out a gunship.
    When bored, have a go.

  5. Pingback: C:12737 » Podcast 17

  6. Maybe?

    This was actually kind of fun–maybe because it got the adrenaline going and I didn’t die; though it took me awhile to figure out what to do, so only 2 Citizens were alive at the end…

    It might take you 5 minutes to play this one.

  7. Maybe?

    This is another one of those maps that will not appeal to everybody. I myself actually quite enjoyed it. The concept is that you are trapped inside a highrise building and need to help rebels fight off a horde of Combine through the windows by flinging them supply crates and flinging the Combine explosive barrels. The only thing I don’t like is that you are given infinite rocket launcher ammo, it makes it too easy. I know it’s needed to kill the gunship, but there are ways around that (like maybe having the roof open up and the rocket crate is up there). I decided to challenge myself not to use the rocket launcher until the gunship appeared and thought it was more fun that way. If the concept appeals to you, I’m sure you’ll like it a lot.
    (Aaand I forgot to rate this…)

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