Tokami Island

for Half-Life

2nd May 2002

Sci- Fi Single Player First Person Shooter Games Half Life 2 Doom 3 Far Cry Unreal UT2004 Quake Mods

Rogue military forces have taken over the company facility buried in the ocean caves under the little known island of Tokami and have fortified their position. Freeman is going in on his own and unarmed in an attempt to see if any of his colleagues survive before the government military go in and turn the place into a bloodbath. The game has 9 interconnected levels.

Basic Details
  • Title: Tokami Island
  • File Name: hl1-sp-tokami-island.7z
  • Size : 2.14Mb
  • Author: Tim Fairchild AKA The Void
  • Date Released: 02 May 2002
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Reader Recommendations
Avoid It!
Think Twice
Play It Later
Play It Now!

3 recommendations, average score: 4 (out of 5), standard deviation: 0.67 (what's that?)
Total Downloads

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Meta Review Data
Statistics based on 1 comment(s) with meta review data.

Using Gauge: Users
Manually: 1 Users

Time Taken:
Average: 1 Hours, 30 Mins
Shortest: 1 Hours, 30 Mins by Qwertyus
Longest: 1 Hours, 30 Mins by Qwertyus
Total Time Played: 1 Hours, 30 Mins
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  1. This was a quite good release that I enjoy a lot playing when it came out

  2. Mel

    I need to play this one again, I rated 6/10 and H16 rated 6.5/10 but I made no notes on the way it played, so bewhere.

  3. Play It Later

    Cannot believe it’s now 10 years old! But still, I like the perfect mix of puzzles & action.
    Be careful, watch your step and check every corner before advancing!
    You start outside of the island which is heavily conquered by soldiers, Freeman’s going in with no HEV or weapon to search for any survivors among his colleagues…

    Yep, it’s true.. there’s no HEV and no crowbar at start, don’t worry, it starts with some puzzling anyway. What maybe can get a bit confusing (3 directions, where to go??) turns out pretty simple after you get to know the shape of the complex step by step. Here and there is lot of resistance by quite many grunts, later aliens too. To me it was perfect balanced, both, the mix of combat and puzzles and the combat itself, rarely seen such great balancing! (Although you might think there is plenty of health and HEV batteries, but you’ll need ’em!)
    The playtime is also not bad, it takes quite some time to solve the puzzles and to get in touch with another large group of soldiers…

    -Superior balancing (combat), also very nice mix of puzzles and action
    -Therefore excellent combat action, you won’t regret it! Lot of weapons (incl. rocket launcher, crossbow,..)
    -Decent mapping, some good lighting, architecture (way higher than average first maps)
    -Some good puzzles, not that obvious sometimes – great!
    -Quite good atmosphere
    -No matter what the readme says, I encountered no bugs

    -No HEV at start, there is combat before getting it! (or did I miss something?)
    -Quite short playtime (if you played it already)
    -Some boring looking areas
    -Some may say combat is too tough, play on easy then^
    -Neglectable story

  4. Ten Four Reviews

    After Kathedral for classic Quake, Tim Fairchild turned to HL in a map pack called Tokami Island. Switching over to Half-Life from Quake 1 requires adaptation in mapping, and while it’s evident he did his best towards that, it’s not quite enough to make the cut for a good HLSP experience.

    Assuming Tim Fairchild is a beginning mapper, level design is actually quite good considering this would be a second map and for HL at that. Story complements the variety in set design, ranging from outdoor night-time areas to labs, plus there’s even a well-made water section. Very consistent with the idea of a research facility out in the middle of nowhere on the open ocean. Architecture is overly simplistic however. Lots of sections are plainly textured and have barely any detail, taking away from the set design a little. It tends to improve as you play though, but overall while the maps are technically built well, they leave a lot to be desired visually.

    Fortunately gameplay is rather decent. Combat is standard Marine and alien fare, and scales well with the difficulty settings, so Medium is recommended. There are even a few puzzles, if you could call them that (but still “puzzles” nonetheless). A few set-pieces prove to be aggravating however, most notably one involving a gigantic rotating gear connecting two large areas. There are similarly lots of other potentially good ideas that kill any fun you might start to have. There’s one particularly worth its gameplay time though – a neat underwater scenario involving three icthyosaurs (possibly the best underwater idea ever conceived!).

    Inconsistent, but Tokami Island proves to be a decent map pack let down primarily by nothing of its own fault (amateur mapping). Try to ignore the lack of mapping quality and just enjoy it for what it really is, a simple romp based on a simple (but unique) idea. In that respect, it’s worth a [trepid] play.

    This review is republished here by permission and was originally published Sunday, 14th April, 2002 by Calyst.

    This review was originally posted on the Ten Four Website, which is now offline.  Permission has been granted to republish the full review and more details can be found on the About page.

  5. Play It Now!

    Good short episode with non-linear action, mixing combat and sub-missions (not really puzzles, most likely a searching of your way, with some of backtracking to previously visited places).

  6. I got a strange bug with this one. I can only move my mouse 180 degrees (left to right)…

    1. If it’s a limited field of movement L,R, up & down then I’m seeing the same thing. It is happening to a lot of my HL mods, so it seems to be a common configuration issue. Might be coincidence, but it seemed to start after I ran a mod that had custom, expanded display resolution options. I am just reinstalling HL now to start again..

      1. Unq

        This mouse problem is common to a lot of us, for HL mods. It’s a problem in Half-Life code but it doesn’t seem to affect all mods. On github it’s been reported and it looks like they are fixing it but as of today I still have this problem.

        1. I thought it was the mods initially, but I’m testing many for OWM and see it all the time (one started ok, but after a couple of seconds the problem occurred) so I’d come to the same conclusion – that they’d broken HL. Entirely figures, after all its what they do. Thank goodness for HL WON then! At least they can’t touch that (yet). Cheers for that Unq.

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