Oh My Headcrab. I can’t tell you how much I wanted this to be an amazing release. I had spoken to Richard a day or two after I head about the “mod” and he told me it was actually going to be released as a full fledged game. I was so excited. Yes, the screenshots didn’t have me drooling and the voice acting whilst it was very good, was terrible as a replacement for a vortigaunt.
The thought of somebody making a game and releasing it could ignite the community to new heights.
Sure, there would be challenges ahead, especially financial, but if they have been overcome once, then they could be again.
I kept wondering whether the success of the mod would be was it a great game or did it sell well?
Well it seems that he sold enough to consider it a financial success but the lukewarm critical response is probably difficult for him to swallow.
As has been said plenty of times, the mod really had no story, nothing new that mattered and repetitive gameplay. It’s hard to believe that Richard played very few mods before trying to make Prospekt. From a purely business viewpoint you should check out the competition.
And that brings me to the next point, even though his was a paid game, whether he accepted it or not, he was competing with other SP mods.
Which brings us to THIS poll question: Has the release of Prospekt been good for the HL SP modding community?
I worry that modders will be discouraged from building better mods due to this. I fear that they will see that an average game can make a modder money and get disheartened that their mod, which maybe be so much better, will not bring them in a penny.
But they won’t necessarily try to release their mod as a game as the challenges are, at least at this point, unknown.
Or am I wrong?
Will modders use Prospekt as motivation to make better mods?
What do you think?