You find yourself seemingly alone in an underground base, probably on Mars.
Explore the areas open to you and see what you can find.
In fact, if you look carefully the base has a few surprises and perhaps even a means of escape.
This was an entry for the SMC Mapping Competition 4.
Basic Details
- Title: Mars 002
- File Name: hl2-ep2-sp-mars-002.7z
- Size : 2.18MB
- Author: cssghost
- Date Released: 15 July 2009
- Source: SMC Mapping Competition 4
English Version is now available
English Version
An English version is now available..
MapTap Users
Download directly into MapTap [2.18MB]
You MUST have MapTap installed before using this link.
Download Options
You can still use it with MapTap once you have downloaded it.
Installation Instructions
- Copy mars002.bsp into your Half-Life 2: Episode Two Maps folder.
- Copy mars002.ain into your Half-Life 2: Episode Two Maps/ Graphs folder.
- Launch Half-Life 2: Episode Two
- Open the console and type map Mars002.
- Press enter/return or click the Submit button.
- Play and Enjoy.
Screenshots
Click on the thumbnails below to open a 800 pixel wide image.
WARNING: The screenshots may contain spoilers.
Reader Recommendations
Total Downloads
Please note: These statistics are valid from December 2010
-
1,165Overall
-
0Today
-
1Last 7 days
-
4Last 30 days
-
51365 days
Meta Review Data
Statistics based on 1 comment(s) with meta review data.
Installed:
Using Gauge: Users
Manually: 1 Users
Time Taken:
Average: 0 Hours, 9 Mins
Shortest: 0 Hours, 9 Mins by ArctixSnowPup
Longest: 0 Hours, 9 Mins by ArctixSnowPup
Total Time Played: 0 Hours, 9 Mins
Using Gauge: Users
Manually: 1 Users
Time Taken:
Average: 0 Hours, 9 Mins
Shortest: 0 Hours, 9 Mins by ArctixSnowPup
Longest: 0 Hours, 9 Mins by ArctixSnowPup
Total Time Played: 0 Hours, 9 Mins
Tags (?)
Collections (?)
This release is currently not in a collection
If you believe this release is missing important tags, please suggest them in a comment?
Jump to a review
I enjoyed this but it certainly needed more testing; I got stuck behind some containers and I am sure there are other minor issues. The order of which door opened after what event was never clear, at least to me In fact I had killed everything before I found the weapons room, so that was a little frustrating! That said it’s a nice little map, almost BM in style but not quite, because of the Combine textures and general layout.
Visuals
I thought the ligthing was okay, although I am interested to hear from the mappers about this. I particularly liked the central area of the corridor cross. There was perhaps a little too much coloured areas; reds, blues greens etc.
Gameplay
Lacking. Sorry to be so blunt but there really was only one large are that was interesting, the rest of the map was 95% exploration, which is great if you enjoy exploring.
Layout/Design
As with many maps made for competitions the feel is for something small, in this case it’s simply a few large areas joined with corridors and a lift shaft. Most of the areas don’t really make sense and their use is not clear.
Summary
It’s close to being a cool map but falls short, because of the amount and placement of enemies.
Too empty for me.
Huge rooms, huge long corridors. Of the 10 minutes you might spend on this map, if you don’t get bored to death first, you will spend 9.1/2 minutes just getting from door to door – I kid you not.
Gameplay, er what game play.
SPOILER.
One room with the denizens of Ravenholm and you get to blast a few speed zombies as all the rest get blown up – dunno why, they just did.
Was alright, I guess. It’s more of an exploration map, but there wasn’t really too much to explore. For some reason, you get more weapons at the end after defeating all the enemies (at least I think you were supposed to defeat the enemies first). The only part I liked was the lighting and atmosphere. Play it if you really want to.
Give me some weapons and something to do, dammit! The layouts and lighting bordered on interesting, but as a playable map it’s poor fare.
A pretty good map, but I got lonely before finding something to shoot at… and that was a crate! After all that walking, I need to take a nap.
Well said!
The links have been updated to link to the new English version released 18 July 2009.
Pingback: C:15257 » Podcast 17
I found this map rather boring. It was very difficult to understand what to do.
I liked the feeling of being alone in a big base, but too little action for all the walking around I did. I was expecting all hell to break loose between the storage room and space ship. Disappointed. I did enjoy the visuals though.
I started to give this a Maybe, but think this map will only be enjoyed by the people who play everything. Maybe mappers will enjoy it for various reasons, though.
The first time I tried to play this map, I got extremely frustrated. Only two doors on the upper floor opened–to the barracks and the control room (three doors if you want to count the one to the giant, humongous bathroom). Then the elevator worked and nothing happened for me downstairs.
The second time I tried to play, I got messages telling me what to do. 1-Find the control room. 2-Go to the storeroom and kill the headcrab. Then, 3-Turn on the power.
So I rode the elevator back upstairs and turned the power on. Then I was given weapons access. Then I could ride the elevator back downstairs to the storeroom. (After you kill the “headcrab”, you get task 4-Go to the space ship.)
I think part of the problem is that we’re not really used to backtracking over levels, even though there’s often some backtracking within a level. (If there is backtracking over levels, it’s always by a different path rather than using the same one–in this case, the elevator.) Another problem is that the second task is supplanted by the third task, but we’re not really told that.
Weeeeee its mars,huge rooms is normal 😀
It’s a very empty map. It’s also not in English, but that’s on me for not knowing the language. I did beat it in 9 minutes after I believe exploring every room. There is a fade to black.
Usage of space and world brushes: 4/10
Very large and mainly empty corridors. Could use some major work, but a great start so far.
Visuals: 2/10
There is hardly anything to look at and the audio is just one or two looping tracks. Not much to listen to so I mainly tuned it out.
Gameplay: 4/10
There is a locker room with DOG and lots of weapons to use to fight the zombies. But I ended up just blowing up the barrels with my crowbar and some how surviving.
Final Score: 10/30 – 33%.
Final Comments: Play it if you want to, but I may never touch this again. It’s really cool concept, but I hardly felt like I was on mars.
Manually
Medium
9 Minutes