Locked Up

for Half-Life

1st January 1998

Sci- Fi Single Player First Person Shooter Games Half Life 2 Doom 3 Far Cry Unreal UT2004 Quake Mods

Basic Details
  • Title: Locked up
  • File Name: hl1-sp-locked-up.7z
  • Original File Name: lockedup.zip
  • Size : 501Kb
  • Author: RELROJB
  • Date Released: 15 April 1999
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Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

3 recommendations, average score: 2.33 (out of 5), standard deviation: 0.22 (what's that?)
Total Downloads

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Meta Review Data
Statistics based on 1 comment(s) with meta review data.

Installed:
Using Gauge: Users
Manually: 1 Users

Time Taken:
Average: 0 Hours, 9 Mins
Shortest: 0 Hours, 9 Mins by monster_urby
Longest: 0 Hours, 9 Mins by monster_urby
Total Time Played: 0 Hours, 9 Mins
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Think TwiceThink TwiceMaybe?

3 Comments

  1. Mel
    Think Twice

    ok, a good little save the scientist mission/not much game play/grunts only.

  2. Think Twice

    Yup, an old “blast-your-way-through” to the scientists map with many flaws.

    Pro’s:
    -Lot of combat (at the end)
    -Plenty of weapons, ammo
    -Some good but silly ideas about the map’s architecture

    Con’s:
    -Short playtime
    -Basic, undetailed and poor level design
    -Elevator bug
    -Tough difficulty in one room (bad balanced) – map at all is easy
    -Just odd gameplay

  3. Maybe?

    Locked up is a simple little grunt fest in which you navigate through a series of increasingly difficult arenas in order to reach four clones in a cupboard.

    That’s the basic summary anyway. I didn’t dislike the map as it provided a pretty decent challenge. Starting out with shotgun wielding grunts in long hallways, it’s fairly easy to get by without taking any damage. Then after a handful of devious traps including a tripmine right below a vent exit, you reach the more difficult section. Open rooms full of grunts packing ARs and handgrenades (No grenade launchers that I noticed). These probably take things a little too far, especially on hard mode.

    As for the level design itself, it’s fine. Very basic in terms of detail but the flow isn’t terrible and it’s got plenty of height variation. I can’t say it looked anything like a nuclear power station but for an early HL map from the late 90s, what can you do?

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