You ARE the deadly cargo!
You are being transported somewhere but foolishly they left a crowbar in your “cell”.
You have waited until the train has stopped and now it’s time to escape.
Choices. We face them everyday. But they don’t often come with life or death consequences.
Today, they do.
Choose wisely, there are subtle clues placed within the map to help you (I never flipping saw them! – Phillip).
You start in a small storage room and have to work you way out.
There is a larger outside area where you battle Combine soldiers and a hunter-chopper, that takes a lot of hits to bring it down.
After that you are off for a jump puzzle.
As Month Python used to say, “And Now for Something Completely Different!”
This map has NO combat. There are NO puzzles.
So why the heck have I added it then? Because it’s fun, that’s why.
Take a Koke bottle into space. Really.
Go enjoy it.
Fight your way through an unfinished and shockingly lit early map.
Remember, this is from 2004, so do not expect anything amazing.
Mappers were still getting to grips with how things worked and what was possible.
That said, this is still pretty basic and badly designed.
A little while ago, on the Source Modding Community Discord server, with the RTSL mapping Challenges channel, I posted an unofficial weekend challenge. The theme was 3 states of matter: Solid, Liquid and Gas.
The idea was to try to encourage clever and interesting use of those ideas to create puzzles and situations for the player to face.
Unfortunately, only one person sent a map in and this is it.
It’s very short but offers some simple puzzles.
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