Caught in some sort of temporal and dimensional gateway, you must use logic and care to escape.
What seems obvious at first may not be what you think it is.
Your world is about to get turned upside down and inside out!
- Title: Irreality
- File Name: hl1-sp-irreality-mod.7z
- Size : 5.46MB
- Author: Demiurge
- Date Released: 01 October 2009
Download to your HDD [5.46MMB]
- Copy the irreality folder into your Half-Life folder.
- Restart or start Steam.
- Irreality should now be listed in your Library tab.
If you require more help, please visit the Technical Help page.
Sorry, but somehow the screenshots’ order got completely reversed.
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WARNING: The screenshots contain spoilers.
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6 recommendations, average score: 2.67 (out of 5), standard deviation: 0.89 (what's that?)
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I haven’t finished this yet and to be honest I am not sure I have the patience to actually complete it.
Half-Quake lovers may find the style enjoyable but I suspect most will give up quite early.
It’s a case of finding solutions to some abstract puzzles. There seem to be a number of locations and I only got as far as the second one.
I feel that you need to be in the right frame of mind to play this sort of game.
This mod is weird. I like weird. It’s inspired by optical illusions and the work of M.C. Esher. This is a great example of a Art/Alt mod. If you want to play this then get ready to get your mind f**ked.
P.s. Wait after the song ends in the credit sequence.
Ugh…this is hard, hard to describe.
First of all I have to say, sometimes I’m just in the mood for puzzles. And I do like art. But this kind of puzzles here is not my taste.
And it’s no art in my eyes too.
I don’t see any sense at all, okay at first it seemed interesting but then…?
Sorry, this is no fun to me and just a waste of time…
-Unusal mod idea
-No help or hints what to do, where to go
-No HEV suit
-Not even a story
-Basic mapping & odd design
I was going to make a Blind walkthrough of it.But since I cant even get past the first part in 5 minutes and am still stuck there it wont be blind if I even attempt it again.I’m usually good at this stuff.Maybe I’m having a bad day or the white wall/ceiling/floor are are playing havock on my brain
That’s where I gave up too. I just loaded maps manually then to see what else is there, but there wasn’t any positive or a nice surprise.
That’s not art at all to me, no matter if there’s a single room with MC Escher style steps…
What the heck was that!!!, I know some people are just fan puzzles freaks, not in a despective way, but this is millions over my puzzle mind limits, the only good thing about this wierd mod, was the first map inspired out from an abstract cool paint, and maybe the 2 intermission middles between the abstract maps.
The worst of the whole mod is that is a case where it seems that just the developer knows how to solve it’s own heck puzzles in his mind but is almost unsolveable in some average HL combat mod gamer as me.
I didn’t like this at all, sorry but I just didn’t like it it just didn’t worth my time.
Tried it not really my kind of a mod. But the mapping seems very interesting so is the triggering as you can wander around on all sides & walls which gives this an interesting experience.
Basically all you have to do is to collect coins or crystals what so ever & press some buttons to unlock new areas in order to proceed. Combat isn’t present in this as it is more or less some adventure or jump & run styled game.
Fans of such games should definitely try it out anybody else should probably avoid it.
I decided that I’d give this mod a try, and now I wonder why I did…
The mod definitely takes its cues from M.C. Esher and other optical illusions, but there’s no actual gameplay to make it enjoyable.
It passes itself off like it’s a puzzle mod very early in, with a very simple to understand goal for the first level.
After that, the sense of puzzle-solving and general ‘logic” flies out the window and it’s down to just random guessing.
In total, there’s just three “puzzles” to solve (with trippy intermissions), but only the first one was an actual “puzzle” (if you consider search quests to be puzzles). The second and third are both really just mazes of random for the sake of random. By this, I mean there is no way to actually figure out the maze, only random guessing. I was eventually lucky enough to get through both on one go, but it’s generally a pointless endeavor.
Back onto the ‘trippy intermissions” though. These are partly the shining moments of the game, aside from maybe the first level. They are weird, they are optical illusions, and make awesome use of the Half-life engine… unfortunately, they too are a little clunky. Maybe it’s because the HL1 engine wasn’t that great at handling these types of effects. Maybe I’m a little spoiled because game engines have improved so much at this point that HL1 just feels clunky. Either way, this mod suffers because of that slight clunkiness that defeats the optical illusion it’s trying to show.
The ending is just a little too absurd for me, though… if you have the patience (or luck) to get to that point, you’ll see what I mean.
Generally, it’s really too short, a bit broken, and over-the-top absurd at the end. If you want a better representation of how weird the HL1 engine can be, play the Half-Quake series.
[spoiler]The Half-life 2 logo makes an appearance at the end of this Half-life 1 mod and it even rips off the ending of Half-life 2. If the source engine was already available, why didn’t the author make a mod for that instead?[/spoiler]
Thanks for answers…
Greatings from author…
Whats the end credit song name for this?