PTSD mod takes place in the mind of.. well someone with PTSD, experience memories, nightmares, memes and all sorts of crazy stuff.
A couple of maps based on Legend of Zelda : Ocarina of Time
Author’s note: “You play as Link (Or whatever you choose to name him in the beginning) And these maps I have re-made follow the basic introduction storyline to how Zelda starts out. Link is awoken by the great deku tree and set forth on an adventure to free the deku tree from the evil spirits within it.
Before he can do that, he must explore his forest home in search of a weapon and a means of defending himself. While exploring, link is free to do anything he wishes. There is no time crunch. Only catch : You can’t leave the forest.
Because I cannot code I could not achieve some of the effects or enemies I would have liked to implement. Fog would have been nice. [Damnit highlander] But I did try to put a half-life-esque twist on everything.”
This map was entered in TWHL’s competition 28 “map a dream.
You are Gordon Freeman who comes home after a long day in the lab.
Explore the house and follow any instructions you might find.
“It’s the night that lasts forever. You’ve just found a way back into the winding non-euclidean streets of Insomnia City after after a long soul search in the great white void.
Time is running out and so are options. Enemies are closing in on all sides and everyone’s waiting for the inevitable.
This is it, the beginning of the end. Every question about who you were and why you’re here is irrelevant.
All that matters now is survival, and what you will become. Paranoia has taught you much, but it’s time to move on, on to orders of time and space still stranger.”
“Gordon and Alyx are on their way to Eli’s lab.
Something goes wrong while you’re being transported…
Search the ruins to find your way back.”
Author’s Note:” This map is unoptimized and contains quite a few particles. This might not run well on lower-end systems. I apologize for any framerate drop that might occur.”
This map was entered into TWHL’s Competitions 33: Floating Island.
This mod is in Russian and features a story-driven exploration of parts of Black Mesa never-seen before.
The voices are all in Russian and you will need a lot of patience to play through this.
There is no fighting or action.
Author’s Note: “An episodic narrative mod.
Explore the remains of a town destroyed by its own tragedy in a collection of short, interactive vignettes.
Solve environmental puzzles and uncover the mystery of how, somewhere along the line, the whole world fell out of existence completely.”
Keys is a short first person art installation that provides a visceral and thought provoking experience combined with rich environments and striking imagery.
It is greatly influenced by our admiration for games like Good Morning, Commander, The Barista series, Kairo, and Radiator.
Caught in some sort of temporal and dimensional gateway, you must use logic and care to escape.
What seems obvious at first may not be what you think it is.
Your world is about to get turned upside down and inside out!
“You woke up in an apartment high-rise building. You don’t remember anything, even your name. You have deep cuts all over your body… you are bleeding heavily.
On the floor and walls is lot of blood, obviously, not only yours. You need to find something to sew up the wounds, and then try to understand why this nightmare is going on…”