“Gordon and Alyx are on their way to Eli’s lab.
Something goes wrong while you’re being transported…
Search the ruins to find your way back.”
Author’s Note:” This map is unoptimized and contains quite a few particles. This might not run well on lower-end systems. I apologize for any framerate drop that might occur.”
This map was entered into TWHL’s Competitions 33: Floating Island.
- Title: Lost in Transmission
- File Name: hl2-ep2-sp-lost-in-transmission.7z
- Size : 2.29MB
- Author: Tetsu0
- Date Released: 17 October 2013
Download directly into MapTap [2.29MB]
You MUST have MapTap installed before using this link.
Download to your HDD [2.29MB]
You can still use it with MapTap once you have downloaded it.
Seriously, just use MapTap – it’s so much easier.
- Copy the maps and particles folders into your …\Steam\SteamApps\common\Half-Life 2\ep2\ folder.
- Launch Episode Two
- Open the console and type map tetsu0_comp33 and press ENTER.
If you require more help, please visit the Technical Help page.
No videos at this time.
WARNING: The screenshots contain spoilers.
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1,140Overall
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72365 days
Using Gauge: Users
Manually: 8 Users
Time Taken:
Average: 0 Hours, 22 Mins
Shortest: 0 Hours, 10 Mins by Steve
Longest: 0 Hours, 35 Mins by Hec
Total Time Played: 3 Hours, 39 Mins
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As regular readers know, I’m not a big fan of Alt Mods, but this was fun to play and explore. You find yourself on some sort of floating island and need to find a way home.
The exploring is fun and it had a kind of Myst feel about it, although I only played a few levels of the first Myst many, many years ago and I might be making a stupid connection.
I gave this map a MAYBE because there is NO combat and I know not everybody likes non-standard maps. If puzzles and exploring appeal to you, then definitely play it, if you are a combat junkie, then think of it as a break from the norm.
Using Gauge
Medium
26 Minutes
Puzzles and exploring appeal to me and this map was short and sweet. Would have been nice to have this transporter accident in Half Life-2 to confuse and frighten the gun-happy brigade! It was harmless, unless you fall and included a musical puzzle.
The beginning was a little confusing; I didn’t notice the bubbles going up!
Play it if you love a short wander.
Manually
Easy
25 Minutes
This was an interesting little map and nice break from the usual combat. The puzzles were good and you have to be observant as you explore. Definitely worth a try if you like a challenge.
Manually
Easy
20 Minutes
What a pretty map! This is very similar to a gmod map I’ve had in my library for a long time, I don’t know whether it’s by the same guy or not. The lighting and overall location seemed to be the same but obviously this was slightly more interactive. (Though I know there is one of those floating island maps which does have interactions.)
Visually this is just such a great map. Hell, if I was Gordon, and got zapped there, the first thing I’d try to do is bring Alyx along for a vacation! Except for that windy bridge, slightly scary there!
At first I wasn’t sure what to do in the green chamber’s spot, but that became obvious when I fell out of one archway and it made a sound… heh.
Phillip you’re not at all off for thinking of Myst from this map. It would have to be among the maker’s inspirations.
The other thing I really loved about this map was the soundscape. The vortigaunt hum from the ‘grave’ site was creepy and well placed.
Absolutely a must-play, though it’s very short it exemplifies what ‘puzzle maps’ can look like.
Manually
Medium
20 Minutes
Short and semi-sweet. I think I might have suffered a glitch – I had the final teleporter activate seemingly before I had completed all of my objectives, or else I completed one of the objectives without realizing.
Manually
Medium
20 Minutes
The island you’re on is very abstract, in order to ‘win’, you’re going to need to think outside the traditional Half-Life mindset, you’re not looking for any supplies, or weapons, it just strictly puzzles. In fact, only two of the three ‘puzzles’ range in just exploration.
The setting, floating islands is beautiful as a concept, but in this case I feel when the player explores the edges they lose their immersion looking at the end bounds of the map. On the contrary, there were some unique set pieces, like a humming tombstone, a clearing in the middle of the forest, and the source of mysterious ambient sounds.
As a matter of fact, it feels like an exploration map, figuring out the alien way the world works since there’s no introduction to the inconstant mechanics, in this case, musical puzzle vs. exploration the majority of your playtime will consist of, “where do I go?”, or “what could this mean?”, which is good , a well-made mod keeps players engaged through any means necessary. It’s unfortunate that you’re without a doubt going to get lost. I admit, I have not played the full collection of maps in which this one was submitted to compete with, but if ‘Lost in Transmission’ represents any aspect of the collection, I would definitely find time to play it.
Download this if you’re feeling up for an intricate puzzle, and a detailed, yet unexplained mystery island, but don’t expect to get anything resembling Half-Life in terms of gameplay. Alyx and Eli’s dialogue are just filler.
Manually
Hard
20 Minutes
The Maps doesnt work at Linux. You can do the first part but after that, nothing happends and you are stuck.
Love the visuals in this game but I am thoroughly stuck. I have tried to do just about everything imaginable with the purple gem but can’t for the life of me figure out how to advance. And I do love puzzles but I also like to solve them – LOL…
You need to throw it out one of the arches. But not just any arch, the correct one. You learn this from the “marker” on the wall.
I had a fun time exploring this map. That’s what it is, an exploration map, mostly. No combat to be found, but gosh, is it pretty to look at. Play this map when you have some free time and want to chill out – not much else to say.
Manually
Medium
30 Minutes
Sure, easy for you to say! LOL… I’ve tossed it out of every archway maybe 30 times and, except for different ring tones, nothing happens – it just gets dropped back into the center pit. I don’t see anything else changing. I would expect to be transported elsewhere but nada…
Okay, here we go…
As you throw the pink crystal through the arches, you notice that they make a different sound. On the way between two of the arches is a small board. What you need to do is make a tune. If you get the tune correct, you open a portal. The only way to know if the tune is correct is by checking the board.
Get the tune wrong by throwing the crystal out the wrong arch and you have to start again.
I didn’t like this. Sorry, but it was just too much confusion for my liking, as I didn’t know what the hell to do in like the first 5 minutes, which for a puzzle map is just bad, as reflect kind of bad layout. So if you built a puzzle map please give the player one clear hint of what to do. I mean, I didn’t know at all the first Green stone which you have to have, in order to cross off the bridge, was inside the water pile we fell at the beginning!
Then I guess the musical puzzle was OK, but still not clear at all of what to do. I don’t know, this map kind of reminded me why I usually don’t like 100% puzzle maps. Now, the mapping was overall good with minor flaws, that’s no doubt, but I’d prefer a combat scenario on that nice map, that’s all.
So my final advice is: if you don’t like puzzle maps, then you may not enjoy this one, as it really breaks your head in the process of solving it.
Using Gauge
Medium
35 Minutes
I found the map pretty, the first time I was kinda confused since I didn’t know very well what to do, but it is a puzzle that is too short, and has no action, but the map is really beautiful and seems to make good use of the new elements.
Manually
Medium
13 Minutes
Well, that’s 10 mins of my life I’ll never get back. Sorry, but it’s a big fat no from me!
Manually
Medium
10 Minutes
Steve, this really isn’t detailed enough to count as a review and isn’t useful for other readers or the modder. Please write your feedback as though you were explaining to the author what exactly is wrong. Blanket statements like “big fat no” don’t help anyone improve.