Freeman’s Allegiance

for Half-Life

1st January 1998

Basic Details
  • Title: Freeman’s Allegiance
  • File Name: hl1-sp-freemans-allegiance.7z
  • Original File Name: fma.zip
  • Size : 66.2Kb
  • Author: John F Ievins
  • Date Released: 01 October 1999
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Screenshots

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WARNING: The screenshots may contain spoilers.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

2 recommendations, average score: 1.5 (out of 5), standard deviation: 0.25 (what's that?)
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Think TwiceAvoid It!

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5 Comments

  1. Think Twice

    Single map. Several poorly textured rooms, each with a button or two that opens a door. Push the buttons, kill the enemies within, push another button, kill the enemies within etc etc etc untill you meet a garg, that you cannot kill. Run to the back of this room, the map crashes out. The end.
    **** really has happened 🙂

  2. Added 7 screenshots kindly supplied by piledriver.

  3. Avoid It!

    Single old map, only corridors and small rooms with button. Simple gruntfest with absolutely no atmosphere, a real story is missing too.
    We start in a ugly, bright room (every room is like that) grab the HEV suit and see a single headcrab (just as mentioned in the readme). So we distract the headgrab from the scientist who’s our only health source (!) Next step is finding a weapon quick, to get rid of the headcrab.
    Then we proceed to other rooms, hit several buttons, killing grunts and that’s it usually.
    At last a little (or big?) surprise is waiting..

    The whole map last only like 10 minutes, the balancing is terrible as there’s indeed no health, nor stuff for powering up the HEV suit.
    Throughout the map there is nothing special to be found, or to do.

    Pro’s:
    -Lot of combat (gruntfest)
    -Tactics required to stay alive
    -A few button “puzzles”

    Con’s:
    -Poor, boxy mapping with ugly lighting
    -Balancing
    -Design oddities
    -No story
    -No puzzles
    -No atmosphere
    -Very short playtime (~5-15 minutes)
    -No fun at all

    Conclusion: To be honest, I was happy to finish it finally. Hands off!

  4. Ten Four Reviews

    I wouldn’t want you to judge a level by the screenshots, but in this case they give a good indication of the general quality. Notice anything odd about them? Like the lighting being at full brightness, indicating that the map hasn’t been compiled properly. If it had been compiled properly then it would be pitch black, because there are no lights. Or have you noticed the incredibly rectangular nature of the rooms or the rubbish texturing? Well those are best screenshots I could get. Architecture doesn’t come much worse than this. It is surprising that even the floor in one room doesn’t line up with the floor in the next room. Doors don’t fit the frame. Prefabs have been used badly and everywhere looks incredibly bland, bordering on the hideous. And to top it all off, framerates are dreadful due to the ridiculous number of monsters.

    Okay, so the architecture’s bad. But its gameplay that counts, but Freeman’s Allegiance has nothing going for it there either. For some reason the author decided to not place any health in the level, instead there is a single scientist who will heal you. I assume the author believed this would provide some kind of strategic element, but I can’t see how.

    Continue reading the review on Ten Four…

    Notes
    This review is republished here by permission and was originally published Saturday, 15th January, 2000 by Chris.

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