After three months of civil war, the Combine Forces together with the Civil Protection controls City-17 once again. They now rule the city with an iron hand, crushing everyone who opposes them. Only a few citizens has yet the courage to confront them. You are one of them…
During five days, your hidden outpost has been successively cleared out of rebels, due to the high amount of Civil Protection in that area.
You are the last one remaining… You must find a way to both regroup with your friends, and free City-17 from the tyranny.
- Title: Day of Redemption: Chapter 1: Lost Friends
- File Name: hl2-sp-dor-chapter-1.7z
- Size : 16.21MB
- Author: Hyper Trance
- Date Released: 17 February 2007
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Please note: These statistics are valid from December 2010
2Last 7 days
13Last 30 days
Using Gauge: Users
Manually: 2 Users
Average: 0 Hours, 45 Mins
Shortest: 0 Hours, 30 Mins by Daken50
Longest: 1 Hours by mike119
Total Time Played: 1 Hours, 30 Mins
If you believe this release is missing important tags, please suggest them in a comment?
I’m the author of Day of Redemption – Chapter One.
Feel free to leave any comments or feedback about my game. You can either put your thoughts here at http://www.planetphillip.com, or you can e-mail me, at this address:
I hope you enjoyed playing Day of Redemption – Chapter One
Its great to see the developer here.
Im downloading now.
I’m really enjoying this so far, although have to say that it did crash on me at about the third loading point, after about an hour of play….. Going to give it another try in a bit, but well done, nice puzzles, good scenery & layout, and its obvious that an awful lot of work and energy has been put in to the making of this/these map(s).
Thoroughly recommend to all!
Unable to run it. Download and installation was no problem. Might have to download it again.
Just played the first map, starting the second in a minute. Love what I’ve seen so far.
Excellent work, Marcus. I loved it. Usually I do a quick review of an sp mod and inform of possible errors that I notice, but this was top notch. Very good ambience and enemy placement. Looking forward to the next chapter!
Just played through the whole chapter in one sitting and I was very impressed, definitely one of the better single player map packs around. As Jimbo said, the ambience and general environment in every area was spot on, and this was helped by the lovely level design, faithful recreation of City 17 areas, and good use of sound and lighting.
There were a few things I noticed that could have been improved:
1. Lack of enemies. I felt some areas could do with a few more enemies, particularly Combine soldiers. The part with the dropship was a little anti-climatic considering only 3 soldiers turned up. The tense battle music carried on long after I’d killed them all.
2. Some of the areas felt a bit empty, particularly the industrial building with all the key cards. Some more props and decals would have helped make it look a bit more populated.
3. The key cards were a pain in the neck to find. It took me a while to even notice the first one and figure out that’s what I was meant to be doing.
Other than these minor irritations I loved Day of Redemption and I look forward to Chapter 2.
Thanks for the comments guys! I really appreciate your feedback – good or bad.
If you want to follow the building process of Chapter Two, then visit this website:
Got it running by moving the bsp’s out of the map folder. Playing very nicely and all is well. Little short on enemies and too many cardboard boxes in my opinion. Much prefer to bash wood. Looking forward to Chapter 2.
I’m in Security area 1, which is presumably where I need to find the keycards. For the sake of my remaining eyesight and sanity, can somebody tell me where they are please?
They are very hard to see (especially the first one). There was a warning in the readme.txt file that if you stepped on it, it would move around. I didn’t even see the first one until I stepped on it & it whizzed around in circles and then flew somewhere that I could never find it. I had to load from a previous save just to get it. I’ll give you the first 2 – the rest should be easy to find. The first one is right in front of the zombie lying on the ground once you start that area. Look carefully & slowly for it so you don’t step on it. After you get that card & access the appropriate door, there’s a split level room. Go to the lower portion & on the floor in front of one of the consoles is the second card. As for the rest, they are on tables which makes it easier to find.
Thanks, Goddess! I appreciate the advice. Just off to put it into action.
No problemo. Hey, I’m reading some of your works right now!
Amazing! This was spectacular. As a developer myself, I truly Loved the brushwork (especially the buildings) Your optimization was Great, Truly masted areaportals, fadedistance,ect.
The layout of the maps were perfect.
Aside from the technical stuff, the mod was Very Fun!
5/5 stars from me.
Only 2 things I would like to point out for you to improve on for Chapter 2.
1. Let the node graph build on each level then use the “built node graph” .bsp’s and not newly compiled .bsp’s
2. Please make it a mod and not a mappack.
Thanks So much for this awsome mappack!
A good set of maps.
There was a minor issue with the tunnel in the every last part of the last map.
Top effort 🙂
Does this 1st chapter end after entering the Tricorn Shopcentre via a door off the outside car park, I get to a passage with three rebels blocking the way, is that it?
no, after you enter the building the rebels play a vcd scene. After that you ‘ll have to battle trough the parkinglot and escape with the buggy.
My guess is that you” ve placed the dorscenes in the wonrg place. They should be at
steam/steamapps/username/half-life 2/hl2/scenes/DoR_Scenes/ …here the 4 vcd’s …
I treated that as the end of the game. I’d had enough by then anyway, thanks to the lack of enemies and repetitive apartment interiors.
Well that wasn’t negative at all!
I enjoyed the first half of the mappack very much, although there was a sense of anti-climax in some areas. For instance, a drop ship comes down, the FIGHT, FIGHT! music kicks in and three (count ’em, three!) combine come out. I shot them as they came down the ramp. End of set piece.
I gave it 3/5 because there isn’t a 2 and a 1/2 button.
I had the same thing happen. I put the files in the right place and nothing played. It isn’t that hard to figure out that “scenes” go into the “scenes” folder! Duh!
Should I just manually load the 4th map?
Okay, I figured it out. The scenes have to be placed in their own DOR folder within the scenes folder. Instructions should be more explicit about that.
Played the map out after that. Overall, nice mapping but needs more action. After playing Leon’s maps, I expect to fight my way through every inch of the maps.
Thanks marnamai, I guessed there was more to the mod having noclip into the internal car park and found action going on. Will sort the scenes file out has you suggest and try again.
So far I tend to agree with most of the comments, and to conclude; good but chapter 2 could be improved over chapter 1 by taking into account most of the constructed suggestion listed above. A big thanks to the author.
I think sometime has a community, HL that is; we are micro critical of the custom games offered up to us. The Day of Redemption mod chapter 1 is a good example, if this chapter 1 had been part of a complete game with the tempo, action and design expanding throughout the whole game, then we would not have been has critical of the levels within comprising of chapter 1. However, if the mappers and mod team opt for releasing their games in stages I guess they must expect a more micro response from use, which is not all a bad thing. This brings me to a couple of points; do you prefer custom games to be released in parts? I don’t, would much sooner wait and play a completed game within one release. Second point; can we start a campaign for “All mods/maps must be released with a constructed ending” This also includes part and chapter releases, I am not asking for much just a “That All for Now Folks” will do.
@ mel, this “mod” as you call it is a one man effort! It can hardly be compared with a mod team. If I am not wrong it took 5 months to finnish dor1.
I agree playing the full mod is more interesting for a gamer. But you should also consider the point of view for the devolper. Getting feetback from others during the devolment gives more motivation to continue mapping.
Compare to minerva, its superbe qualtity, but only released 1 map, each 6 months. I don’t hear many people “complaining” about it. But I am sure lots of them will play it at its release.
I don’t think I was actually complaining about anything just stating a view that I preferred to play a complete game as apposed to bits. I take your point about the time and effort involved for the lone mapper and I am just full of praise. I think you missed my point, whilst some suggestion are constructed others are not, and I thought that there was a sprinkling of unconstructive negative comments among the reviews. A good map/mod/game call it what you like is always worth playing whether it’s the completed article or part one of something new, however the HL1 & HL2 custom scene is littered with Part 1’s and Chapter 1’s that have never been continued. Once again thanks for the game which I enjoyed, now looking forward to the next part.
I am still having the same problem, ie in the food market with 3 rebels just blocking the way.
I originally had the 4 vcd files unzipped in the scene file, I have now changed this and kept them within the dor_scenes file and placed this in the scenes file, however I am still getting the same result. There are just 4 vcd files in dor_scenes namely rebel1a, b, c, and d is that right? Do I need to reload level 4 and play through again?
Mel, You need to quit steam and reload the game after you have moved the files. You don’t have to replay the whole map.
One thing that bothered me was the large number of boarded up doors that were locked. You’d smash the boards, try the handle and nothing. You are more or less forced to try them since you never know what you might miss by not trying. If just one of those doors had actually opened, it would be a lot less annoying. Otherwise just put non-breakable boards on the doors.
Just a quick shutup for Markus, you already know what I think 😀
gah I meant shoutout!
Thanks for the feedback guys!
With some GREAT help from marnamai, I decided to make DoR into a MOD, instead of releasing map-packs. By doing so, I’ll be able to improve the first chapter a bit, and installation shouldn’t be any problem. Because there has been a few people who had problems with the .VCD files. Though I did explain in the read-me file, where to put them. Here’s what it says:
…you have to unzip the folder called “dor_scenes”, in:
I thought you would understand to place the FOLDER, called “dor_scenes”, inside the hl2/scenes folder. (The name of the VCD’s, isn’t that unique).
You might wonder why I didn’t make DoR a mod from the beginning? That’s simply because I didn’t know how you make a mod.
About the action: I had a hard time deciding how many enemies to place. If I would have placed too many, then you would have been bitching about that.
I don’t know about you, but I prefer too few, instead of too many.
And it didn’t take me 5 months to finsih the maps. It took me 6 months… =P
I just can not get these choreographed scenes to run, which was not a problem until the later part of level 4. So will call it a day having noclip through the last section I know that there is not much more to play, just getting through the carpark in the buggy would appear to be it. So it would be nice if the author released the next chapters has a source mod maybe with the inclusion of chapter 1.
Yup, part 2 will be released as a mod, with chapter 1 uncluded.
Excellent! Will you tweaking the first four maps to take into account the above comments, such as lack of enemies?
marnamai, thanks for ‘day of Redemption’. At present I am in the upper level of the car park and the roller door won’t open. Is this where the map ends?
marnamai, thanks for ‘day of Redemption’. At present I am in the upper level of the car park and the roller door won’t open. Is this where the map ends?
No, I don’t think so having noclip I know that they is a short continuation of the buggy ride before the end credit appear. I had the same problem with the roller door not working but put it down to not getting the choreographed scenes to work, so maybe it’s all to do with a sequence of triggers, however I am sure the author will get back to you on your point raised.
you need to activate a panel that you can find by searching aroung through the stairways
Probably but thats up to the author.
The panel with the red buttons? I activated that, but the roller door still won’t open. Am I missing something?
marnamai!? I’m the author of Day of Redemption! Markus. Not marnamai! Though, he is helping me with the second chapter, but he “only” tested the first one.
If you want me to explain how to finish the 4:th and last map, then read the following things:
After you’ve killed all the combines inside the parking lot building (it’s not necessary, but I suggest you do that), go up to level 2, through that hole with all the debri. Behind you, there is a blue door, go through that door. Head forward and through the next door (it’s a orange sign on the right side of the door). Now follow the long corridor, until you reach a ladder. Go down the ladder and press the button, which is located next to that sign, on which it says: “Caution. Gate Override”.
You’ll then have access to the buggy, which is located on the outside of floor 2.
It’s important that you place the .VCD files in the correct folder, since some outputs/inputs are based on when the .VCD files is finsihed playing.
Remember, place the “dor_scenes” folder, which contains the .VCD files, inside the hl2/scenes folder. Then it should work.
Excellent! Will you tweaking the first four maps to take into account the above comments, such as lack of enemies?[/quote]
Yes, I will tweak the first chapter. Which will result in a couple of things like, it will be easier to find the keycards, there will be more enemies but also more supplies lying around, and some other general things. And of course I will take all your other comments in consideration!
Sorry Markus – Looking forward to chapter 2. Thanks for the info.
The panel with the red buttons? I activated that, but the roller door still won’t open. Am I missing something?[/quote]
Maybe.If your looking at where your sidekicks go yes you are.The door you need is farther up.
This is definitely one of the better mods. Look forward to tackling the next chapter.
Agree with the comment about the anti-climax. A drop ship ought to have more than three combines aboard. Perhaps they could attack in a couple of waves, of say six or seven each time. Gives you time to reload and make use of the supplies so thoughtfully left lying close by. Appreciate the work that went into the detailing. Near the end, wouldn’t the three squad members follow you up the collapsed roof ramp to help fight the combines waiting up there? I went back down to see where they were – thought they’d been killed. Although, thinking about it now, one of them might have said thay they’d wait for me by the rolling door. Didn’t have too much of a problem with the keycards. Thought there were enough supplies. Found going through lots of empty rooms a bit repetitive, but not too bad. Agree with the comment about putting unbreakable wooden planks across the doors with the keep out signs on them. I broke all the planks but none of the doors opened!
HELP: after entering the Tricorn Shopcentre I get to a passage with three rebels blocking the way… and nothing happens; I do really placed the dorscenes in the right place (…steamapps\username\half-life 2\hl2\scenes\DoR_Scenes), I reloaded Steam but nothing yet happens.
Fist off, I’d like to say you made a great job on that map pack! Love the settings… Now my question: What should I do if the source-engine complains that the “node graphs are out of date”? The message appeared at the first starting of the game, the engine “rebuild” them and everything went fine – until I died (virtually of course!). Then I load the last save stat and the message (outdated nodes) appeared again. The thing I really didn’t catch was the fact that the A.I. was now disabled… and there’s no way to turn it on again.
Please help, I really like to play the maps…
Don’t know if it’s due to that, but the name of the folder isn’t “DoR_Scenes”… it’s “dor_scenes”. Try changing the name of the folder.
It has worked for other players, so I can’t see why it shouldn’t be working for you.
Restart the map.
Did not work for me.
Didn’t work for me either… what a pity!
OK: then let’s delete it.
Wow! What whiners. The instructions are quite clear. I didn’t have any problems what-so-ever.
Quite a fun mappack, really. I really enjoyed myself and was mostly impressed with the design.
+ Good gameplay
+ Decent puzzles
+ Great architecture/brushwork
+ Good use of props
+ Good set-pieces
+ Great lighting
+ Good node paths (The apartments, while repetitive, showed this. I had one soldier retreat up a flight of stairs and return to me… With all his mates!)
– Lack of enemies
– A severe lack of trimwork in many areas
– Simple-ish/bland design in some areas
– A lack of ambience in some areas
– Bland texturing in quite a few places
Good work overall. Looking foward to Chapter 2. Hopefully it can build on and improve on what me and others have said. Well done, Markus!
Sadly I got a lot of problem first AI disable after saving at half of it and restart today so I restart from start and got the game crash (return to desktop without no error message) when passing ‘loading” from map 3 to 4 restart with ai disable and same happens…
For the design ist’s above average with good mix between search-fight(even if it’s a little too easy) design might look repetitive in building but even if I never mapped with valve engine I thinks it’s no so easy to put floor after floor to create a building till the roof. Actually my favorite point was the falling down of the electric wire in map 1
I don’t know if you can help me but at least for chapter two add the ain files to prevent AI disable
Stef when you get that type AI_Disable 0 into the console.
Again, thanks for all the feedback guys!! I’m improving all kinds of bits and pieces in the first chapter. And as you know, with help from marnamai, I’m turning Day Of Redemption into a kick-ass MOD! hehe!
Anyway, installation and problems with the scenes, disabled AI, etc, shouldn’t be any problem with the MOD.
I did try to include the custom content in the maps. I guess the keycards and textures worked, but some things didn’t I guess.
It was a pain in the ass when I tried to include everything in the maps using Pakrat. I don’t know how many times I had to redo all the stuff…
Andyb I did what you told me according ai disable and it worked thanks! (I know you mentionned it a lot before but I never manage till this mode and good explanation from Markus to enable console) still couldn’t pass from map 3 to 4 So, if someone Andy or somebody else could send me the save file at start of map four so I could try to finsh it and make a review I would appreciate.
BTW Markus thanks for explaining how to make console work, I try in the classic way but it never worked.
Email sent with the files.
Thanks man I appreciate but sadly it didn’t work I don’t why it won’t work…I just played through sewer a new mod available at moddb but same happens for the last map… perhaps it’s associated with my config?
maybe a page fault or memory problem? check your event viewer in admin tools and look under aplications and maybe under system also
You can start at any map you want! Just type day_of_redemption_04 in the console, and you’ll start at that level.
Hehe, it never worked for me either! That’s why I explained it!
Man I try to launch map 4 directly but same happens. I post a more detail question in the Phillip’s forum and Andyb told me that if you look in one of the file (like this one : Steam__2707__2007_3_16T20_4_3C50484.mdmp) you could find what’s wrong If this is the case could I send you the file or if I have a possibility to read it by my own just tell me
So a simply update HL2 that makes everything running fine now (it’s so simple but I never figure it out) I’m also at the shopping center get to the third floor took the buggy get back to the second floor where the swith from the parking door change from red to green but nothings happens…is it the end?
Can’t remember now but when looking right at the green light look left and go that way.I think there is a ramp up there.Thats only if I’m thinking of the right game lol.
Just drive close enough to the rebel that stands in front of the big door. Once you’re close enough, he will start talking a little bit, then he walks to the button, presses it and the door opens.
I just noticed this map. It looks very, very, very, very good from the screenshots – I’m downloading it now.
Hope you’ll like it! 😀
The car garage fight scene was really cool!
>>>Btw, you should have your own website for this you know. Now, get back to work!
Thanks to this messageboard I managed to get the mod to work properly.
Also thanks for the maker of this mod, I really liked it! Keep up the good work!
congratulate You, very good mappack [ 8/10 ]
i will be wait for another chapters
I enjoyed this map very much and I think Markus really did a great work! Actually I’m in the second chapter and I’ve got a problem:I don’t find the keycard from the surveillance room where is a living zombie. Until now I did find three keycards, but I can’t find the last one. could anybody help me? Thanks!
Fun, well done mod, not too challemging.
I finally [third try] got the file structure correct so the cutscenes would play.
I had got by the three npcs blocking the corridor by hauling a bench up and jumping over them, and got all the way tot he garage door with the buggy before I was stopped.
Well, I guess there’s no DOR: Chapter 2. Pity.
Looks good. Plays good. The voice files didn’t work. Could have used a few more combine here and there and would be great. Worth several play throughs.
Best mod. Great mod, haven’t played it yet, but I plan to play it soon. And I recommend everyone to try