As a citizen of one of many Combine occupied cities, you are a member of the city Rebellion (CR) organization. Your numbers are small, but you all have a dream of a free city. It is your job to electronically spy on the Combine, to relay the information you gain back to the CR HQ.
These outposts tend to be stationed in old buildings, neglected from another life time. The lifespan of these operators tends to be short, with only a single mistake leading to a Combine raid to permanently close the outpost. You are assigned one such outpost in an abandoned warehouse at the edge of the city. It is just a normal day until….
You’ve managed to escape from the Combine’s raid on your outpost. However, you’re still far from safe. You must make your way to the rebel’s outpost before you can rest…
- New voice work
- Three new levels
- Exciting fights and interesting puzzles
- About an hour of gameplay
- Title: City Rebellion: Chapters 1 and 2
- File Name: hl2-sp-city-rebellion-1-2.7z
- Size : 16MB
- Author: Eric Flynn AKA Goat
- Date Released: 31 July 2007
The author has chosen to include Chapter 1 with Chapter 2. This means City Rebellion: Chapter 1 is now obsolete. I have decided to leave it in the database for clarification.
- Extract the CityRebellion folder into your Sourcemods folder
- Restart or start Steam.
- City Rebellion R2 should now be listed in your Library tab.
If you require more help, please visit the Technical Help page.
Despite the “Steam Forum Mod Fixes” changes having been made to this mod, it still will not run in the current version of Steam HL2. It may still be possible to fix it or it may in fact be permanently broken.
Click on the thumbnails below to open a medium size image. ALL images and text taken from the Author’s homepage. Some of the images have some HUD issues, this was due screen resolutions issues are are not part of the map.
Please note: These statistics are valid from December 2010
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This would appear to be a 3 part mod of which to date 2 episodes have been released. I hope this mod will be completed, so many of its type are not leaving you wondering what ending the author, if any, had in mind. Not to mention what the hell happened to the author. With this in mind I feel justified in offering a review of what may be considered an incomplete piece of work.
Playing through the first part again, reminded me of the lack of gameplay and how this was no more than a quick shootout with the barest of trimmings. We see a lot of newcomer’s work which follows the same format, one of throwing overwhelming forces at the player in the disguise of a playable mod. I was therefore interested in seeing how the author approached the 2nd episode. I was more than pleased with the advancement achieved, resulting in structured maps giving a mix of gameplay.
Whilst there is plenty of scope to talk on the negative side, at least the maps have some thoughtful structure showing a good attempt to build story, gameplay and flowing content. On the topic of structure, there is a learning curve here for mappers. Sequences need to be linked together with surroundings and involvement that keep the players interested, whilst aiding the flow of the mod. However, here we had remote encounters separated by uninspiring and empty surroundings without action.
Most of the design is plain with uninspiring textures, furnishing and incidental content is sparse with a very large amount of newly laid content; this turned some outside areas into a glowing level of emptiness.
There are some interesting sequences along with good voice acting in parts. The scene with the gas bottle and wire-short was ingenious, however, it was very painstaking to implement within cramped condition. There were other small areas of detail that were well contrived. The store stash above the viaduct and some of the interior, notably the carpets in the tenement building were well designed. I have not seen these before and wondered if they were unique to this mod.
– Lots, but this is a first attempt by the author
– It gets better with a promise of more
This is a big improvement between chapters 1 and 2. The author is attempting to construct a playable mod by adding content and gameplay above the stereotypical gun feast of chapter 1.
What I like the most about this mod, is the way the author has gone about doing things his way. You get the feeling that these are his ideas. All you see is his work as conceived through the author’s own eyes. I think this approach will hold well for the future, building on these early mapping experiences.
With the author not lacking in ideas, we can expect some more inspiring gameplay with episode 3. I would like to see a better balance between actions, problem solving, search and find, explore and climb plus much improved flow and links between such elements.
I look forward to the 3rd episode with further interest now that the author has shown he can produce a mod with content. I hope this will be built upon by adding quality, resulting in a more complete playing experience.
Some of the above review content was first posted 2nd of August which applied to just chapter 1. This more detailed PPT review is aimed at furthering one of the sites main objectives; one of support and encouragement extended to new authors.
Played this mod 2 months ago and got stuck in a room with no weapons defenite spoiler,the cylinder has to be placed under the door before the power is turned on.
Not a bad mod not a lot of ammo but it will give you enough before each event.
looking at the screen shots I don’t recognise them as in the game,is this city rebellion r2?
Hey – the link for this file reloads this page! 🙂
(all the other “Filecloud” links seem to be dead)
Fixed, sorry about that.
All I get with this is a stress test..no actual game to play..(looks like Lost Coast, which is a favourite of mine, but you can’t play it anyway)
Recommendation was removed, you have to at least write a reaction or basic thoughts on the experience.