Southernmost Combine is an alternate epilogue to Half-Life 2: Episode 2, in which Gordon Freeman is sent back in time to the 1980s to stop a Combine recon deployment happening in the southernmost land of the world. There are a few deviations in gameplay mechanics (more tactical and slow paced, no gravity gun, inventory) but it´s still Gordon fighting the combine and rebels helping him to achieve it. This is a small episode consisting of a varied set of locales with unique art made specifically to bring Source to the look of the South American region in the 1980s.
Half-Life, Uplink, and more.
Uplinked is a series of eleven maps that aims to be an extension to “Forget About Freeman!”. Uplinked takes place between the original maps, hence it can be started from “Forget About Freeman!” or “Black Mesa Inbound” like the original game. The general premise is the same as the Half-Life demo, Uplink (tune the transmitter to gain access to Lambda Complex). Locations vary from Uplink or Half-Life Alpha inspired to completely original ones. Be aware that Uplinked has more puzzles compared to the original game, therefore might require more thinking.
On the outskirts of City 17, Gordon is found on a train in the middle of a Combine outpost by a man named Levi. Gordon and his newfound ally must run, think, and shoot if they wish to live to see another day. Featuring high quality voice acting, custom animations, and more of that Half-Life 2 gameplay that you love. Local-Motive is a treat for all Half-Life fans!
Local-Motive is a free Half-Life 2 modification originally released in 2016 as a RunThinkShootLive exclusive. This remastered version features updated visuals, polished gameplay, and an all new commentary system to provide insight into the development of both the original and the Definitive Edition.
Somnolence is an abstract map, inspired by the works of Shadgrimgrvy, you’ll find yourself in a world that doesn’t quite make sense. Explore, puzzle and shoot your way through ever changing locales, find a way out of this nightmare.
Decay: Solo Mission a ground-up port of Half-Life: Decay that allows for seamless single-player gameplay in place of the original co-op. But it’ll also have fixes, more detail, and polishing where warranted for an improved experience.
This is a demo featuring about 20-30 minutes worth of gameplay and is taken from the opening chapters Dual Access and Hazardous Course.
Your problem: a gonarch. But direct confrontation is not an option. This interesting set of 7 maps lets you puzzle and fight through your mission to make it out alive with the trapped scientist.
The goal is to destroy a monster (Big Momma/Gonarch). Mission is complete if you escape on the train with the scientist alive.
In the depths of the Black Mesa Research Facility Gordon is beset by hungry aliens, failing infrastructure and government soldiers determined to silence everyone involved with the project. The situation’s grim and he’s not the only one in trouble…
Half-Life: Crowbar-Deep in the Dead is a complete re-imagining of the first episode of DOOM (1993), taking all of the original levels from Knee-Deep in the Dead and remaking them in the style of Half-Life and its many expansions.
Take control of Dr. Stan Blazkowicz, a Black Mesa engineer thrust into a fierce battle for survival as he fights off hordes of aliens and military troops, shooting and blasting his way through some of the most iconic levels in FPS history. Will you live through this alien hellscape long enough to see tomorrow, or will you be just another body strewn about in the ruins of Black Mesa?
Note: this release is a demo including 4 playable maps. Unfortunately the full version of Half-Life: Crowbar-Deep in the Dead is now on indefinite hiatus.
Five years ago, you fought and ascended the first tower alone. You thought it would be over, that that would be the end.
But you were sorely mistaken. You’ve received a new call to another tower’s roof and you meet an “old acquaintance” that kept insisting that a team should have been dispatched rather than a “lone wolf.”
You start to have a feeling of déjà vu – except this time, there’s a long descent ahead of you. And if you explore and observe well enough, the sub-basement bonus map will be unlocked!
Work your way through 25 floors from 18 mappers in this superb sequel to TWHL Tower!