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Black Death
Black Death is a single-player Half-Life 2: Episode Two level that deviates from the original gameplay.
In the post-apocalyptic future, Gordon Freeman must escape from a zombie-infested medieval tourist town outside of City 17 with no allies and only two tools at his disposal – his trusty crowbar and a confusion crossbow.
The new crossbow confuses enemies into attacking the victims rather than killing them. Outmanned, he must adapt to his new environment and find the balance between crowbar and crossbow.
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Alt Mod Idea: Crowd Control
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The Alpha Unit
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CrossbowVille
Well, here it is. The entries from the CrossbowVille mapping Competition.
The objective was to create an interesting release that used the Crossbow as the main weapon.
The mod contains 3 entries, with varying styles.
I would like to thank the competition’s sponsors; SteamContests.Com and Tt Esports.com and of course, the modders who entered.
Enjoy!
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Ivan’s Secrets Going Retail?!
I have a World Exclusive for you.
Ivan’s Secrets is jumping ship from Source and moving to Cry Engine. In addition, they may even go retail!
When Jamie told me I was angry but now I am resigned to the idea.
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Poll Question 257 – What type of mod would you most like to play?
So there I was sitting at my desk, staring at the blank screen of my laptop wondering what this week’s poll question should be and then I remembered a comment s.anchev had made (He wasn’t the first and won’t be the last) …“If someone could use all the GuildHall ideas on a full mod, it could make one hell of a mod.”.
And then I had the question. Phew, they are getting harder and harder to write.
Anyway, back to the question.
I made a list of different types of mods that I thought might be fun to play.
I have gone into a little detail below in case readers aren’t sure what I mean by them.
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Runaway Train
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Uplifted
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Power Outage
Gordon Freeman must fight his way into the remote arctic prison, Angel Mogila. The level is a small area of roughly the same scope as a single area in a larger Half-Life 2 level. Consequently the module is a slice of what would be a larger level. This level features stealth gameplay using a custom designed night vision effect and custom AI controllers to enable stealth gameplay. The player can elect to rush the level at a higher margin of difficulty. Power Outage also features destroyable power transformers that knock out the lights in each section of the level.