Weapons galore sit on two tables in front of you.
Collect them and go forth to eliminate any enemies you find in your way.
Expect fierce resistance and no regard for their personal safety.
You have a task. Kill Breen. The place you find yourself feels like something from an old movie.
It’s not pretty but it is functional.
The layout requires careful observation to get where you need to get to.
Don’t forget about Breen!
Life in City 14 is less user-friendly than in City 17. Civilian Protection are more and more oppressive, and civilian beatings are commonplace.
You are teleported into a weird building and you have lost your memory.
Your awakening and arrival will cause some events that you need to deal with.
As Month Python used to say, “And Now for Something Completely Different!”
This map has NO combat. There are NO puzzles.
So why the heck have I added it then? Because it’s fun, that’s why.
Take a Koke bottle into space. Really.
Go enjoy it.
“So, the plan is real simple, Gordon. You and Crazy will charge in, grab some guns, and let us out of the cells.
Once we’re out, well…we’ll figure it out from there.
Talk to Crazy when you’re ready, he’s probably watching the zombies again.
Good luck…we’re counting on you.“
Time for a blast from the past!
Take a journey into a nuclear power plant. Can you find all the secrets and enemies?
The secret areas are well hidden. Doom fans will love this.
Enjoy and let the mayhem begin.
“Gordon Freeman is imprisoned at a Courthouse. He must escape before the GMan puts him out of commission. The courthouse security is tight, as the famed Freeman must not be allowed to leave the premise before he is sentenced. P.S. This is a new version of an old map. The gameplay has been modified after the author reviewed the comments of all the playtesters. Enjoy.“
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