Archive for July 2018


WANTED – Ideas for a new type of zombie

This is an Idea Challenge. The first of its kind for RTSL. Suggested by Mr. Mazur.

Earlier today, I tweeted this:

The upshot was that I realised we should be creating a new zombie class that uses the MechaCrab zombie. If you don’t know what the MeachCrab zombie is, please visit the RTSl Mod Template page.

We feel that the MechaCrab should be attached to the Rebel model, as that model doesn’t have an official zombie type. But that is not set in stone, we could change that.

Idea Challenge

Therefore, I would like to hear your suggestions for a zombie based on the MechaCrab. We need sensible ideas that can be coded and modelled. Ideas that fit into the HL Universe, so don’t suggest things like the MechaCrab on the G-Man, for instance.

We require some unique features for its attack. Something that makes it feel fresh, different AND fun to play against.

Of course, we will have to beta test things but this challenge is just about the ideas.

I know that there are probably lots of new types of zombies on Steam Community and Game Banana, but I don’t want to use soemthign that has already been created.

I will give some games away to the best ideas.

There’s only three rules:
1. By submitting you idea, you grant RTSL the right to create and release the concept as part of the RTSL Mod Template.
2. You are the creator of the idea.
3. It’s family friendly, within the confines of the Half-Life 2 setting.

Let me know if you have any questions.


7th July 2018 33 Comments

July 2018 General Chat

Hello July. Why is it raining? Where is the sun?

Here we are. Over halfway through 2018. Where has the decade gone?!

I AM GOING TO FINISH WOLFENSTEIN: THE NEW ORDER THIS MONTH! yes, I know I have said that for the last 12 months but I really mean it this time.

On a serious note, I would like to apologise for the lack of updates recently. the site has essentially become the Mapping Challenges and that is not right. I promise to begin to add new maps and mods very, very soon.

How was your Steam Sale? Did you spend too much money? I did a stream, where I spent just over $25, with $15 of that donated. It was fun.


7th July 2018 11 Comments

The Lambda Cup 2018 – Challenge 3 – BossVille

We’ve all been there – reaching the end of a game or chapter and having to face the BOSS. Usually, it’s a single all-powerful enemy. Well, almost all-powerful – inevitably after enough dancing around each other, you find its weak spot and exploit it. Hooray! Not really – it’s totally expected, uninteresting, and cliched.

For this challenge, we would like you to take the idea of a final battle and breathe new life into the scenario. Of course, that’s easier said than done.

We don’t want you to necessarily focus on a single enemy, although you can have that kind of boss if you want. But you’re also allowed to have multiple boss enemies, or one big bad boss with other minions helping. Imagine a pair of bosses working against you and maybe even each other.

Even though this challenge is called BossVille, you don’t have to make a boss fight. We really like the hectic finale in Episode 2, where you had to fend off striders and hunters while driving all over the place. We want to encourage clever twists on the classic boss fight – and we’re definitely keeping an open mind as to what’s acceptable in BossVille. All we’re looking for is a great finale, boss fight or not!

Make the encounter interesting! Perhaps the boss fight has several phases – where the boss changes its attack patterns, or its behavior, or the environment. Maybe you encounter the same enemy multiple times throughout the map, setting him up as the Big Bad and leading up to a great finale fight. Maybe we have to outwit the enemy instead of fighting them?

The core concept of a climactic finale is the key here. Use a single boss in ways we’ve never seen, or come up with your own intriguing final faceoff!

Deadline

The deadline for submission was 11pm GMT Monday 23rd July 2018


1st July 2018 15 Comments