The Lost City

for Half-Life 2

The streets are dangerous place. One squad member will accompany you to where you need to get to.

The problem is, you don’t really know where that is.

Therefore, you must check every door, every alley and every possible route for a way forward.

Somewhere on the coast, you final challenge awaits.

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Total Downloads: 99028th August 2018
17 Comments and 10 recommendations, 5 say "Play It Now!"

Northern Petrol Storage Area

for Half-Life 2

Starting in what looks coastal town, you find yourself up against a constant barrage of Combine soldiers.

Often ways looked block but with your trusty crowbar a way can be found through.

Once you beat the APC you are one step closer to freedom. Or are you?

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Total Downloads: 54326th August 2018
17 Comments and 11 recommendations, 5 say "Play It Later"

Wizardly

for Half-Life 2

You find yourself in a brick maze. You have a crowbar but health, suit charge, the pistol, ammo and grenades can be “bought”.

You earn “gold” by killing enemies.

Metrocops and fast headcrabs are worth 4, zombies and normal headcrabs are worth 2.

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Total Downloads: 22925th August 2018
11 Comments and 9 recommendations, most haven't enjoyed it

The 72-Second Experiment Challenge

Let me put it simply: You have 72 hours to make a map with EXACTLY 72 seconds of playtime.

We often talk about how it’s better to have shorter, more polished maps than longer weaker ones. By “polished”, we do not just mean visuals (lighting, textures, environmental art), but also gameplay, interaction, storytelling, soundscapes etc.

You can make your map action packed or only have a few interactions. It could be a beautiful scene that the player walks through and relaxes, a non-stop gunfight, or anything in between.

For example, you could create a map that can be finished in 72-seconds but only if done perfectly. That would allow replayability in trying to find the optimum way to complete the map.

You can simply submit a map that can be played in one 72-second sitting.

There is an OPTIONAL template for you to use, that fades in from black, lasts 72 seconds and then fades out. The fades last 1 second each. Mappers may extend the “black screen” time at either or both ends of the map, to display text.

Ideally, we would like the text to be kept to a minimum. Everything should really be contained within the 72-seconds gameplay.

Locations, events, style of map are all open. The only limitation is the 72 seconds.

Be aware that the minimum AND maximum playtime of the map is 72 seconds. Don’t think that you can create a huge map and allow the player to reach certain points and autosaves. That is not the idea we are looking for.

If your map lasts longer than 72-seconds after the fade-in, it will be considered a bonus map.

Deadline

11am UTC Monday 27th August 2018

That’s 72 hours.


24th August 2018 6 Comments

5 Ways to Die by d_sparks

for Half-Life 2

Choices. We face them everyday. But they don’t often come with life or death consequences.

Today, they do.

Choose wisely, there are subtle clues placed within the map to help you (I never flipping saw them! – Phillip).

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Total Downloads: 26524th August 2018
15 Comments and 9 recommendations, most haven't enjoyed it

Just Like Rebel

for Half-Life 2

Short map inside a very tall secret Combine prison.

Work your way up and down the levels to find the exit into sunshine and fresh air.

The second map was never finished.

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Total Downloads: 53323rd August 2018
13 Comments and 5 recommendations, 2 say "Play It Later"

As I Lay Dying

for Half-Life 2

Play through two beta maps; Tram Ride, which is okay, and Cave, which is pretty cool.

The mod was never finished or released, so this is all we have.

I got an “A.I. Disabled” message when I died in the second map and nothing I tried removed it, so be careful not to die, otherwise you will have to restart the map from the beginning!

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Total Downloads: 48922nd August 2018
40 Comments and 8 recommendations with no significant bias

DoomEd

for Half-Life 2

DoomEd is a single-player first person shooter learning game that combines science and history with FPS action, taking players through the horror of bio-terrorism and WWII chemical experimentation gone wrong.

The backstory mixes factual content (the WW2 experiments at Porton Down, Chemical Defence Experimental Station, ‘urban exploration’ in disused London underground stations) with fiction and fantasy (a lost labyrinth populated with human mutants and military personnel who believe the war is still going on).

The action is set in the labyrinth of lost London underground stations and tunnels that have not been in operation for over fifty years. The game follows the conventions of FPS gameplay – interweaving between orientation/exploration and action/warfare with mutants but replacing puzzles with science-based problems and puzzles, drawing on appropriate aspects of the KS4 science curriculum.

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Total Downloads: 72221st August 2018
28 Comments and 10 recommendations with no significant bias