FusionVille 2 – Map Labs #10

for Half-Life 2: Episode Two

Once again RunThinkShootLive partnered with Map Labs to bring you another Ville sequel. This time, it’s the follow-on to perhaps the highest quality mapping challenge we have here at RTSL: the excellent FusionVille.

In FusionVille 2, authors were challenged to combine 3 of the following previously-used themes, half from RTSL and half from Map Labs:

  • Bridge
  • Toxic
  • Teleport
  • Liberation
  • Vertical
  • Episode One
  • Two Rooms
  • Think Tank
  • Companion Piece
  • Back on Track

So here is FusionVille 2, Map Labs #10. It has 10 entries along with 2 bonus maps. Hope you enjoy, there are some pretty unique maps here!

As always, if you’re interested in learning more about Map Labs and maybe even participate in their upcoming challenges, visit the Map Labs Discord.

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Total Downloads: 3,10013th September 2020
39 Comments and 6 recommendations, 2 say "Play It Now!"

FusionVille 2 – Map Labs #10 Mapping Challenge Announcement

You’ve wanted it! We’ve wanted to do it! Perhaps the best Ville challenge ever finally returns!

FusionVille 2 is the next full Map Labs mapping challenge and it starts now! FusionVille 2 runs through Monday, August 31st. Get mapping!

Theme Details

The original FusionVille required mappers to combine 3 of 8 given themes from previous challenges. Same thing for FusionVille 2 but with a twist – you must pick 3 of the 10 given themes and fuse them together… drawn from past Villes and from past Map Labs!

  • Bridge
  • Toxic
  • Teleport
  • Liberation
  • Vertical
  • Episode One
  • Two Rooms
  • Think Tank
  • Companion Piece
  • Back on Track

Here’s the official announcement (click for full version):

FusionVille 2 Announcement

Deadline

The deadline for submission is Monday 31st August 2020. With an extra 3 days after that for bonus (non-judged) maps.


31st July 2020 12 Comments

Classic of the Month Stream – FusionVille – August 2020

Well, we just finished the Classic of the Month for July, coming back from a long hiatus. But guess what? This weekend is August already, and I’ve decided to move up the schedule a few weeks to coincide with the announcement of FusionVille 2 as the next Maps Labs challenge [selection of themes yet to be revealed]!

FusionVille was the final challenge of the 2017 Hammer Cup, and is August’s Classic of the Month. It was one of the best challenges we’ve had here at RunThinkShootLive, and there have been a ton of them (68, believe it or not!) and it’s certainly worthy of classic and Hall of Fame status.

Considering the Ville mapping challenges, there are some real gems among them – but none of them have been Classic of the Month, and none are in the RTSL Hall of Fame. Both change now!


Please note: I’ve switched back to Twitch as the streaming platform! The stream will be on the RunThinkShootLive Twitch Channel.


I’ll be streaming Saturday August 1st, about 12pm (noon) Eastern US Time (5pm in the UK, 6pm Central Europe). FusionVille’s a big pack so I might have to continue the playthrough on Sunday at the same time.

Check the Time & Date.Com website for your local time. See you there!


29th July 2020 No Comments

CromulentVille 2 – Map Labs Test Tube #7

for Half-Life 2: Episode Two

Another Ville! The Map Labs crew put together another Test Tube (short, several day challenge), and this time it’s a Ville sequel! That’s right, here’s the second CromulentVille, the wacky, weird, sometimes fun challenge!

The original CromulentVille was actually only a 50-hour challenge, and it was the challenge with the most ever number of entries. This sequel was a few days longer, and there are 14 entries and 2 bonus maps this time. Enjoy!

As always, if you’re interested in learning more about Map Labs and maybe even participate in their upcoming challenges, visit the Map Labs Discord.

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Total Downloads: 4,7201st March 2020
19 Comments and 6 recommendations, most say "Play It Now!"

CromulentVille 2 – Map Labs Test Tube #7 Mapping Challenge Announcement

The most infamous Ville returns! The next Map Labs Test Tube (6-day) mapping challenge starts now! CromulentVille 2 starts now and runs through Monday, February 23rd. Get mapping! (You get an extra day on the front end cause the theme was guessed correctly in the Map Labs Discord!).

Theme Details

Just like in the original CromulentVille, mappers must create a weird, silly, strange, bizarre, surreal, peculiar, etc. map. That is, a perfectly cromulent map.

Here’s the official announcement (click for full version):

CromulentVille2 Announcement

Note the optional Bonus Challenges, just to add even more cromulentness to the maps.

Deadline

The deadline for submission is Sunday 23rd February 2020. A whole week this time!


16th February 2020 6 Comments

RunThinkShootLiveVille 2 – Map Labs #3

for Half-Life 2: Episode Two

The Map Labs team keeps cranking out quality mapping challenges. This time they approached me to ask about a crossover challenge and I suggested a sequel to the namesake contest RunThinkShootLiveVille. That was a fun challenge to run and play, and some memorable maps were entered.

So for this first crossover with Map Labs, the theme was to make a map featuring the sections Run, Think, Shoot, Live – in any order.

The challenge recieved 12 entries and 2 bonus maps, here they are!

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Total Downloads: 6,13514th April 2019
42 Comments and 10 recommendations, most really enjoyed it!

RunThinkShootLiveVille 2 – Map Labs #3 Mapping Challenge Announcement

Hey, you didn’t really think we’d never have another Ville challenge, right? Geez Louise!

Chris & Toki (the Map Labs folks) have really stepped up, filling the void that RTSL left once we started to wind things down late last year. This is the third “full” Map Labs Challenge – though they’ve run a couple of Test Tube (smaller) challenges in the vein of the Experimental Mapping Challenges here. Most of them are available right here on RTSL, and all are on the Map Labs ModDB page.

I’m happy to partner up with Map Labs for this challenge. May they keep the cool Half-Life challenges going! Perhaps there will be more crossovers like this in the distant future…

The Map Labs Discord just opened up for business. Head there to keep up with Map Labs, find out about new challenges, and maybe volunteer as a beta tester!

Theme Details

Just like in the original RunThinkShootLiveVille, mappers must create a map linking 4 distinct sections:

Section 1: RUN
Section 2: THINK
Section 3: SHOOT
Section 4: LIVE

They’re pretty self-explanatory, but we’ll let the official announcement fill in the details (click for full version):

RunThinkShootLiveVille2 Announcement

Note the optional Bonus Challenges, just to add some spice to the maps.

Deadline

The deadline for submission was Monday 8th April 2019

Prize

Map Labs typically doesn’t have prizes for the challenges, other than special roles on the Discord server for placing in the top 3. But I happened to have a spare copy of Raising the Bar in decent shape kicking around, so I’m offering it up to the winner.

Raising the Bar


8th March 2019 13 Comments

ReplayVille

for Half-Life 2: Episode Two

Hello and welcome to Challenge 5 in the Lambda Cup, a series of five Source single player mapping challenges. If you are new to the Lambda Cup or mapping challenges, please see the event’s homepage: THE LAMBDA CUP 2018. The theme for this challenge is “replay”. Get ready to play through 9 new maps! Basic… Read More

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Total Downloads: 4,51829th December 2018
36 Comments and 8 recommendations, most really enjoyed it!

The Lambda Cup 2018 – Challenge 5 – ReplayVille

Hello and welcome to Challenge 5, the final event in the Lambda Cup, a series of five Source single player mapping challenges.

Theme Details

For this challenge, we would like to you create a map that is fun to replay – or that specifically rewards you for playing through again. Variety is the spice of life, so offering the player different experiences during playthroughs is key.

One way to do this is by offering the player choices. Choice of path, or weapons, or companions, and so on.

Randomness can also make significant changes to the experience. Random enemy locations, random timing of attacks, or even random map layout changes that can lead to interesting playthroughs are all fair game.

Ideally the player’s choices or any random elements will impact the playthrough and offer variety on a replay.

Your entry could be a hub-type map where the player must achieve an overarching goal by completing a number of smaller goals. The hub area would lead to various points where the player performs an action that has consequences in the other parts of the map. For example, the player chooses to clear a building of zombies first and then attempts to pass a city street which has a sniper. Because there are no zombies left, the player finds it harder to reach the sniper since they are the only target left. If the player had attacked the sniper first, they would have found a shotgun which would have made it much easier to kill the zombies. But, because the sniper was killed first, they would find a lot more zombies in the building than in the first scenario.

In this case, “hub” doesn’t necessarily mean a map with corridors and portals – the hub area could just as easily be a crossroads in the forest, for example. “Hub” here just means a central area connecting to a variety of areas, where the player can make choices about how to proceed. If there is an overarching goal, it should be clear to the player – and ideally the smaller goals tie in sensibly to the larger goal. (Think of Blast Pit, where the player had to turn on the oxygen, fuel, and the power in order to fire the test engine to proceed past the tentacles. It’s not a good example for replayability, just for how an overarching goal can be linked to smaller goals).

Your entry could also be one where the player has to find the “correct” route in order to complete the map – along the lines of ChaseVille or some of the maps in the recent 72-Second Experiment. But keep in mind that it should be fun to replay – not frustrating and almost certainly not time-limited.

Or perhaps the player learns something during playing your map that allows for a totally different approach on a replay.

For this challenge the usual limit of 2 maps is removed. However, please don’t take that to mean you should build 10 maps.
We have removed this limitation to allow interesting “jumps” to each section, IF the mapper chooses to create a hub-style map.

As always, if you have any questions or doubts, please ask. If you want a private answer, please send an email to [email protected] – NOT [email protected]. Good luck!

There is one new rule this time [about affecting other maps], so please, please please, read all the rules carefully.

Deadline

The deadline for submission was 11pm GMT Monday 17th December 2018


16th November 2018 20 Comments