Robert Gee Thesis Playable

for Half-Life 2: Episode Two

26th August 2008

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

A playable map that is part of Robert Gee‘s thesis project enbtitled The Right Way is the Wrong Way: Dead-End Theory in Level Design, which explores dead ends in games. I briefly referenced the work in another of Roberty’s levels called Dead-end Freeman: Reload.

Author’s Note

“My thesis project, completed at the Guildhall at SMU, examined the application and use of dead-ends for practical level design. Additionally it looked at several reward systems associated with dead-end areas and the effectiveness at different level design techniques to lead players into certain areas. This thesis includes a test level created using the Hammer editor in Half-Life 2: Episode 2. The choice of this editor was due primarily to its frequent use in other non-related projects and the large amount of online and offline support provided for troubleshooting.”

Basic Details
  • Title: Robert Gee Thesis Playable
  • File Name: hl2-ep2-sp-rg-mt.7z
  • Size : 657kB
  • Author: Robert Gee
  • Date Released: 03 June 2008
MapTap Users

Download directly into MapTap [657kB]

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Download Options

Download to your HDD [657kB]

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Installation Instructions
  • Copy Gee_MIT_Final.bsp into your Half-Life 2:Episode Two Maps folder.
    Example: C:\Program Files\Steam\steamapps\username\half-life 2 episode two\ep2\maps
  • Launch Half-Life 2: Episode Two
  • Open the console and type map Gee_MIT_Final.
  • Press enter/return or click the Submit button.
  • Play and Enjoy.

Screenshots

Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots may contain spoilers.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

7 recommendations, average score: 3.14 (out of 5), standard deviation: 0.98 (what's that?)
Total Downloads

Please note: These statistics are valid from December 2010

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Meta Review Data
Statistics based on 1 comment(s) with meta review data.

Installed:
Using Gauge: Users
Manually: 1 Users

Time Taken:
Average: 0 Hours, 3 Mins
Shortest: 0 Hours, 3 Mins by JellyGal
Longest: 0 Hours, 3 Mins by JellyGal
Total Time Played: 0 Hours, 3 Mins
If you believe this release is missing important tags, please suggest them in a comment?
Jump to a review
Maybe?Play It Now!Play It LaterMaybe?Think TwiceThink TwiceMaybe?

7 Comments

  1. Maybe?

    Short little map where you need to get out of the building.About 2 minutes playtime.It is just to show an example so..

  2. fragmaster
    Play It Now!

    Even tho its on the short side it still has some intresting ideas that are put too good use.
    for about 5 to 10 minutes with one area overlooking a previous map. Is the author hinting that these are short episode maps?
    Combat is on the light side but supplies were just enough not going overboard.
    The base was showing its age throughout the level map
    I wish in one area with the wounded rebel I couldve given him a medkit it would shown another intresting way to play the map
    So whats next instore for us well something with balance in Meduim Combat alot intrestings surprises & a healthly dose rewarding gameplay.

  3. Mel
    Play It Later

    Short and sweet without any real depth but what was here was well done. Textures and lighting was bright but ok for me, set design was a bit limited, and however for what the author was trying to achieve it was about right.

    If you want 5 minutes play then this is well worth the download, otherwise look for something with more depth and gameplay. Nevertheless, this is good example of how to map a short mod with some meaning and it would have made a good introduction level to a more extensive mod.

  4. Maybe?

    I happened to play the author’s other map right before this one.

    This one was too short and straightforward for me to really like, even though it was well done. The most interesting part was the link between the two maps.

    I dropped a medkit on the wounded rebel, but I don’t think he ever used it…

    Worth playing if you want a few minutes of play.

  5. Think Twice

    The only reason I’m saying think twice is because (A) it’s really short and (B) it’s really easy. It does have a nice concept though, I think dead ends should be used more in gaming. The map doesn’t look too great, it’s very underdetailed, and there’s one little complaint I have with the combat. It’s okay to ambush the player with regular combine, zombies or headcrabs. Just please don’t do so with shotgunners! I lost tons of health to something I couldn’t even see! Otherwise, if you’re looking for maps with this concept, I recommend you look at Robert’s other map, Dead-end Freeman: Reload. This one’s a lot shorter and easier, and that one’s more fleshed out.

  6. Think Twice

    Simple apartment map. It is essentially linear, but something always happens if you go off the ‘dead ends’ or wrong paths. This map alone explains the reason why many players like to explore maps fully instead of running thru it as fast as possible. That said, this map itself isn’t particularly interesting. People’s mouths dont move when they talk, for some reason. And the map gives off a strong ‘room-to-room’ feel which is basically how it’s designed.

  7. Maybe?

    Short bland designed map where you simply have to escape from the combine and that’s it.

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